![]() June 12, 2009 - 10:15pm | Lets agree on a few things: 1. Zebs guide races get bashed more than any other 2. many of us choose to ignore the Zebs guide background rather than deal with its problems 3. some people really love Zebs guide with an zeal approaching that of religion so obviously they dont have a problem. So what would it take to turn this around, to 'redeem' the Zebs races and gain them greater stroy share in our games? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() June 12, 2009 - 6:48am | Other than for the fact that most of us were totally enamored by Skywalker taking his Xwing up against the Death Star and lets face it, the idea of 1 man and his trusty steed is a very romantic one; Wouldn't it actually be better to have a crew for a fighter? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() June 11, 2009 - 9:34am | It seems to me that some of the clunky rules in the ship design areas of KHs stem from a desire of the authors to prevent players form developing Uber ships that twist game balance into a pretzel. For instance a decoy only takes up 4m3 but min hull size is 5 and a ship can only carry its hull size/5 in total. So while on average an Assault Scout has 2512m3 of space it cant even carry 1 of these 2m long rockets. Despite the fact that an assault scouts armament only takes up 75m3 out of 2500. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
June 10, 2009 - 2:15am | http://starfrontiers.us/node/3691 Over in the Historic Adventures project, I am working on some mechanics for a pf:100 period adventure/campaign. Since this setting is going to predominantly entail system ships, I needed some definitions for chemical drive operation as the canon rules were rather vague, citing little more than fuel costs versus journey but not addressing performance (which the rules also state as ADF of 1 for chemical drives). |
![]() June 6, 2009 - 2:31pm | For those of you who wish to try it, Star Law 1 is complete and open for review/playtesting/downloading |
![]() June 5, 2009 - 12:20pm | Just a little bit of brain storming here: Question: You want to write an adventure/campaign set back in the time line to a period long before anything in the published modules and contact with the sathar, maybe even before the core 4 meet, what do you use for opposition? Note: there will be some technical issues like things breaking or not working right and some role play parts but you need some shoot 'em up stuff for excitement. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() June 1, 2009 - 8:22pm | I normally only use a particular search engine that produced results for me on an obscure term paper topic in college but recently I did the google FU for star frontiers and was reading some reviews of the game and was startled by the line: "1000's of agents..." in relation to the sathar. I dont know that I ever conceptualized that there could be that many and I suppose the real answer is its up to individual GMs. (I have the distinction of never ever creating a sathar agent NPC) It just never appealed to me. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() May 30, 2009 - 8:52pm | Breaking New! Miss-jumped freighter returns with news of ancient crash site of a Dralasite Journey Class Cryo-Pod. The independent freighter Void Cruiser has recently returned after being overdue for two months and announced discovery of a new jump route to a habitable system. Excitement over the news cooled when it was realized that the Void Cruiser's crew only had the route coordinates for the return trip as their trip to the new system was a miss-jump. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() May 26, 2009 - 1:47pm | I'm working on this for my own games but the back and forth here on the forums helps me to find things I've over looked: So since the Zebs timeline doesn't seem to fit the implied/suggested history of the modules 1. What would it take to fix it? 2. what are the key inconsistencies? 3. In fixing the timeline should we address the origins of species ie. the core four and where their homeworlds are. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
May 18, 2009 - 10:43pm | Dragon magazine once posted an article giving one possible backstory to the Volturnus series. I really enjoyed reading it but one thing has always bugged me, why was a civilian passenger liner traveling to an uninhabited planet? Why would there be other passengers on board when Volturnus is not on the way to any inhabited systems? Sure the fist fights onboard the sirenna dawn were one of the best parts of SF0 but why not send the PCs onboard a small assault scout class ship--it could still be attacked and crash on the planet? |