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    jedion357's picture
    jedion357
    March 22, 2009 - 3:40am
    Maybe its just because of my youth spent on military installations where they had alphabet soup labels for everything: SPS- Security Police Squadron, AMS Avionics Maintenance Squadron; explains my fondness for acronyms in my rpg setting.

    For my GM background and Corporate Division Reports in my Volturnus Revisited project I've developed these:

    RAD- Resource Acquisition & Development a division within Streel tasked with acquiring planetary and or system resources for the exclusive exploitation by Streel.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    jedion357's picture
    jedion357
    March 18, 2009 - 5:53am
    AD book page 11 says "Hypno-training is a teaching system that involves hypnotism, memorization and the use of drugs that improve the mind's ability to learn. a character with enough experience points can learn a new skill or skill level at a hypno-training center in five days (100 hours) for 100 Cr.

    Originally I had thought, and I dont know why, that hypno-training was like you go sit in a chair for 5 or 8 hours then go about your day but come back same time tomorrow for 5 days.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    jedion357's picture
    jedion357
    March 17, 2009 - 11:13am


    My regular D&D 3.5 group has one member who cant show up till 1.5 hours after the rest of us and we end up sitting there doing nothing much for that time. So I've recommended to the GM that I could run a old school rules light game for an hour and a half and if we use the card counters instead of miniatures "gasp!" (to think I'd suggest not using miniatures!) as it'd be easy enough to pick up quick.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    jedion357's picture
    jedion357
    March 14, 2009 - 11:57pm
    Once upon a time in Thailand, a young avionics maintenance tech was working in his shop when his Lt. walked in and said, "You just volunteered."
    "For what he asked?"
    "We have a downed KC135 and we're going to pull sensitive equipment from it before Charlie can get to it. Grab your tools"

    The young tech and his Lt. along with a squad of big burly bad arsed looking fellas boarded two helicopters and flew off to a section of jungle somewhere in southeast Asia. There, crashed in the jungle, was an all black plane.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    jedion357's picture
    jedion357
    March 14, 2009 - 12:09am
    I've been mussing over varriations on the Assault Scout and considering working up some deck plans but the above question hit me. Is the Assault Scout an adequet platform for covert ops? or would a bigger ship be prefered?

    Pros for a bigger ship would be larger capacity for small vehicles and extra frills ie a lab and full medical set up.
    a large arsenal, a tactical command post and you could disguise a larger ship as a frieghter and thus give it a cover. One whole crago hold could be devoted to flight ops with 1-2 shuttles and 2 10 man launches.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    jedion357's picture
    jedion357
    March 12, 2009 - 7:48am
    I just read the Ben Bova novel Privateers and in the novel they used the piggy back shuttle on an air craft to get to orbit. I was thinking that the reverse could be possible in SF.

    A specially designed HS 2 or 3 system ship could carry 1 or more attached air cars into the outer reaches of the atmosphere and drop them. They plummet a little and then lite off their drive and land normal. The system ship never lands so it saves on fuel.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    Hagakuri39's picture
    Hagakuri39
    March 11, 2009 - 7:44pm
    Before I begin my question I have already come up with some answers, but I am interested in what other people think. My question is, How do assault carriers recover their fighters? I have discussed this at length with my wife who has a degree in nuclear engineering and is my science go-to girl and we have tossed around a few ideas. The main one is that if one is to stay true to the canon Knight Hawks rules, the recovery of fighters is a difficult concept, especially with the way ships are designed in regards to providing gravity.

    Imperial Lord's picture
    Imperial Lord
    March 11, 2009 - 10:16am
    So, here's some questions...

    After all, we have to discuss this every 6 months or so...

    With the recession and all, what are the chances of just BUYING Star Frontiers from Wizards of the Coast?

    Are they cash-starved yet?  How much do you think they would want for it?

    I know we've gone over this a zillion times already, but hey, maybe the situation has changed?

    If they only knew what they had...  Fools.  Such fools.

    jedion357's picture
    jedion357
    March 11, 2009 - 9:54am
    There was a WW2 movie of Jame Coburn as an American pilot? and a Japanese soldier alone on an island who though enemies become friends
    It was reprised in Enemy Mine as a sci-fi movie.

    So how would you approach this as Star Frontiers adventure? It would certainly work for 1 GM and 1 player situation.

    A sathar and one of the PC races?
    Sathar hynotizes the PC and then they get along as friends!
    Not much fun for the PC.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

    jedion357's picture
    jedion357
    March 9, 2009 - 9:10pm
    The UPF Comet, registry number 013, was an early model scout craft used in the 1st Sathar War. The design is a direct predecessor of the vaunted assault scout class but lacking all but one of the assault rockets and some of the maneuverability. The Comet disappeared during a major battle never to be heard from again and was presumed destroyed.
    I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!