![]() September 26, 2011 - 11:31am | I think this site is from our own Captain Rags. ![]() It has an incredible amount of information; deck plans, drawings, NPC's, backgrounds, locations, etc. I'm sure he wouldn't mind us pawning it. The drawings alone can be printed and handed out to players. |
![]() September 22, 2011 - 1:53pm | I'm a big fan of the Yazirian Clans article SFMan #8 In my "A Bounty On Death" adventure, which is purposely designed for starting characters, I created a background document for each player to choose a background for their character. The backgrounds I've written are slanted toward the early part of the timeline just after the founding of the UPF, the SW1 and just before the Volturnus adventures. With a little modification these can work for a latter period. Choose one benefit based on a place of origin: Mixed Race Colonies I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() September 22, 2011 - 11:49am | The UPF has learned much in the campaign against the sathar war machine. To that end UPF Admiral Bez'ill Nebulon has authorized construction of a Dominator class destroyer. |
September 18, 2011 - 1:33pm | A recent post got me thinking about time dilation. What would be the time and the time dilation when increasing to Light Speed at ADF 1? And what would be the difference in total time with dilation between that and ADF 6? What would be the time passed for the galaxy and what would be the time passed for those on board the ship? View my profile for a list of articles I have written, am writing, will write. "It's yo' mama!" —Wicket W. Warrick, Star Wars Ep. VI: Return of the Jedi "That guy's wise." —Logray, Star Wars Ep.VI: Return of the Jedi Do You Wanna Date My Avatar? - Felicia Day (The Guild) |
September 18, 2011 - 9:23am | I'm putting together a scenario where a tramp freighter is making it's rounds through the Frontier. It is on it's way from Fromeltar to Theseus with stops in Prenglar and Timeon. The ship does not need to stop in Dramune, Cassidine, or new Streel. Typically I have seen this as the ship jumps to the system then while at near jump velocity changes it's vector and calculates the jump to the new star. By KH rules the capability to jump is governed by the engines. Atomics need overhauls, ion drives do not. The stop at Prenglar is for atomic engine overhaul. -iggy |
![]() September 18, 2011 - 9:10am | Working on the colony project I was reading Mutiny module, did you know 90% of the pre-gens are Star Law Rangers? |
![]() September 16, 2011 - 7:42pm | Started a thread on the Formad Cluster because of Iggy RE: http://www.starfrontiers.us/node/5688 I put it in a project so it would not get lost in the general forums. Its a collaborative thread with majority opinion controlling direction and goal being a nice write up for the zine or at least in the documents section so Frontiersman can use it. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() September 12, 2011 - 3:32am | I was remembering that line from a movie said by a human of one color to another of a different color. And it struck me that in the Frontier that humans would have the same experience with dralasites and vrusk. Dralasites with their ability to smell pheromones would have no trouble recognizing individuals despite their black and white vision. Yazirians would have similar experience to humans though they might be better at recognizing Drals at least as they might have an edge with the ability to smell over humans. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() September 11, 2011 - 5:26pm | While working on the webzine I realized some of us have expanded the AD equipment into the Knight Hawks supplement... I think I'm going to work on a project to do just that. Here's my first shot at the laser battery; Laser Battery Range: 1/2/3/4/9 (PB/S/M/L/E) Damage: 1d10 per SEU Ammo: 1,000 SEU drum Rate: 2 Defense: Albedo DTM: +0 Cost: 5,000 |
![]() September 6, 2011 - 8:45am | A discussion where creatures have adapted to the frigid cold of a planet too far from its home star. They hunt by macro-infravision absorbing thermal energy from their prey to survive. Refer to: To cold to pee |