![]() October 4, 2012 - 8:07am | Watched this on netflix and found some inspiration for Star Frontiers. Think of a outpost somewhere difficult to reach, perhaps in the Formad Cluster or a system surrounded by nebula (assuming you can't void-jump directly from another system). |
![]() October 4, 2012 - 6:54am | Channel surfing I briefly watched an old western where a US marshal (like a star law marshal) deputized a local-"Do you solemnly swear to uphold the laws of the United States in the territory of ________ so help you God?" Response- "I do" "Congratulations, you are now a deputy US marshal." in the story a posse was being formed. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
October 1, 2012 - 11:54pm | I have been thinking about having an ecologically friendly city for a campaign location. I see it in my head as a vrusk created city, but I am not sure that would be correct. Would vrusk in general be more about profit(i.e. Ferengi) or would they lean toward an ecological balance. Some threads I have read on the vrusk and even SFAD6 show the vrusk to be about major business first, all else second. Maybe there are vrusk business' that do work for a 'greener' planet, there is profit in that. Humans of course would have some who were in the 'green' business. Dralasites, I am not sure. |
October 1, 2012 - 10:46pm | I have been a big fan of this site for years, and have been using ideas from the Star Frontiersman in my own campaign. (thank you guys!) I was just wondering about the Nagana and Bora-Kai. What have other people done with them? |
![]() September 30, 2012 - 1:01pm | Hey, my first Star Frontiers want ad! Can someone whip up deckplans for this shuttle? Jaxon mentioned it in his project, after I read the stats AncientClikk posted, I wouldn't mind using it in my online SF game. Content of Online Ship Generator project Kri'kkaa-class shuttleKri'kkaa-class Heavy Shuttle
HS: 2 HP: 10 Drives: 1 Chemical A ADF: 1 MR: 1 DCR: 26 Crew: 1 (up to 10 passengers) Armament: None Defenses: None Communication/Detection: Videocom radio (1 screen), holo-display and holo keyboard, shuttle astrogation. Misc: 5 portholes (2 bridge, 2 passenger, 1 airlock); 1 airlock, rear cargo doors. Computer: LVL: ?, FP: ?, SP:100; software: Standard shuttle package I Cargo Capacity: 2 units (approx. 27 cu. m) Crew Accommodations: Gel contour seat Passenger Accomodations: 10 stow-able seats Ship's Vehicles: Standard Explorer or other (10 cu. m space) or use for extra cargo. Base Price: 185,409 (includes 1 load fuel (500 Cr. Does not include spacesuits or toolkits). A very common shuttle of Vrusk design, this oblong ovoid shows its insectoid heritage by sporting two ovoid cockpit portholes, a finely-polished iridescent green hull, and 6 landing struts that unfold from the hull. Upon entering an atmosphere, stowed memory-metal wings and rudder unfold from the hull, while an atmosphere-breathing scramjet assists the chemical drives with landing. Numerous Kri'kkaa shuttles are found in used lots, and mercs and freelancers find they make a fine compliment to their starships ... after some repainting of course. Oddly, the shuttle seems well suited to both albedo and plasma screens - but this requires and additional powerplant that consumes a good portion of the cargo space. Often a turret-mounted laser piston is found on customized models, which can look even more insectoid when painted in camoflage colors. Thanks to a large clamshell cargo hatch at the read, the shuttle is often used to carry heavy vehicles for ground exploration or combat. Design created using Knight Hawks and "Frontiers of Design" (Dragon Magazine April 1988) from which I fitted out the suggested available space. |
![]() September 24, 2012 - 12:00am | (note: The title is just a placeholder name) |
![]() September 23, 2012 - 9:15pm | Content of Adventure Writing Forum project Solo Adventure - Pirate AttackI wrote a solo adventure tonight, it's a wip but please let me know what you think.
Haven't play tested yet. Episode #8 - Pirate AttackBackgroundYou play the last surviving member of a scouting mission to Survey #24. Your goal is to survive by stealing aboard the pirate ship.StartYou awake with blurred vision and a splitting headache. You remember getting thrown against the bulkhead in deck 6. Over the intercom you hear, “...attack, prepare for borders.” Borders? What!?The Com crackles to life, “Crewman, get your pink hide to deck 2.” It’s the voice of Bleeb the dralasite. When you arrive at deck 2 several of your friends lie slumped against their consoles, apparently dead. Bleeb’s third arm is holding a cloth to this head, grey goo soaks the cloth. “I’ve managed to install a sleeper (command and control program) in their ships main core. The scuz, left their Com open for an intercept. Look, you got one chance; get to their ship, enter this code, it’ll take you to Darkworld. I know... but keep your.” Bleeb’s deep bellow trails off. “Keep your head low, Frontier Postal Service, level 6. Take the code.” Another pause, “This ship, self destruct in...in...” Bleeb’s left-most hand drops, a disk clatters to the metallic floor resonating through the dead deck.
Movement
d10 Random Pirate Movement To randomly determine which ways the pirates are moving use this table. The boarding party will be split into two groups, A and B. Roll for each group. NOTE: If you try and talk to the pirates they still move based on a roll, even if you coerce them or tell them where you are. They've been instructed to search the ship and do so randomly. Hey, their pirates!
Weapons LockerIt takes 4 turns to get into the locker, check weapon clips and fill the backpack.
Boarding PartyThe boarding party will shoot on site. Pirates never retreat.
After determining the size of the boarding party split them evenly between Party A and Party B. For instance if you roll 8 the boarding party would have 6 pirates total, three using Party A's stats and three using Party B's stats.
Pirate Ship
Your CharacterRoll up an Alpha Dawn Basic character or use the one provided below.
Ranged To-Hit:
Self-DestructThe ship will explode in d100+10 turns. If you are aboard the pirate ship and it is still attached, roll on the Knight Hawks Advanced Game Damage Table with a -20 penalty (as-if the ship was hit by a rocket battery). Record KeepingUse the following to assist in keeping track of turns, locations, etc.
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![]() September 23, 2012 - 9:05pm | see here: http://www.starfrontiers.us/node/6998#comment-28160 I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() September 23, 2012 - 6:12pm | After reading a thought provoking series of articles here I have been making some changes in the way I am running my campaign with my kids. I am trying to make our SF campaign a lot more character driven than what I ever used to. This is up to and including having my kids use a couple of different PCs that can adventure in different parts of the frontier along a similar timeline to have them participate in the larger story arch from a few different angles. |
![]() September 23, 2012 - 5:04pm | Hey all, How do you handle time in your campaigns? SF has time broken down into tendays, 40 of which make a Galactic Standard year. Each day has 20 hours. Other than that, do any of you do anything to mark divisions of time? I guess with each planet having different rotations, seasons are out, but how about months? Of do you use some soft of stardate kind of thing? |