![]() November 28, 2014 - 5:59pm | so. I'm thinking the inertia screen isn't some force field that litterly effects initia. I'm wondering if it is instead some kind of field that simply is a classical force field like a physical barrier of hard light or something and it is not some kind of proto Gravity tech field that pushes away physical objects. So in the threads about g force it would not be helpful How do you see these screens? ----------------------------------------------- |
![]() November 26, 2014 - 12:08pm | I just had a radical thought on this: Could a large KHs freighter of the deck plan type included in KH's box set be used as a mining ship? You have the forward "egg" section of the freighter and a long boom that cargo containers connect too. One or more containers could be shuttle bays for digger shuttles like the corsair hanger container that Shadow shack designed. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() November 23, 2014 - 9:21am | I'm well aware that this is an import from Traveller and may not gain much traction here because of that. However, the character class would help round out a ship's crew. SO here we go: |
![]() November 19, 2014 - 9:45pm | fans have posited yazirian brandy and blood wine drals like adding stuff to the hot tub to get drunk but what is on tap in the Frontier these days? How about Pale's Pale Ale (sort of a Frontier version of an IPA or India Pale Ale)? call it a PPA. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() November 19, 2014 - 10:34am | I have 40 gallons worth of Dragon and Dungeon magazines that I bought for $10 bucks at a yard sale and I occassionally skim them looking for ideas for FE fan zine. Spotted something in on article about psionics: Thought police It's an archetype for sci fi and we should explore the possibilities of developing an archetype article. Most of the archetype articles have presented 3 forms of the base archetype. For the thought police archetype I immediately came up with Family of One Inquisitor, and Star Law Interrorgator. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() November 18, 2014 - 10:11pm | So... a while back somebody posted here that the damage was supposed to be resolved simultaneously when I was talking about how my players hate systems with a declaration step in the combat sequence. We used to play alot of Marvel Superheroic Roleplaying (FASERIP) and that system has a delclaration step before you roll initiative. My players always complained about me using it. So far they seem less offended by the SF declaration as it happens after initiative and is a boon to the initiative winner. ----------------------------------------------- |
November 18, 2014 - 6:23pm | Alright...SF player and fan since '84 here. To preface my question, I gotta let ya know that we play mostly d20 Cthulhu rules nowadays (simplicity of system) in a modern/future era, with tons of SF stuff in the mix (I throw in Vrusks and SEU alien tech every chance I get!). I've also run complete SF games and modules over the last few years for my players, and have purchased reprints of the remastered rules for everyone in the group... |
![]() November 18, 2014 - 10:28am | So now I know it's up to the narrative and all but I'm wondering about the time it takes to get from planet to planet assuming a void jump in between. 8.5 galactic days is about the time it takes to speed up to 1% light speed and then slow down again at 1g. That is the time estimate I have now used a few times for my players to get from place to place. But that sort assumes that the astrogation was pinpoint calculated from starting point to planet and not starting point to star. ----------------------------------------------- |
![]() November 17, 2014 - 5:19am | I'm no psychologist but I do play one in a role playing game... but it seems to me that someone like the Malthar, who takes his security so seriously that he employs hundreds of killer robots has trust issues. I'd be willing to bet that all the robots have a death function that reads something like "in the event of the Malthar's death kill everyone" So just how far would the Malthar go with that? would he hide a nuke on Dark World station? If the Malthar dies, the nuke blows? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
November 7, 2014 - 12:39pm | Is it my imagination, or are there no airlocks on the assault scout maps in the Knight Hawks set? Is there any reference in the rules as to where the airlock should be? |