Anonymous's picture
    Anonymous
    November 27, 2007 - 1:30pm
    D20C is for providing cross-conversions from and to the d20 Future system and any other d20 materials deemed appropriate. If you wish to be a part of developing a d20 conversion system for the Star Frontiers d100 game system, join up and help build it.

    It is intended that D20C provide conversions for the following individual materials:
    Dice Rolls
    Abilities
    Special Abilities
    Saving Throws
    Armor Class & Defenses
    Races
    Classes & PSA's
    Feats, Ranks, Talents, & Skills
    Equipment

    Anonymous's picture
    Anonymous
    November 4, 2007 - 9:20pm
    CODE OF CONDUCT

    All project members and guests are responsible for knowing the information contained in the following Code of Conduct.

    Last Updated: November 3rd, 2007

    Members and guests of the project agree to abide by our Code of Conduct. You are responsible for knowing and abiding by these conduct rules to ensure that everyone feels welcome.

    Ascent's picture
    Ascent
    December 13, 2011 - 7:49pm
    I found some interesting sites for d20 Star Frontiers.

    Articles by DeadOrcs

    Blog by Jeremy Friesen
    View my profile for a list of articles I have written, am writing, will write.
    "It's yo' mama!" —Wicket W. Warrick, Star Wars Ep. VI: Return of the Jedi
    "That guy's wise." —Logray, Star Wars Ep.VI: Return of the Jedi
    Do You Wanna Date My Avatar? - Felicia Day (The Guild)

    curuthanir's picture
    curuthanir
    August 9, 2011 - 8:42pm
    I know things have been quiet here, but if anybody has some suggestions, I'd appreciate it.

    Basically, I want to convert some of the existing SF monsters into d20 monsters, and the biggest part that is messing me up is the Stamina to HP conversion. I think I can work backwards, and even put the monster close to an appropriate CR level, if I could just figure out a rate to convert Stamina into HP.

    Any thoughts?

    Anonymous's picture
    Anonymous
    February 22, 2011 - 10:58pm
    Q: Why make a conversion to 4e?
    A: Short answer is I can walk up to my local gaming store, whip out some pre-generated characters, hex map, miniatures, power cards and start playing Star Frontiers immediatley.
    A: I like 4e, it's fun, it's a modern gaming system.
    A: It's a challenge. 

    The project is in my private project. Your welcome to see the work-in-progress print version here; http://www.starfrontiers.us/book/export/html/4965

    Anonymous's picture
    Anonymous
    January 4, 2011 - 8:23am
    I just wanted to mention that Deryn_Rys has a project Star Frontiers (URS) that is based on d20. I believe he is converting some of it to classical SF - would be a great idea to document how to convert between AD<>d20.



    Anonymous's picture
    Anonymous
    March 13, 2008 - 11:54am
    Refer to: Less Painful Conversion Ideas.

    Who are the Anazazi, Neveleim and Haziri? I assume the Anazazi isn't the Anazazi indians.

    Anonymous's picture
    Anonymous
    March 10, 2008 - 9:49am
    Refer to: Proposed Conversions From Star Frontiers To d20 Modern and True 20 .

    The coloring of this page is literally painful. I got a headache the second I looked at it. I wasn't about to study those tables. Could you reformat those into something more legible and less of a strain on the eyes, please?

    Gargoyle2k7's picture
    Gargoyle2k7
    February 18, 2008 - 1:23pm
    This is something that has been giving me headaches ever since starting my d20 conversion of SF.  The d20 system pretty much requires character classes to oeperate; in classic SF:AD there are no classes, and in Zeb's Guide there are the four professions (enforcer, explorer, techex and scispec).  What I have been trying to decide is whether to use the d20 Modern classes, the Star Wars d20 classes, the T20 (Traveller d20) classes, or write my own based on the Zeb's Guide.  I find the d20 Modern classes are just too basic, the Star Wars classes too focused and the T20 classes to boring, but i
    Long live the Frontier!

    Anonymous's picture
    Anonymous
    December 6, 2007 - 8:00pm
    Last night, I was thinking about how conversions should take place. It occurred to me that the focus should be more on advice on converting. If there is anything that can be converted straight across, then we should do that, but for things where it's a matter of splitting hairs, we should help the player/GM/Referee determine how hairs should be split.

    There's also the possibility that it may be necessary to provide two sets of conversion rules: one for converting to d20 and one for converting to d100.