4e Conversion

Anonymous's picture
February 22, 2011 - 10:58pm
Q: Why make a conversion to 4e?
A: Short answer is I can walk up to my local gaming store, whip out some pre-generated characters, hex map, miniatures, power cards and start playing Star Frontiers immediatley.
A: I like 4e, it's fun, it's a modern gaming system.
A: It's a challenge. 

The project is in my private project. Your welcome to see the work-in-progress print version here; http://www.starfrontiers.us/book/export/html/4965

Comments are welcome. As I get farter in the project I'll post it in the Documents. 


Deryn_Rys's picture
February 22, 2011 - 11:28pm
I looked through the work in progress doc and the first thing I have to say is that 4th edition is very different then 3rd or 3.5 Edition, so a lot of the new terminology (healing surges) I've heard about, but don't exactly know how they work in game. I've never played 4th edition so I can't comment on how Star Frontiers would play in that system.

What I can say is that I think that you've managed to keep the essense of the races intact in the translation, and as long as you keep things simple which is one of the great things about Star Frontiers (but I don't have to tell you that) and not get too bogged down with modifiers and circumstance adjustments (which I think was a lot of people's main problem with 3rd and 3.5 D&D) you'll probably have a conversion that will be fun to play.

Now I have to go look up some stuff on 4th edition to satisfy my curiousity.
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