![]() January 26, 2016 - 11:26am | http://starfrontiers.wikia.com/wiki/Privateer
Looking at the privateers, the Condor class is in the light crusier range with an impressive range of weaponry. The above link has the stats for the ship side by side from both Dragon articles.
I have little doubt that this ship has seen duty as the heavy muscle for corporations and for pirates. It's represented by both a miniature and artwork from one of the miniature's boxed sets. Mapping the deck plan aught to be straight forward- Miniature and artwork dictate that.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
January 19, 2016 - 9:06am | I have been scheduling and running games during the summer for my oldest son and his friends (they'll be 17 this upcoming summer). Some years ago, I ran "Warriors of White Light" for them, introducing Star Frontiers and Savage Worlds to them. One of them was so impressed, he went and bought the rules from eBay, and ran it two winters ago for a wider batch of boys. ![]() |
![]() January 17, 2016 - 3:23pm | Hi all, I last played Star Frontiers about 35 years ago. I am looking to use Fantasy Grounds for which I have the ultimate license (no purchase required for players). I have the Star Frontiers basic and expanded rules (as they came in the box), Zebulon's Guide, a document I dowloaded some years ago called "Star Frontiers 2000", and a number of modules i have bought now and then in the last few years. |
January 16, 2016 - 3:01pm | I'd really appreciate it if any critiques were more specific than "cool", etc. I'm working this up as a possible submission to the magazines. What did I get right? What did I frak up? What more do you think I should add? |
January 16, 2016 - 11:43am | I need some help with pricing new stuff in terms of credits. I need to know how much a credit is worth in Real Life currency. I thought about simply taking a similar item with a known price (such as a weapon or a vehicle) and comapring the price in credits vs the average price in real money (in this case US dollars) and deriving a value, but since so many other areas of the game are rather arbitrary and inconsistent I didn't know how reliable such a derivation might be. |
![]() January 6, 2016 - 10:11am | Most people know about the third rail in the subway being dangerous. What can we surmise about the Port Loren monorail? Is it mag lev? Is so what about the sathar agent in the PGC security Breach encounter that is pictured as being blown off the monorail platform by the PCs. It would be tough for him to not land on the center rail so what would happen to him? Repulsion of anything metal on him from the mag lev effect? Energy zap similar to making contact with third rail? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
January 3, 2016 - 11:31pm | Well as you all know I wanted to start playing some after doomsday scenarios, so I ran a little encounter (nothing major) very basic to start really testing out the Gamma Dawn stuff, see what I need to fiddle with more and so on. Starting from the little community of survivors of a Core 4 settlement; two town's folk strike out to find two missing hunters from the town... "Never fire a laser at a mirror." |
January 1, 2016 - 7:07pm | I know the Deep Sleep gun in the book is actually a projectile weapon of some sort, but that's about it. I'm more interested in the version of the weapon from the movie and tv series. More specifically, what kind of weapon is it? Some sort of energy-base, but what kind? Microwaver? It fits the damage effects for the most part I think. Plus no visible beam. Can microwavers damage non-organic things the way the sandman guns could in both? |