Theme Park Layout

These facilities are located several kilometers away from the theme parks main attractions. 

Automated Robotic Factory BC2

Controlled by an AI this small facility repairs, assembles and repairs robots. One robot can be assembled in an eight hour period. The AI is built into the computer system which runs independently of the parks main servComp located at Cyber Gorge Offices (basement of the sheriff's building)

A separate set of tracks leads from the main facility, robots are delivered by train. 

1.) AI, Moder-Tech
Holo-projectors are located throughout the building. XJC appears as a middle-age human male with dark black hair, some gray is streaked on the sides above the ear. He wears simple slacks, a black long sleeved turtleneck shirt and a white lab coat. He is polite, quiet and direct when spoken to.

2.) Comms Facility 
Dish allows 100km range, system is tied to planetary comms network. This facility also hosts the buildings intercom system and is the central communications hub for the area of the park.

3.) Factory Facility
This factory is able to manufacture the parks robots. 

4.) Garage
Adequate parking for the parks explorer or up to two cyclejets. (1 VC4 or two VC2 vehicles)
-- Access: n/a

5.) Office
Two medium offices take up a small portion of this building. One office has a deskComps, small library of ancient history and culture, fridge and easy chair. The other office has a desk and chair. Both have comms terminal connected to building comm system are located near the front of the facility. 

6.) Power Center
Located behind the building an attached shed houses a Type-1 generator used as backup power. 

7.) Robotics Lab
Part of the facility that repairs or upgrades the parks robots. There is enough room for one organic robotics technician although the lab's current roboticists is GD1N or GeeDeeWon. It keeps busing repairing the parks robots. 

8.) Robot Charging Bay
This bay allows up to four RC3 sized robots to charge, additionally a scanner system connected to the buildings computer system run diagnostics while robots are charging. It tracks damage and maintenance schedules. 

Warehouse BC2

This fairly large building contains parts for most of Cyber Gorge. Form train parts, furniture supplies, robotic parts, power systems, building hardware, electrical hardware, etc. this building hosts it all. A single robot keeps track of inventory and ordering of material from several vendors located on-planet.

1.) Comms Facility 
10km range, system is tied to robotic factory comms system. There are two intercoms in this building, the front door and docking area. 

2.) Lumbar Yard
A large yard hosts the parks wood used for repairing or craft new historical buildings.

3.) Robot Charging Bay
This bay allows up to two RC4 loaderbots to charge, additionally a scanner system connected to the comms facility reports diagnostic statistics to the AI in the robotic factory. 

4.) Robotic Staff
A few loaderbots unload material from the train and stack it inside the warehouse. 

5.) Warehouse
Up to ten cargo-units of material can be stored here. 

Wood workshop BC1

A small building used to craft and repair furniture. Behind the building is a lumbar yard, ----------------------------------------
 
Two robots work here, they are obviously robots but wear ancient clothing like all other Cyber Gorge robots. 

Mess Hall BC1

A small building contains kitchen facilities, privy, small entertainment area and a few scattered cots for organics to rest. Typically unused since organics are not needed in this part of the theme park. A single grouchy robot continually cleans the facility even if no body has used it in days or weeks. 

Clothing Factory BC1

This building is used to make the clothing for the theme park. Supplies are kept in the warehouse.

The main park facilities are located near the front of the property. Buildings that have modern functions are still made to look old fashioned. Beyond the wood doors lie security doors typical of the modern architecture. 

Train
A replecant train that uses a mixture of parabatteries and steam for locomotion travels several kilometers from the Cyber Gorge boundry lines. It picks up patrons at the park entrance and delivers them to the main attraction, downtown Cyber Gorge. Patrons can ride the train around the park or take it to Sweet Hallow, a small city on the western end of the park.

Saloon

Dry Goods

Sheriff Offices and Jail