Mercy Mission Madderley's star Missions


In no particular order:

1. investigate the capture of the diplomat with royal connections- jetcopter or air lorry to site of the vignette- location of the engineering project is deserted and the project was never finished. There is a mass grave of daed vrusk nearby and some limited irregulars guarding the sub space broadcast station. capturing the irregulars can generate information on where abouts the royal and the Royal Guard Engineers. (anyone who died in the vignette episode will be buried near the radio station. Body to be recovered by royal marines. 

2. BlackHawk down- some air asset shot down outside the starport- either a shuttle, jetcopter or air lorry. PCs try to effect rescue of downed crew and prevent the crafts weapons from falling into the rebells hands. 

3. rescue- party of vursk fleeing from rebels must be rescued. Rebells will not stop because the RM shows up as they fear what the vrusk know and want them dead at all costs. 

Note between intel gained from capture of irregulars at the radio station and rescue of the vrusk in #3 there is a body of intel that is being built up that will point to the diplomat's location. being elsewhere than the former corporate headquarters which is being called the Peoples Palace. and headquarters of the rebells. 
Players must assemble 4 points of intell to locate the Royal and any Royal Guard that survived the vignette then they can move on that location. 

4. "Here they come" convoy of corporate vrusk vehicles in running firefight with rebels trying to reach the starport. PCs must help some how. Insert and take out technicals at an intersection then hold it till the vrusk pass. then reguard back to star port. 
these vrusk can have a point of intell

5. Rescue the Diplomat. each PC controls a squad and has a separate objective. Location is an isolated farm. Substantial forces must be neutralized. Royal Rescued. stand off could happen and a negotiated settlement will have to be effected.