weapons

VEHICULAR WEAPONS


SPACES

MOUNTING FEE

DAMAGE

AMMO

RATE OF FIRE

DEFENSE

FLAMETHROWER

1

500 Cr

3d10*

10

1

None

VEHICLE MACHINE GUN

2

750 Cr

15d10

20

1

Inertia

VEHICLE GRENADE LAUNCHER

2

750 Cr

18d10

20

1

Inertia

VEHICLE RECOILLESS RIFLE

2

750 Cr

20d10

15

½

Inertia

VEHICLE HEAVY LASER

2

750 Cr

1d10/SEU***

500

1

Albedo

VEHICLE FLAMETHROWER

2

750 Cr

8d10**

10

1

None

CANNON

4

1,250 Cr

25d10

10

½

Inertia

HOWITZER

8

5,000 Cr

75d10

10

¼

Inertia

MINEDROPPER

2

500 Cr

5d10/mine

10

1

Inertia

SPRAYER

2

500 Cr

Variable

10

1

variable

*-- after the initial damage the target suffers 1d10 per turn for the next 3 turns

**-- after the initial damage the target suffers 1d10 per turn for the next 5 turns

***-- the heavy laser may be set from 5 to30 SEU per shot

Weapon Ranges


POINT BLANK

SHORT

MEDIUM

LONG

EXTREME

FLAMETHROWER

0-10

11-20

21-30

31-45

46-70

VEHICLE MACHINE GUN

----

0-100

101-350

351-750

751-1500

VEHICLE GRENADE LAUNCHER

----

0-75

76-300

301-600

601-1200

VEHICLE RECOILLESS RIFLE

----

0-200

201-1250

1251-3,000

3,000-5,000

VEHICLE HEAVY LASER

----

0-150

151-750

751-1500

1501-3000

VEHICLE FLAMETHROWER

----

0-25

26-50

51-100

101-150

CANNON

----

100-1000

1001-2000

2001-3000

3001-5000

HOWITZER

----

----

250-3000

3001-7000

7001-15,000

MINEDROPPER

----

----

----

----

----

SPRAYER

Varies

Varies

Varies

Varies

varies