vehicle defenses

VEHICLE DEFENSES

Armor

Armor is added in layers. All the facets such as thickness, wheel guards, bullet-proof windshields are covered under this. The following rules apply:

1) each coat of armor adds 20 structural points

2) all armor must be destroyed before rolling on the Vehicle Damage Table

3) Max speed is reduced by 10 kph per layer

4) in a crash each layer of armor reduces the speed 10 kph for damage purposes

5) armor may be repaired by re-layering . Installation time is 6 days for each layer


ARMOR COSTS PER LAYER



MAXIMUM COATS

CONCEALED COATS

COST PER LAYER

COST PER CONCEALED LAYER

HOVERCYCLE

2

0

1500 Cr

n/a

GROUND CYCLE

3

0

1500 Cr

n/a

HOVERCAR

6

3

4000 Cr

6000 Cr

GROUNDCAR

8

3

4500 Cr

7000 Cr

HOVER TRANSPORT

15

5

10,000 Cr

13,000 Cr

GROUND TRANSPORT

18

5

11,000 Cr

15,000 Cr

EXPLORER

15

5

7,000 Cr

9,000 Cr



SCREENS

There are 3 types of screens available to vehicles. Only one type of screen may be used, at a time, on a vehicle. There are powered by there own parabattery. The auxiliary power-pak is listed in the equipment section.

Albedo Screen- uses 1 SEU per minute of operation and absorbs all laser damage at a cost of 2 SEU per die of damage

Inertia screen- uses 1 SEU per minute of operation and reflects half the dice of damage done by ballistic attacks and crashes at a cost of 1 SEU per die of damage.

Holo Screen- not technically a defense screen, the holo screen hides the vehicle by disguising it's presents as a natural part of the landscape or a pre-looped camouflage visual. It uses 3 SEU per minute.

Screen cost

HOVERCYCLE

N/A

GROUND CYCLE

N/A

HOVERCAR

10,000 Cr

GROUNDCAR

10,000 Cr

HOVER TRANSPORT

25,000 Cr

GROUND TRANSPORT

25,000 Cr

EXPLORER

15,000 Cr