w00t's Starship Pilots - Begining skill set

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w00t will be the main author of this document putting the thoughts, rules and tables together.

Authors : Various

Background:

Currently you have to be a very experienced PC to get in the cockpit of a starship. This document will cover how a moderatley skilled PC's can pilot small craft's and fighters. The idea is that if you can pilot an aricar you should be able to pilot a basic fighter.


Related material:
SF2K - Star Pilot Related Skills http://starfrontiers.us/node/1487

Prerequisites: Computers: Access & Operate 1, Vehicles: Atmospheric 3
Description:
This skill enables a Star Pilot to fly any spacecraft of hull size 3 or smaller.

Excelling in this skill means the pilot is adept at maneuvering smaller, faster vessels as well as leaving and re-entering an atmosphere.

Other skills include docking and refueling the ship. Ships that can operate within an atmosphere are controlled using the Vehicles: Atmospheric skill when in an atmosphere.

Many Star Pilots specialize in this skill to become crack fighter pilots or operate smaller commercial or smuggling ships. The Star Piloting skills cover the expertise of operating a space vessel in complex maneuvers including docking, landing, and take-off from planets (not including flying the vessel as an atmospheric craft), acceleration and deceleration, orbiting, evading missile fire, improving accuracy of forward-firing weapons, and improving the MR of a space-vessel in a Zero-G environment. By dividing the separate skills into the operation of progressive hull sizes, pilots could become very adept at flying a huge capital ship, which doubtless involves its own distinct considerations, but have little experience piloting a snub-fighter and vice-versa.



Level 1 Pilot XP costs according to the AD/KH rules.
PCs with Tech skills can pilot jetcopters, hover craft and the like. At what point could they pilot a small fighter?


PILOTING Level 1
AD Skill Technician 6
Computer 2
Level 1 XP
4 (8)
4 (8)
Level 2 XP 8 (16)
8 (16)
Level 3 XP12(24)
n/a
Level 4 XP16 (32)
n/a
Level 5 XP 20 (40)
n/a
Level 6 XP 24 (48)
n/a
AD Total XP84
12
Pilot Level 1 XP
10
Total
106 XP

Typical module XP gain is between ____ ?

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