Hull Scrapers

By [[Larry Moore]]
Scrapers are translucent creatures with no apparent brain or organs. It looks and acts like a single prokaryotic cell. They come in many shapes and sizes; most resembling a 1.5 meter cube, rectangular, cylindrical shape or whatever they squeezed through in the last ten minutes (they retain their shape for a time before plumping out back into their natural shape). 
Hull ScraperThey can dissolve any living organism quite hastily. Small creatures are dissolved in about 100 turns or 10 minutes. Only when a large creature, up to 75% of its mass, is engulfed the scraper stops to digest its meal, taking 200 turns or 20 minutes. After digesting a victim scrapers secrete a residue ball spitting it, (sounds like a pop) in a random direction up to 10 meters. The sticky ball adheres to almost anything.

Scrapers are kept away from ships consumables by resonating sonic fields around the room. Due to the expense of sonic resonation inside a ships hull they are typically not installed in passenger or crew areas. 

Scrapers will attack the nearest creature, attempting to engulf it and is oblivious to ranged attacks not knowing where the source is coming from. For unknown reasons Dralasites have been known to be repulsive. Most are able to walk away with nothing more than minor acid burns.

Since their feeding does not include electronics, plastics, rubbers or metal they are often used to clean the innards of ships, those hard-to-reach spots and hidden nooks. As mentioned above they leave balls of sticky droppings that mark their path. Biometric scanning devices are outrageously expensive, even for the wealthiest captain and it’s been near impossible to attach tracking devices, needles to say scrapers must be removed before flight lest the passengers and crew become food. Fortunately maintenance techs accidentally discovered a way to lure the creatures out. A mixture of Vruskian Bung-Beetle Cake, Dralasite Foglob Pudding, Human Escargot Sauce (with snail) and a sprinkle of Yazirian Ponjo Ale bring the beasties running. Well...if you call 10 meters per turn running.

Hull Scrapers
Type:   Carnivore
STR/STA:   55/75
DEX/RS:   30/30
Move:   Walk 2, Run 10, Hourly .5
Size:   Medium
PER:   60
Intelligence:   Basic
Attacks:   »  Grab +3 65% Acid:1d10 »  Engulf +10 85% Acid:3d10
Special Abilities:  Engulf; when the hulk scrapper makes a successful attack, it makes a secondary attack attempting to engulf its victim. Engulf +10 85% Acid:3d10 and the creature is engulfed in one turn. Engulfed creatures take 3d10 Acid damage every turn. Escape; A character may attempt a STR check with a -20 penalty (-0 if he can reach something to grab). A successful check results in freeing one-half of his body from the scrapper's gelatinous mass thus it takes 2 turns to escape. *
Defense:  1/2 Damage from lasers
1/4 Damage from auto weapons
x2 Damage from Sonic attacks (if set to correct frequency) Full Damage from gyrojets, rockets and frags.

Author’s Note: This creature was designed using the FrontierSpace™ Referee Creature Creation document.

Something to think about; It was said of Frank (Gilbert) Swansey, “So, if it gets you, could it be a labor dispute or job hazard?”