Robot Malfunction Table

Anonymous's picture
December 27, 2007 - 7:37pm
Refer to: Robots.

I'm making a table much like the Vehicle Malfunction Table and would like to know if anyone want's to include it in this rule set?

Shadow Shack's picture
Shadow Shack
December 29, 2007 - 6:52am
It's doable, but I think to keep things streamlined Basic should probably leave it out. Otherwise we'd have to consider robot mallfunctions tables like ADE has (for the skill foul ups), and then consider body hit locations, etc.

As it stands I jsut inserted a clause into B+ about vehicles, replacing the "magnetic decelerators" with a DEX check for turns over the turn speed, failure results in a crash. Simple...either slow down or risk a crash/bad guy gets away/game over.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

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