Gunnery: Beam Weapons, Gunnery: Rocket Weapons, Gunnery: Selective Targeting

Gunnery: Beam Weapons
(Albin Johnson/Tim Carrier)
Prerequisites: Weapons: Beam 4
Description: See Knight Hawks. This skill subsumes “improve accuracy” and “selective targeting” under it. The skill chance (-5% x SL added to combat charts) assumes the “improve accuracy” component of this skill. Selective targeting subtracts -30% from the attack roll as per the skill description in Knight Hawks.

Gunnery: Rocket Weapons
(Albin Johnson/Tim Carrier)
Prerequisites: Weapons: Missiles 4
Description: See Knight Hawks. This skill subsumes “improve accuracy” and “selective targeting” under it. The skill chance (-5% x SL added to combat charts) assumes the “improve accuracy” component of this skill. Selective targeting subtracts -30% from the attack roll as per the skill description in Knight Hawks.

Gunnery: Selective Targeting
(Brad McMillan)
Prerequisites: Gunnery: Beam Weapons or Gunnery: Rocket Weapons
Description: See Knight Hawks. This skill must be purchased separately for Gunnery: Beam Weapons and Gunnery: Rocket Weapons.