Yazirian, People, Clan

jedion357's picture
jedion357
July 1, 2013 - 7:13pm
Just dug into a cabinet to interest the kids in some new DVDs (otherwise they'll drive me crazy with watching the same ones over and over- we've watched "Cats and Dog, the Revenge of Pussy Galore" about 12X) This lead to me watching Windtalkers again.

Neat line in the movie where Ben Yazi corrects an ignorant white guy that he's a "Navaho, born to the Bitter Water People of the Towering House Clan"

Got me thinking we do clans with the yazirians but do we have blinders when it comes to clan society because of what we are used to?

Ben Yazi was of the Bitter Water People perhaps the Yazirians do the same? One potential and easy division is the planet names the Hargut People, the Hentz People

To borrow Yazi's speech: "I am a Yazirian, born to the Hargut People of the Harkannon Clan."

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

rattraveller's picture
rattraveller
July 2, 2013 - 3:31am
Perhaps a little more research into how different societies use "clan". I am ignorant in this area but do realize that clan is a generic term with different meanings for different groups each having a different definition of who is in a clan and membership requirements.
Sounds like a great job but where did you say we had to go?

oTTo's picture
oTTo
February 8, 2014 - 11:36pm
Clann is Irish for the Latin word planta. Clans are descendants, offspring from a single point, of the same common ancestors. The clan was basically structured like any kingdom, the chief is the territorial head and primary land owner, the heirs or highest ranking blood heirs would be the nobles, on down to the rest of the clan. A king would symbolically hold the clans together.

I imagine yazirians much the same way. Having read that the One's movement have pushed clans aside for a united clan and that space expansion also lessened clans, I do imagine fraternities of some sort still existing. Such as the planet as a clan naming, but in a more secular sense.

Example, a grouping of yazirians from generations before the frontier focused mostly on commerce, their descendants inherit and expand with the growing Frontier. The clan that exists now is the business of yazirians. I can imagine their habitats floating far out in an Oort cloud or asteroid belt, their culture swooning inside without outside culture to dominate. The clan's focus on increasing profit for the future of the clan, to groom their young for work in the business, embracing their warrior side with competitive sport of some kind. Their clan focus wouldn't be in their blood, but in their unification for their business, and continuing to keep their descendants withint their sphere of influence (hence the habitats).

By fraternities I mean more of groups of yaz pilots or yaz mercs or other spacers, sticking with their own kind. Associations or leagues, ie: Yazirians of Hentz Astrogators Association, while not a clan technically I am sure the yazirians would operate as such. Maybe even spouts of small neo-clan vs neo-clan backlash. The Yazirians of Hentz Astrogators Associations and the Yazirian Astrogators Brotherhood of One get into a feud aboard a local station, each claiming stake to operating out of the local area, PC's are called in for diplomatic resolution.

jedion357's picture
jedion357
February 9, 2014 - 6:32am
oTTo wrote:
Clann is Irish for the Latin word planta. Clans are descendants, offspring from a single point, of the same common ancestors. The clan was basically structured like any kingdom, the chief is the territorial head and primary land owner, the heirs or highest ranking blood heirs would be the nobles, on down to the rest of the clan. A king would symbolically hold the clans together.

I imagine yazirians much the same way. Having read that the One's movement have pushed clans aside for a united clan and that space expansion also lessened clans, I do imagine fraternities of some sort still existing. Such as the planet as a clan naming, but in a more secular sense.

Example, a grouping of yazirians from generations before the frontier focused mostly on commerce, their descendants inherit and expand with the growing Frontier. The clan that exists now is the business of yazirians. I can imagine their habitats floating far out in an Oort cloud or asteroid belt, their culture swooning inside without outside culture to dominate. The clan's focus on increasing profit for the future of the clan, to groom their young for work in the business, embracing their warrior side with competitive sport of some kind. Their clan focus wouldn't be in their blood, but in their unification for their business, and continuing to keep their descendants withint their sphere of influence (hence the habitats).

By fraternities I mean more of groups of yaz pilots or yaz mercs or other spacers, sticking with their own kind. Associations or leagues, ie: Yazirians of Hentz Astrogators Association, while not a clan technically I am sure the yazirians would operate as such. Maybe even spouts of small neo-clan vs neo-clan backlash. The Yazirians of Hentz Astrogators Associations and the Yazirian Astrogators Brotherhood of One get into a feud aboard a local station, each claiming stake to operating out of the local area, PC's are called in for diplomatic resolution.


I like that, good analysis it also dovetails with the cadres and Brotherhood of spacers in the setting. I like the wrinkle that is "yazirian astrogators of Hentz" not yazirian astrogators per se.

In the aftermath of the Sathar War you'd get veteran organizations springing up like the American Legion and VFW and Grand Army of the Republic which is now defunct. Humans and Yazirians would head this cultural movement up but dralasites would fall into veiwing it as simply another stoa they are members of. Though there would be some cultural rubs for the dralasites as they view the stoa as the center of the community- where they bring a young bud to learn and grow and humans and yazirians would perhaps want to insist on they leave the kiddies home and shut up with the philosophical debate we're trying to enjoy a beer.

Vrusk would be the slowest to join perhaps wondering why if their present company is their whole universe do they need to be a member of this other organization. vrusk not in a trade house or conglomerate who are also veterans might join and then become gun ho about the organiziaon but would be a little bit more tollerant of dralasites and their natural view of the organization as a stoa. Eventually over time vrusk veterans would slowly join. Perhaps after reading a book on "Winning Alien Friends and Influencing Sapients"
Popularity of the group will vary by planet and the feel of the organization on each planet will be influenced by the dominant population.

At any rate since yazirians will no doubt have a large number of veterans they will be a significant portion of the organization. being part of a fraternity with other sapients will have a big impact on yazirians and their understanding of clan. In a time when the Fo1 is preaching one-ness of the yazirian race they are learning a comradery with humans and the galaxy forbid even dralasites. Fo1 will deeply frown on this promoting a Hentz veterans of the Sathar War organization. Whereas the cultural contamination of fraternities and cadres will be opening up yazirian societys in Guna Garu, Scree Fron and Athor let alone the impacts in mix race colonies.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
February 11, 2014 - 7:50am
Vrusk may not be the slowest to jion other groups. As with any business they would understand the importance of networking and meeting with others of similar backgrounds. Those who served and choose the military group as their "trade company" would be drawn to the veteran's group as a way of not losing that part of their identity.

However an average Vrusk who was only temporarily in the military and returned to their "trade company" would not want to slipt their loyalties.

The situation could be that there are many Vrusk in the leadership of veteran's organizations since this is their new "trade company" but very few in the rank and file membership.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
February 11, 2014 - 9:00am
rattraveller wrote:
Vrusk may not be the slowest to jion other groups. As with any business they would understand the importance of networking and meeting with others of similar backgrounds. Those who served and choose the military group as their "trade company" would be drawn to the veteran's group as a way of not losing that part of their identity.

However an average Vrusk who was only temporarily in the military and returned to their "trade company" would not want to slipt their loyalties.

The situation could be that there are many Vrusk in the leadership of veteran's organizations since this is their new "trade company" but very few in the rank and file membership.
You make good points but my impression is that the vast majority of vrusk are married to their trade houses. And that those outside of the trade house system are only a small percentage of the whole.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
February 11, 2014 - 4:20pm
This could make an interesting point of Vrusk history. Maybe they never had anything like a World War. Only those engaged in military operations trade houses are used. Since this means they could not expand as Earth nations did in World War I and II, this means for them the war ends when it is no longer financailly beneficial to keep it going.

Sounds like a great job but where did you say we had to go?