Trans Travel

rattraveller's picture
December 15, 2012 - 1:18pm

Trans Travel

Trans Travel is a unique megacorp. While most of the megacorps either totally dominate one area OR are a major player in several areas, Trans Travel has a monopoly in one area and totally dominates another. Trans Travel makes every kind of transportation device and machine known to the Core Four and a few unique to other races. They also control the vast majority of the merchant shipping in the Frontier and a little bit of the merchant shipping in the Rim.

Although Trans Travel itself deals mainly with the shipping part of their empire. They have acquired or created subsidiaries which make all the vehicles driven by the beings of the Frontier. As long as there are no large problems Trans Travel generally lets it’s the subsidiaries handle their own business. The only megacorp rule is that “Quality must be above all else”. Anything with a Trans Travel logo on it the buyer can be assured is a well constructed machine.

Little known fact about Trans Travel is that less than half their profits are from sales of vehicles (not counting merchant shipping). The majority of their profits come from maintenance, spare parts sales and educational classes in how to operate their vehicles. Making the buyers feel they have not only purchased a high quality vehicle but have joined the Trans Travel family is the benchmark of their customer service.

Now for the different departments in the Trans Travel mega corp:

Interstellar Vehicles: The flagship company of the megacorp. They make and maintain all kinds of starships with the majority becoming part of the Trans Travel fleet. This is done at several dockyards across the Frontier with two special ones, each at a highly secure location. One makes the military vessels of Spacefleet and the various militias and the other is a custom shipyard making everything from high luxury yachts to one of a kind research vessels. There is no truth to the rumor that they have another hidden dockyard where pirate ships and other illegal vessels are constructed.

Frontier Spaceship Manufacturing Corp: Very close to Interstellar Vehicles, they make the shuttles and system ships and space stations. If it is used in space and not jump capable Frontier makes it and will bring it to your system.

Hickman Hovercraft: Hovercraft like this was a hard one.

Niles Vehicles: Not limited to one type of propulsion, this company makes only custom luxury vehicles. Jaws have dropped and mandibles have snapped shut when their vehicles go by.

Grubber Aircraft: Flying things; jet, propeller, gyro, helicopter if it doesn’t leave the atmosphere they can build it.

Curtis Cycle Corp: Started as a small bicycle company and by the time Trans Travel acquired them they made every kind of muscle powered transportation. i.e. bicycles, skateboards, surfboards, canes

Dodson Security Vehicles Limited: Best known for their Explorers, they also make many kinds of civilian armored vehicles.

Wickman Watercraft: If it is supposed to float or maybe go underwater they make it.

Moore Labs: Test tubes are the least of what they use. With hundreds of labs and test stations throughout the Frontier they are involved in all kinds of research dealing with Trans Travel’s line of products. Although some of their research seems to have a tenuous connection with transportation at best.

Sulu Academy for Merchant Marine : Trans Travel has so many ships and their standards are so high that they prefer to train their own ship’s officers. The competition to get into here is very fierce.

Scotty Space Skills Technical Schools: As with SAMM, Trans Travel trains their own ship’s crew. The course is much shorter, but for those who fail or are kicked out the local Spacefleet recruiting office is less than a kilometer away and open 20 hours a day.

Learn it Safely A driving school which teaches students how to drive just about anything with advanced courses in stunt, safety, security and parade driving.

Sounds like a great job but where did you say we had to go?

JCab747's picture
August 26, 2016 - 2:58pm
A very good summary, though as noted in another post I think the Zeb's description of them having a 80 percent monopoly is ridiculous... remember, Joe (that's me), you've got to suspend your sense of disbelief when dealing with science fiction... suspend... suspend... comes the words of the Sathar as he tries to hypnotize his victim... s's's'suspend...
Joe Cabadas

rattraveller's picture
August 27, 2016 - 4:49am
The Zeb's Universe is closer to Shadow Run than Boot Hill. Corporations run everything and the long summary of corporate wars where previously we we only given the Sathar war and the Inner and Outer Dramune wars.

Also how much of the space craft owned by Trans Travel were depend on how common space travel is in your SF universe. If it is the very rare thing like the KH rules would have us believe then maybe. If you have a more Firefly type universe than not.

Personally I am leaning more toward they built 80% of the current space craft and sell them to those that can afford them. Especially given that there were four space faring nations who managed two common musters before Trans Travel got to megacorp status so who built all those ships?
Sounds like a great job but where did you say we had to go?

jedion357's picture
September 6, 2016 - 11:53am
I like the "built 80%" interpretation
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!