Various ideas

Commander Sheppard's picture
Commander Sheppard
February 15, 2011 - 12:51pm

Colonizing a planet for use as a beacon to attract other life forms. Using computers to constantly send out messages over every known wave length.

Could be used as neutral ground for diplomatic meetings.

A massive testing gound for new weapons.

A planet completley devoted to agriculture.

The largest think tank in the unverse, have a planet dedicated to scientific research with all the top scientists of every race to develop there ideas. Also having all the materials they need produced on planet.

Comments:

jedion357's picture
jedion357
February 15, 2011 - 9:06pm
A colony as a beacon seems like a dangerous idea, especially in the SF setting- sathar coming to dinner.

Though theoretically with all the friendly aliens that are willing to work together in the SF setting it could be a good idea. But then again with out the sathar who says that all the core races would have got along so well?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Commander Sheppard's picture
Commander Sheppard
February 16, 2011 - 6:37am

True.
Im very new to SF. I just got Alpha Dawn and KH in the mail and i have been reading the books like crazy.
So these are me just spit balling.

But what if the beacon was a trap for the Sathar? If a large group got together and went on the offense and lured them in? Possibly destroying the beacon when they land...Starting another Sathar war...

Most of my ideas would be for a story backing a campaign. I dont know exactly what your looking for.


TerlObar's picture
TerlObar
February 16, 2011 - 7:39am
I was reading through these threads and realized that I have a notebook on my shelf with a complete timeline/schedule for doing exactly what we are discussing here.  I had a system that was explored and mapped by Obar Enterprises and they were in the process of setting up a colony in the system along the lines of the megacorp systems described in Zeb's Guide (and I laid this out long before I'd ever seen a Zeb's Guide). 

I had plans to build several stations, start mining operations, etc.  I'll have to dig it out and look it over.  Did I just let out a secret about my campaign...Sealed
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Deryn_Rys's picture
Deryn_Rys
February 16, 2011 - 9:29am
I think another cool idea would be if back in the sands of time a master race released several colony ships into this uncharted region that would eventually be known as the Frontier. something went wrong because two of the colony ships arrived slightly ahead of schedule giving their races a bit of a head start on the others (Vrusk and Dralasites), the humans arrived next, but were just behind enough that the Vrusk and Drals had to help them catch up, and then the Yazirians arrived.

But what if the fifth race's colony ship arrived just after Sathar War two and the new race began a colony unaware of the other Frontier Races on the borders of the Frontier. what would happen when the Core four became aware of them? And what if at this time a group of explorers found traces on 4 of the Frontier worlds of strange artifacts that not only hinted that at one time they were once star craft, but that they...gasp....resembled the technology of this 5th race. or even worse perhaps the technology not only hints that all 5 races are related, but that the Sathar are as well.
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words

jedion357's picture
jedion357
February 17, 2011 - 8:40pm
Commander Sheppard wrote:

True.
Im very new to SF. I just got Alpha Dawn and KH in the mail and i have been reading the books like crazy.
So these are me just spit balling.

But what if the beacon was a trap for the Sathar? If a large group got together and went on the offense and lured them in? Possibly destroying the beacon when they land...Starting another Sathar war...

Most of my ideas would be for a story backing a campaign. I dont know exactly what your looking for.



In the article I wrote on the sathar I proposed that the UPF needed to aggressively fund a scout service to go looking for other systems that recieved the same treatment by the sathar as the Zebulon system, and in particular one that had another sathar obelisk like the one on Volturnus (SF-1) that would alert the sathar to a space presence in a system that they had wiped out- the UPF could then set a trap and destroy a sathar fleet in that system by triggering the obelisk's automated functions
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
February 17, 2011 - 11:02pm
jedion357 wrote:
In the article I wrote on the sathar I proposed that the UPF needed to aggressively fund a scout service to go looking for other systems that recieved the same treatment by the sathar as the Zebulon system, and in particular one that had another sathar obelisk like the one on Volturnus (SF-1) that would alert the sathar to a space presence in a system that they had wiped out- the UPF could then set a trap and destroy a sathar fleet in that system by triggering the obelisk's automated functions


That's one long sentence.  But a great idea for a campaign.

The characters explore multiple systems.  The first systems are just experience builders that try the characters, are fun, but don't provide any leads.  Then they start hitting systems that have clues to Sathar presence and contact with other systems.  Some systems turn out to be diversionary fun but dead end adventures.  Others yield more clues until the obelisk system is discovered.  By this time the characters are now thick in the military espionage game.  They know they are about to find a candidate system and they have to be able to find it and alert the UPF fast so that the UPF can be the trap and not the Sathar.

There would be Sathar agents to silence to keep the operation secret and prevent the Sathar from learning about the plot.  Then once in the obelisk system a final villain mole is revealed that must be stopped so that the Sathar can't cut off the racing UPF fleet before it gets to the ambush system.  Success means a massive knight hawks battle with the characters running a desperate attack on a Sathar juggernaut using stolen plans of the juggernaut.  Failure means gloryous death.
-iggy

jedion357's picture
jedion357
February 17, 2011 - 11:58pm
There is some opportunity to set things up in the obelisk system- the Red Devil pirates were operating on Volturnus for years before the level of space activity triggered the automated call from the obelisk.

I like the mole idea. UPF plans would be for mines and other nastiness and an ambush.

perhaps the KHs battle is 2 stage- the sathar first send in the zuraqor as a tripwire then commit their units after Space Fleet has revealed itself.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
February 18, 2011 - 8:32am
I have a campaign mapped out along these lines.  It was inspired by the Beyond the Frontier series but included a much larger area for the characters to explore.  The only problem was I wrote it before I ever got my hands on Zeb's Guide and the region the characters were to explore was to the NW of Zebulon.  i.e. the direction of the Rim.  Only I didn't have the Rim and had made my own additional star systems out that direction.

Maybe I should dust it off, update it and run it on-line.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Anonymous's picture
w00t (not verified)
February 18, 2011 - 4:06pm
The ideas presented could lead to an entire source book dedicated to these types of adventures. Sector 6 would be heavily involved but the characters may not qualify until later in their career. After all S6 is an elite group.