ammunition

CleanCutRogue's picture
CleanCutRogue
December 3, 2007 - 1:38pm
Refer to: Updated Weapons/Armor/Gear list.


I was thinking about equipment, and specifically weapons.

We don't want the basic game to be its own game (or do we?)... it's supposed to be a watered-down version of the Expanded game.  I understand not wanting all weapons to do 1d10 damage -- that would just be annoying.  However, making the rifle do 6d10 but allowing 20 shots from it is a bit unfair, and when folks do the jump to expanded rules, they'll get annoyed that suddenly their rifles burn through their PowerClips like Micheal Moore at a Hometown Buffet.  I don't mind the house-ruled simple game we're playing on line (in fact it's a ton of fun!) where the weapons all do inflated damage -- but should a Basic game do this in such outright discrepency of the Expanded game rules?
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack

Comments:

jaguar451's picture
jaguar451
December 3, 2007 - 8:46pm
Hmm.... Gyrojet and Automatic weapons do double DMG vs what they do in expanded (although fewer shots, esp Gyrojet), while Laser Pistol & Rifle do four & six times the damage (20 shots == 1 SEu per shot.)

And for what it's worth, in Expanded, Auto Weapons & Laser weapons do the same DMG, regardless of Pistol & Rifle, while different in these rules.... Rifles doing more DMG than Pistols seems to make sense (muzzle velocity, as samme bullet size), but....

Are these closer to SS's house rules or ???

I like things moving faster by doing more damage, but yea, an interesting conundrom when moving between the rules.... As currently implemented, the projectile weaponse double DMG doesn't seem that significant when moving between the rules, but Lasers.... Maybe 10 shots per Power Clip or less DMG?

Alhough who doesn't use Burt mode on an Automatic weapon.... ;-)






CleanCutRogue's picture
CleanCutRogue
December 3, 2007 - 11:04pm
I personally agree that the damage and stamina system isn't very realistic in Star Frontiers - but addressing it in the Basic system might not be the approach to fixing it.  Just my opinion??
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Anonymous's picture
Corjay (not verified)
December 4, 2007 - 11:15pm
I think like stated in another thread here that the Basic game should indeed be able to be its own game, otherwise there's little point to it beyond training and the "Basic" designation becomes worthless (as it has pretty much been all these years). Also, as indicated by the AER project, I'm looking to make the Basic game more attractive, and this project may be just what's needed.

Shadow Shack's picture
Shadow Shack
December 5, 2007 - 1:48am
Like Jaguar said, I simply made the 3/6d10 system so the game would flow in a more rapid and realistic setting. I have no qualms with minimizing the ammo for the expanded damage. Since the basic game allows only one shot per weapon (versus ADE's multiple shots...a gyrojet can fire three/round and a laser 2 etc), and my "upgraded" damage allows for more damage, reducing the number of shots available makes perfect sense. Maybe ten shots for a laser pistol, five for a rifle...5 round clips for gyrojet weapons, or something along those lines?
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

CleanCutRogue's picture
CleanCutRogue
December 5, 2007 - 2:55pm
Sounds okay to me.  Another approach to doubling all the weapon damage is simply to cut the STA value in half when it comes to damage capacity.  Whatever we do is fine - I don't really have any severe opinion on this topic :)
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


jaguar451's picture
jaguar451
December 5, 2007 - 6:50pm
Shadow Shack wrote:
Maybe ten shots for a laser pistol, five for a rifle...5 round clips for gyrojet weapons, or something along those lines?


FWIW, this originally started as having Laser weapons have fewer shots than the other weapons, as the Laser weapon damage was increased the most, not the other way around.... ;-)

If you "just" change Laser weapons to have only 10 shots per powerpack, each weapon (Laser, Gyrojet, & Auto pistol) would basically last the same number of rounds and deliver roughly the same damage per round.... Just need to roll twice per round with the pistol.... ;-)

I don't like just 5 shots  -- compared to current weapons, a lot fewer shots, and then have to spend more time reloading. Hero's don't reload.... often, anyways.... ;-)

Shadow Shack's picture
Shadow Shack
December 5, 2007 - 8:44pm
I like the ten shots idea. Very simple and easy to remember. Laser pistol shoots ten shots, laser rifle shoots tens shots...but uses more power to cause more damage (since the longer barrel accuracy bit is pointless for a beam of light, instead the longer barrel houses the additional power generation equipment).
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jaguar451's picture
jaguar451
December 5, 2007 - 10:14pm
Shadow Shack wrote:
I like the ten shots idea. Very simple and easy to remember. Laser pistol shoots ten shots, laser rifle shoots tens shots...but uses more power to cause more damage (since the longer barrel accuracy bit is pointless for a beam of light, instead the longer barrel houses the additional power generation equipment).


Well, I might say that the rifle is more efficient in it's power usage, making better use of the power pack relative to the pistol.... ;-)

So:
 Laser: 10 charge powerpack
 Gyrojet: 10 bullet clip
 Auto: 20 bullet clip

(PS Auto-Rifle should weigh 4KG -- it's listed as 2, the same as a pistol.)