Table 7. Canon Skills

Table 7. Canon Skills

Skill NameAttributeSource
Acoustics½ Log +10% per levelZG
Agilityprofessional (Dex/RS)ZG
Analyze Animal Behavior½ Int +10% per levelZG
Analyze Ecosystems½ Log + 10% per levelZG
Animal Taming½ Sta + 10% per levelZG
Animal Training½ Log/Int + 10% per levelZG
Appraisal½ Int + 10% per levelZG
Archaeology½ Log/Int + 10% per levelZG
Biology½ Log + 10% per levelZG
Bionics½ Log + 10% per levelZG
Bluff½ Per/Ldr +10% per levelZG
Body Speak100% (Log)ZG
Botany½ Log + 10% per levelZG
Camouflage½ Dex + 10% per levelZG
Charismaprofessional (Per/Ldr)ZG
Chefautomatic (Log/Int)ZG
Chemistry½ Log + 10% per levelZG
Climbingautomatic (Str or Dex)ZG
Communication½ Log/Int + 10% per levelZG
Communication Devices: Operate½ Log + 10% per levelZG
Communication Devices: Repair½ Log or Dex + 10% per levelZG
Computers: Access & Operate½ Log + 10% per level (-10% per COML)ZG
Computers: Bypass Security½ Int or Dex (manual) + 10% per level (-10% per MXPL)ZG
Computers: Defeat Security½ Log + 10% per level (-10% per MXPL)ZG
Computers: Display Information½ Log + 10% per level (-10% per COML)ZG
Computers: Interface½ Log + 10% per level (-10% per COML)ZG
Computers: Program Bodycomp½ Log + 10% per levelZG
Computers: Program Manipulation½ Log + 10% per level (-10% per MXPL)ZG
Computers: Program Writingspecial (Log)ZG
Computers: Repair Bodycomp½ Log or Dex + 10% per levelZG
Computers: Repair Mainframe½ Log or Dex + 10% per level (-10% per COML)ZG
Computers: Repair Specialized½ Log or Dex + 10% per levelZG
Concealment100% or ½ Dex +10% per levelZG
Cryptography½ Log + 10% per levelZG
Cybernetics½ Log + 10% per levelZG
Disguise½ Per +10% per levelZG
Dramatics½ Per +10% per levelZG
Empathic Understanding½ Int +10% per levelZG
Enduranceprofessional (Str/Sta)ZG
Engineer: Alternate Energy½ Log + 10% per levelZG
Engineer: Architectural½ Log + 10% per levelZG
Engineer: Civil½ Log + 10% per levelZG
Engineer: Hydraulic½ Log + 10% per levelZG
Engineer: Mechanical½ Log + 10% per levelZG
Engineer: Military½ Log + 10% per levelZG
Engineer: Nuclear½ Log + 10% per levelZG
Entertainingspecial (Per)ZG
Exobiology½ Log + 10% per levelZG
Finance½ Log + 10% per levelZG
Find Direction½ Log/Int +10% per levelZG
Forensic Medicine100% or ½ Log +10% per levelZG
Forgery: Detect½ Int +10% per levelZG
Forgery: Perform½ Dex +10% per levelZG
Gemology½ Log + 10% per levelZG
Genetics½ Log + 10% per levelZG
Geology½ Log + 10% per levelZG
Geophysics½ Log + 10% per levelZG
Haggling½ Per +10% per levelZG
Hypnosis½ Per +10% per levelZG
Intelligenceprofessional (Log/Int)ZG
Law½ Log + 10% per levelZG
Machinery: Operate½ Log + 10% per levelZG
Machinery: Repair½ Log or Dex + 10% per levelZG
Making Items/Structuresautomatic (Log)ZG
Matter Transferal Devices½ Log + 10% per levelZG
Medical Devices½ Log + 10% per levelZG
Medical Diagnosis½ Log/Int + 10% per levelZG
Medical Treatment: Disease½ Log/Int + 10% per levelZG
Medical Treatment: Infection½ Log/Int + 10% per levelZG
Medical Treatment: Infestation½ Log/Int + 10% per levelZG
Medical Treatment: Miscellaneousautomatic (Log/Int)ZG
Medical Treatment: Poison½ Log/Int + 10% per levelZG
Medical Treatment: Radiation½ Log/Int + 10% per levelZG
Medical Treatment: Veterinary100% (Log/Int)ZG
Medical Treatment: Wounds I100% (Log/Int)ZG
Medical Treatment: Wounds II½ Dex + 10% per levelZG
Medical Treatment: Wounds II½ Dex + 10% per levelZG
Medical Treatment: Wounds IV½ Dex + 10% per levelZG
Optics½ Log + 10% per levelZG
Persuasion½ Per/Ldr +10% per levelZG
Photography½ Int +10% per levelZG
Physics½ Log +10% per levelZG
Politics½ Ldr +10% per levelZG
Power Readautomatic (Log)ZG
Psychopathology½ Log/Int +10% per levelZG
Pumping Federaniumautomatic (Str)ZG
Ride Mount100% (RS)ZG
Robotics: Activate/Deactivateautomatic (Log)ZG
Robotics: Alter Functions½ Log + 10% per level (-10% per ROBL)ZG
Robotics: Alter Mission½ Log + 10% per level (-10% per ROBL)ZG
Robotics: Identification100% -10% per ROBL (Log)ZG
Robotics: List Functions½ Log + 10% per level (-10% per ROBL)ZG
Robotics: Modifications½ Dex + 10% per level (-10% per ROBM)ZG
Robotics: Remove Security Locks½ Dex + 10% per level (-10% per ROBL)ZG
Robotics: Repair½ Dex + 10% per level (-10% per ROBL)ZG
Robotics: Robopsychologist½ Int +10% per levelZG
Runningautomatic (Sta)ZG
Security Systems: Activate and Operate½ Log + 10% per levelZG
Security Systems: Deactivate½ Int + 10% per level (-10% per SECL)ZG
Security Systems: Detect½ Int + 10% per level (-10% per SECL)ZG
Security Systems: Open Locks½ Log or Dex + 10% per level (-10% per LOKL)ZG
Society½ Per/Ldr +10% per levelZG
Stable Mountsautomatic (Dex or Log)ZG
Stealth½ Dex/RS +10% per levelZG
Survival½ Int or Sta +10% per levelZG
Theology½ Log + 10% per levelZG
Tracking½ Int +10% per levelZG
Vehicles: Aquatic100% (RS)ZG
Vehicles: Atmospheric100% (RS)ZG
Vehicles: Cars100% (RS)ZG
Vehicles: Cycles100% (RS)ZG
Vehicles: Machinery½ RS + 10% per levelZG
Vehicles: Repair½ Dex + 10% per levelZG
Vehicles: Transports100% (RS)ZG
Weapons: Beam Weapons½ Dex + 10% per levelZG
Weapons: Demolitions½ Dex + 10% per levelZG
Weapons: Grenades½ Dex + 10% per levelZG
Weapons: Martial Arts½ Dex (or Str) + 10% per levelZG
Weapons: Melee Weapons½ Dex (or Str) + 10% per levelZG
Weapons: Missiles½ Dex + 10% per levelZG
Weapons: P.G.S. Weapons½ Dex + 10% per levelZG
Weapons: Powered Assault Armor100% (Dex )ZG
Weapons: Repair½ Dex + 10% per levelZG
Zoology½ Log + 10% per levelZG