Cryxia System

Cryxia K5 star with a habitable zone approximately ranges between 0.1–0.4 to 0.3–1.3 AU from the star. Thus Pi'Ka'Nair is at 0.2 AU and T'Zaan is at 1.2 AU

Note: T'Zaan is almost identical to Gran Quivera- 20 hr day and 1.0g so this will be the focus of adventure for starting characters as its familiar to the default location in the Frontier and later the players can visit more exotic locales like Pi'Ka'Nair or Point Go after they get their feet.

Pi'Ka'Nair: Mix species Colony, Hvy Pop, Ag economy, Grav 0.5, 12 hr day, no major satellites, 1 unused moon called Bu'd. Pi'Ka'Nair is a warm, low-gravity world with a strong magnetic field, plants grow large and fast here and this is the origin of the Cryxian Roach.

T'Zaan: Mix species Colony, Med Pop, Ag economy, Grav 1.0, 20 hr day, a trade station, no moons. T'Zaan is a cooler world that at first glance would look barren but supports a flourishing agriculture economy that compliments the warm and almost sweltering greenhouse-like ag economy of Pi'Ka'Nair. Cryxian Roach is an invasive species but many plants and animals have been imported for the ag economy and the ecosystem is in great flux due to this.

Cryxia Trade Station orbits T'Zaan and is the clearing house for all cargoes in or out of Cryxia. Due to the invasive nature of the Cryxian roach all cargo, luggage, and passengers leaving either planet are strenuously screened by environmentalists before departing the planet and then yet again on Cryxia Trade Station.

All shuttles working in this system have sonic pest fields installed that are similar to the sonic screen but modulated to ward off the Cryxian Roach, the sonic hum is barely audible. Any ship, not so equipped and landing on either planet must go through a Phase 1 environmental scan requiring an hour per hull point and costing 500 Cr per hull point (haggling over the cost is possible). For this reason, few ships from out-system ever choose to land and prefer to just tranship cargo and passengers at Cryxia station.

Local laws and Regs: ships departing Cryxia station require an Environmental Inspection Certificate regardless of cargo. Arriving in another system after leaving Cryxia without a certificate can lead to red tape and possible fines. Note a ship that never docks with Cryxia station or lands on a planet is not strictly required to get an Envrionmental Inspection Certificate but its wise to contact System Control and pay the 100 Cr for them to radio ahead to that ships next destination a certification that the ship made no contact in Cryxia.

 

Local Customs: Businesses have a practice of advertising with a tile mosaic outside their door either on the sidewalk or in the wall next to the door.