Ships: Govt/Militia & Armed Civilian Craft

Gunned Civilian Craft (Corporate, Planetary Govt, etc)


PGCS Pan Galactic
(corporate flagship, Gran Quivera)
HS:12  HP:60  Powerplant: 4 atomic B
ADF:3  MR:3  DCR:80  Crew: up to 50
Armament: LC, LB(x2), RB(x4)
Defenses: RH, MS(x2), ICM(x4)
Comm/Detection: SubSpace Radio, Intercom, Radar, Energy Sensor
Misc Equipment: light hull armor, camera system, skin sensors
Cargo Capacity: 6
Passenger Accomodations: 60 double occupancy suites

Subsidized Freighter, large*
Gran Quivera, Minotaur, Pale, Triad
HS:12  HP:72  Powerplant: 4 atomic B or 4 ion B
ADF:3/1  MR:3  DCR:68  Crew: up to 24
Armament: LB(x3)
Defenses: RH, MS
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: camera system, skin sensors
Cargo Capacity: 12

SCS Surreal
(Streele, Inc. flagship, Pale)
HS:10  HP:70  Powerplant: 4 ion B
ADF:1  MR:3  DCR:70  Crew: up to 40
Armament: LB(x2), RB(x4)
Defenses: RH, MS(x2), ICM(x4)
Comm/Detection: SubSpace Radio, Intercom, Radar, Energy Sensor
Misc Equipment: medium hull armor, camera system, skin sensors
Cargo Capacity: 5
Passenger Accomodations: 50 double occupnacy suites

Militia Cruiser
Minotaur, Pale
HS:10  HP:60  Powerplant: 4 chemical B
ADF:1  MR:3  DCR:80  Crew: up to 50
Armament: LC, LB(x2), RB(x4), T(x4)
Defenses: RH, MS(x2), ICM(x4)
Comm/Detection: SubSpace Radio, Intercom, Radar, Energy Sensor
Misc Equipment: light hull armor, camera system, skin sensors
Cargo Capacity: 5

SS Serena Dawn (liner)
HS:10  HP:60  Powerplant: 4 ion B
ADF:1  MR:3  DCR:50  Crew: up to 50
Armament: none
Defenses: none
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: skin sensors
Passenger Accommodations: 250, can accomodate 500 refugees

Subsidized Freighter, medium*
Araks, Clarion, Inner Reach, Minotaur, Pale
HS:9  HP:48  Powerplant: 3 atomic B or 3 ion B
ADF:3/1  MR:3  DCR:56  Crew: up to 18
Armament: LB(x2)
Defenses: RH, MS
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: light hull armor, camera system, skin sensors
Cargo Capacity: 9

Corporate Cruiser
HS:8  HP:48  Powerplant: 4 ion C
ADF:1  MR:3  DCR:60  Crew: up to 40
Armament: LC, LB
Defenses: RH, MS(x2)
Comm/Detection: SubSpace Radio, WNB, Intercom, Radar, Energy Sensor
Misc Equipment: light hull armor, camera system, skin sensors
Cargo Capacity: 4
Passenger Accomodations: 40 double occupancy suites

PGCS Omicron (liner)
HS:8  HP:40  Powerplant: 4 atomic C
ADF:3  MR:3  DCR:44  Crew: up to 40
Armament: LB
Defenses: RH
Comm/Detection: SubSpace Radio, Intercom, Radar, 
Misc Equipment: camera system, skin sensors
Cargo Capacity: 1
Passenger Accomodations: 50 double occupancy cabins, 30 double occupancy suites, 20 frozen class berths

Corporate Frigate
HS:6  HP:36  Powerplant: 3 ion C
ADF:1  MR:3  DCR:60  Crew: up to 30
Armament: LB(x2)
Defenses: RH, MS(x2)
Comm/Detection: SubSpace Radio, WNB, Intercom, Radar, Energy Sensor
Misc Equipment: light hull armor, camera system, skin sensorsCargo Capacity: 2.5

Militia Destroyer
Minotaur, Pale
HS:6  HP:50  Powerplant: 3 ion B
ADF:1  MR:3  DCR:60  Crew: up to 30
Armament: LC, LB(x2), T(x2)
Defenses: RH, MS
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: heavy hull armor, camera system, skin sensors
Cargo Capacity: 3

Subsidized Freighter, small*
Araks, Clarion, Kawdl-Kit, Ken'Zah Kit, Minotaur(x2), New Pale, Outer Reach, Pale(x2), Terledrom, Triad, Yast, Zik-kit
HS:6  HP:36  Powerplant: 2 atomic B or 2 ion B
ADF:3/1  MR:3  DCR:44  Crew: up to 12
Armament: LB
Defenses: RH, MS
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: light hull armor, camera system, skin sensors
Cargo Capacity: 6

Militia Frigate
Inner Reach, Minotaur, Outer Reach, Pale
HS:5  HP:40  Powerplant: 2 ion B
ADF:1  MR:3  DCR:50  Crew: up to 30
Armament: LC, LB, T(x2)
Defenses: RH, MS
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: heavy hull armor, camera system, skin sensors
Cargo Capacity: 2.5

 

Militia Corvettes 
Clarion, Hentz, Inner Reach, Minotaur(x2), Outer Reach, Pale, Terledrom
HS:4  HP:24  Powerplant: 4 atomic A
ADF:4  MR:3  DCR:50  Crew: 5-20
Armament: LB(x2)
Defenses: RH, MS(x1)
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: camera system, skin sensors
Cargo Capacity: 1

SS Aquilian Starling 
privateer contracted w/Pale

HS:4  HP:24  Powerplant: 2 Chemical A, 1 Ion A
ADF:1(2)  MR:4  DCR:32  Crew: 3-8
Armament: LB(x2)
Defenses: RH
Comm/Detection: SubSpace Radio, Radar, Intercom, WNB
Misc Equipment: Streamlined, Light Armor, Back-up LS unit, Mk-3 fuel tankage

Cargo Capacity: 2 
Passenger Accomodations: 0
Ship's Vehicles: AWD Ground Car, Ground Cycle
Fuel: 96u S-Ox ( +2 x 12u ExTanks), 10000u L-Hyd
Max Safe Velocity: 24 (+12), unlimited w/ion drive


Gunned Scout
Clarion(x3), Hargut(x3), Hentz(x3), Inner Reach(x2), K'tsa-Kar(x2), Kdikit(x2), Ken'zah Kit(x2), Minotaur(x4), Outer Reach(x2), Pale(x2), Terledrom(x3), Zik-Kit(x2), Yast(x2)
HS:3  HP:15  Powerplant: 2 atomic A
ADF:4  MR:4  DCR:50  Crew: 3-8
Armament: LB
Defenses: RH
Comm/Detection: SubSpace Radio, Intercom, Radar
Misc Equipment: streamlined
Cargo Capacity: 0.5

Heavy Fighters
6 each @ Clarion, Gran Quivera, Hargut, Hentz, Minotaur, Terledrom, & Triad
HS:2 HP:14 Powerplant: 2 atomic B 
ADF:4 MR:4 DCR:40 Crew: 2 
Armament: AR(x4) 
Defenses: RH 
Communication/Detection: Subspace Radio, Radar, ½ camera system
Misc: streamlined hull, medium armor

Light Fighters
One 6 unit squadron in each Light & Heavy populated world (including the heavy fighters on the heaivly populated worlds), two squadrons on each Medium world...optionally swap one squadron of fighters from the warships roster in multi-squadron worlds.
HS:1  HP:6  Powerplant: 1 atomic A w/jump governor
ADF:5  MR:6  DCR:30  Crew: 1
Armament: AR(x3)
Defenses: RH
Comm/Detection: SubSpace Radio, Radar
Misc Equipment: streamlined

* Note - any time after the Exodus from Truane's Star a subsidized freighter may add a forward firing laser cannon and one extra laser battery at the cost of 1/2 the cargo capacity and a -1 penalty to either the ADF or MR. This process is sanctioned by the government that has contracted the vessel and the process takes 30 days during which time the ship will be considered off the roster, however once completed it will be ready for any scenario that presents itself after completion. In the case of Truane's Star freighters, these can be converted either in Gran Quivera or Triad having fled their home systems, but only at those two worlds. Any other craft can be converted by any world hosting a subsidized craft.