THE FRONTIER

Content of Port Loren Public Library project

Astro Catalog of the Frontier Circa First Sathar War

SYSTEM/PLANET
 Col. 
 Pop. 
 Grav. 
 Moons 
 Day 
  Star
 Araks      Yellow
      Hentz
 Y HI.7
0
25
 
 Athor      Orange
      Yast
 Y MA 1.0 2 15 
 Cassidine      Orange-Yellow
      Rupert's Hole
 H MIA .9 0 20 
     Triad
 * HI 1.1 1 30 
 Dixon's Star
      Green-Yellow
      Laco
 H O 1.41
 60 
 Dramune      Oragne-Yellow
      Inner Reach
 D LA 1.2 0 45 
      Outer Reach
 * MIR 1.0 5 35 
 Fromeltar      Yellow
      Groth
 D LA 1.2 0 45 
      Terledrom
 D/V HI 1.0 3 60 
 Gruna Goru
      Yellow
      Hargut
 Y HR 1.1 1 20 
 K'aken-Kar      Red-Orange
      Ken'zah Kit
 V MA .9 0 25 
 Kizk'-Kar      Yellow
      Zik-kit
 V MIR 1.0 0 65 
 K'tsa-Kar      Orange
       Kwadl-kit
 V LE 0.7 0 30 
 Madderly's Star G3, Yellow
Kdikit
 Prenglar      Yellow
      Gran Quivera
 * HI 1.0 0 15 
      Morgaine's World
 H 0 1.5 4 40 
 Scree Fron
      Orange-Red
      Histran
 Y O .6 7 25 
      Hakosoar
 Y LAI .9 5 50 
 Theseus      Yellow-Orange
      Minotaur
 H HI 1.2 0 15 
 Timeon      Green-Yellow
      Lossend
 H LFI .7 0 70 
 Truane's Star
      Orange-Yellow
      Pale
 * MIR .9 3 55 
      New Pale
 H LA 1.4 0 20 
 White Light
      Red-Orange
      Clarrion
 H HR 1.0 0
 50 

Legend:

         
Population/Trade Table
 HHeavy Population. The planet has many large cities that are very
crowded, and hundreds of smaller cities.
Individual cities may cover hundreds of square kilometers.
 MModerate Population. The planet has several large cities and numerous smaller cities, but they are not overcrowded.
 LLight Population. The planet has only a few cities, and most would be considered small on a planet with Heavy population
 OOutpost. The planet is a small outpost or new colony. It has only one city, but there may be small settlements scattered nearby.
 I Industry. Most of the planet's economy is based on manufacturing.
Cities are built around factories and these plants, and most of the inhabitants work in these factories. Raw materials may be minded on the planet or shipped in from other planets.
 R Resource Mining. The planet is rich in natural resources like metals, fossil fuel, gems, crystals or radioactive materials. Most of these raw materials are shipped to Industrial planets because there are not enough factories to process them where they are mined.
 A Agriculture. The planet's economy is based on farming. Any renewable resource can be farmed: grain, lumber, livestock, fish, fruit, textiles, etc.
 E Education. The planet's chief industry is educational or scientific study.

Code
Colonizers
 D Dralasites
 H Humans
 V Vrusk
 Y Yazirians
 * a mixture of several races

Footnotes:
Hentz (Araks) is ruled by a religious clan, the Family of One. Everyone who lives there wears a uniform showing his job and position.
Triad (Cassidine) is a major industrial planet where very high technology items are manufactured and sold.
Inner Reach (Dramune) has an unusual local custom. The dralasites that live there dye their skin various colors to show their mood for the day. The dyes wash off easily.
Outer Reach (Dramune) is a gathering place for criminals and outlaws of all types. People there do not ask strangers how they earn their livings.
Terledrom (Fromeltar) is ruled by a council of vrusk companies and elected dralasites. The companies control all trade with other planets, and consider smuggling a serious crime. The planet has rings that are visible from the ground during the day.
Zik-kit (Kizk'-kar) has very rich mining deposits. These are exported mainly to Terledrom for manufacturing. Zik-kit is controlled as a colony by the Terledrom government.
Gran Quivera (Prenglar) is the hub of the Frontier Sector. The Star Law Rangers, Pan Galactic Corporation, and the United Planetary Federation all have headquarters at Port Loren, the major city.
Morgaine's World (Prenglar) is a UPF and Star Law base. The planet has rings.
Pale (Truane's Star) is the starting point of the only possible starship route through the Zagyg dust clouds. The route to Zebulon was just recently opened.
Used with permission from jedion357
Content of Zebulon's Guide Expanded project

Astrography of the Rim

Rim Star Systems
Star (Class) & Planet
PR
Pop
TR
Grav
 DaySat
Moons
Uses
 Capella (G6)
        
      Faire
 If Mod B 0.7 45 DS Astraa A
     Homeworld
 If Mod A 1.5 15 TS Flaund -
        Bigoo I
      Ifshna
 If Mod BT 0.6 22 RRS Haasan -
        Kleevor M
 Cryxia (K5)
        
      Pi'Ka'Nair * Hvy A 0.5 12 - Bu'd -
      T'zaan * Mod A 1.0 20 TS  
 Fockrik (F9)
        
      Forge Hu Hvy I 0.8 40 - Anvil M
      Hum Hu Hvy R 0.9 30 TS Kran C
        Glak M
      Larg Hu Mod RI 1.1 35 - Clud -
 Kazak (G1)
        
      Stenmar * ModRA
1.0
25
 DS,RRS Brount M
        Bernt M
        Bilf -
        Brunmt M
 Klaeok (G8)
        
      Point Go
 * Lt R 1.6 90 DS,TS - 
 Osak (G4)
        
      Fhloid
 O Out M 0.8 20 - - 
      Osaka
 O Hvy I 1.1 25 FSS,TS Obladee C
        Ontair R
        Octon B
      Piscatien
 O/If Out E 1.0 35 - Onmar -
      Reanee * Mod B 1.0 20 - - 
      Wonma
 * Lt AT 1.2 30 ASS Weskin E
        Weot -

Table Footnotes

PR (Primary Race): If= ifshnit, Hu= humma, O= osakar, * + mixture of races
Pop (Population)
     Hvy-- Heavy population: The planet has numerous large cities and hundreds of smaller cities. Individual cities may be considered "maxi-cities" that cover thousands of square kilometers.
     Mod-- Moderate population: The planet has several large cities and numerous small cities.
     Lt-- Light population: The planet has only a few small cities.
     Out-- Outpost: The planet has only a small outpost or colony. At most, it has only one small city and possibly some small settlements located nearby.
TR (Trade)
     I-- Industry: Most of the planet's economy is based on manufacturing. Cities are built around factories, processing plants, or robo-plants, and most of the inhabitants work there. Raw materials may either be mined on the planet or shipped in from another planet.
     R-- Resource Mining: The planet is rich in natural resources like metals, fossil fuels, gems, crystal, or radioactive materials. Most of these raw materials are shipped to industrial planets for processing.
     A-- Agriculture: The planet's economy is based on farming, whether natural or synthetic. This includes grain farming, fruit or vegetable farming, livestock, fish, lumber, textiles, and other such businesses.
     M-- Military: The planet is an ideal location for a huge military complex. This requires some industry and resource mining to be conducted on the planet and the planet is under the tightest security. Military planets are usually developed by a mega-corp that needs room for development, growth, and testing (like WarTech's Solar Major) or by a large planetary system that needs to heavily fortify a sector in space (like the UPF's development of Moonworld in the Lynchpin System).
     E-- Education: The planet's chief industry is educational or scientific study.
     B-- Business: The planet's chief product is mercantile operations. Such a planet usually has offices on it for middle sized companies and mega-corps along with massive showrooms and demonstration areas. Also in abundance are thousands of bazaars where one can find almost everything imaginable. Some planets, such as Minotaur, are tourist centers that make a large amount of their planetary income on vacation sites and amusement parks.
     T-- High Tech Industry: The planet excels in research or development of, manufacturing of, or advanced use of highly advanced technology. Wonma, Osak is a great example of a high-tech center.
Grav (gravity): given in PanGal's "Sol standard"
Sat (artificial satellites): Only lists the major stations
     FSS-- Fortified Space Station
     ASS-- Armed Space Station
     TS-- Trading Station: These "malls in space" are usually found in very secure space sectors. Trading stations have facilities for restocking spaceships.
     RRS-- Rest & Relaxation Station: These space stations specialize in entertainment facilities such as holo-shows, live theatre, casinos, lounges and sporting events. They also cover recreation facilities such as zoos, adventure parks, and on some of the planets with more hostile environments, "outdoor" parks that offer hiking, biking, climbing, boating, etc. Usually there is a wide range of packages for onboard hotel facilities so it is possible for people to vacation there over extended periods of time.
     DS-- Docking Station: These space stations provide facilities for repair, refurbishment, and complete overhaul of spaceships. Some are also shipyards where new spaceships are built. Every type of space station can handle light repairs on space ships, but only a docking station can handle seriously damaged ships.
Moons: Uses the same letter codes as TR with one addition.
     C-- Colonization
Used with permission from jedion357