Various Robots

JCab747's picture
JCab747
April 29, 2016 - 9:15pm
I will start posting various robots here, using the formulas from the Robots Rules of Order Revised. If I have time, I may start making revisions to some of the robots previously printed in Star Frontiersman and Frontier Explorer such as the 233-TRB Trauma Recovery Robot which was a creation of Chris Harper in an earlier Star Frontiersman magazine.

This particular one is supposed to be a "backpack style" but with a "Standard Body," a 50 SEU battery and 70 stamina points.

Among some of the changes I made with the Robots Rules of Order Revised was create the Ultra-Light Body style, which would allow the 233-TRB to be lightweight with 70 STA, but I changed it to having a 100 SEU battery pack.

Others are welcome to post their robot creations here too!
Joe Cabadas
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JCab747's picture
JCab747
May 9, 2016 - 7:01pm

Name:

Rover RV-30PGC45S

Type:

Cybernetic/Security

Body Style:

Standard/Special

Power:

Parabattery Type 1

Movement:

Special hover/water unit

Manipulators:

2 standard arms (special)

Land/Above Water Speed:

10 m/t standard, 50 m/t maximum (30 km/hour)

Underwater Speed:

10 m/t (3.6 km/hour)

Weight:

TBD

STA:

100

Attack:

70

IM:

+7

Defenses:

Albedo Screen with 100 SEU powerpack; Advanced skeinsuit layer (80 points); Anti-Shock (A/S) implant; IR jammer; Protection Plates: 4; Secure Compartment; Explosive anti-tamper device.

Ranged Weapons (concealed)

1 Electro stunner and 1 Sonic Stunner. Both weapons have a forward hemispherical firing arc and are powered by a shared 50 SEU pack.

Melee Weapons (concealed)

·         Shock “skin” (acts like shock gloves set on stun) with 20 SEU pack

·         Sleep touch (based on synthetic Drowlasite skin). Cnidoblasts in the Rover’s upper later inject a toxin similar to a sleep dart. A creature touched in this manner must make a Stamina check or will become unconscious for 5d10 minutes. Note, Vrusk and other creatures with a thick carapace are protected from this type of attack. Powered armor suits (not skeinsuits) offer full protection.

Programs (Roboprogs)

Attack/Defense, Restrain, Computer Link, Crash Wish, Dis-Map, Extended Range, Facial Recognition, Help-Beam, Help-Call, Interference, Security Grid, Security Lock Lv. 4, Signal Jammer, Signal Optimizer, Tactical Analysis, Transmission Analysis.

Equipment:

Weatherization: Silver Level, holographic projector type 1, chronocom, radiophone.

Sensors:

C-thru analyzer, motion sensor type B, sonar sensor type A; goggles: infrared (IR), ultraviolet (UV), electromagnetic and starlight

Mission:

·         To stop and restrain all unauthorized personnel from coming onto the island/entering the resort/interacting with the guests

·         To prevent guests from leaving the resort/contacting unauthorized personnel. This shall be accomplished through incapacitating any beings.

·         Encapsulate and transport any incapacitated beings to processing facility

·         To patrol and monitor for unauthorized intruders

·         Use radio equipment to monitor for unauthorized communications

·         Jam any unauthorized communications

·         Use enhancement program to boost certified communications

·         When used in surveillance mode, use tactical analysis program to provide information to authorized security personnel/robots

Cost Estimate:

More than 100,000 Credits per unit

 

Those who see a rover for the first time are at a loss to determine whether it is alive or a robot – it is actually a bit of both.

Rover is an experimental Pan-Galactic Corporation cybernetic robot that is meant to bridge the gap between machines and organic beings. On the outside, it looks like a 2.5-meter-diameter white ball with no apparent appendages or method of propulsion. The outer layer is actually a synthetic skin that covers over the rover’s more obvious robotic parts – such as its two manipulator arms, propulsion unit, power packs, sensor equipment, weapons and roboprog circuitry.

If damaged, the skin can heal like a character’s – 1 STA point per day or 20 per day in a specialized robot repair center. The skin has an outer layer that can act as shock gloves (set on stun) and/or can inject a sleeping toxin. It can also perform melee attacks – bludgeoning an opponent for 2d10 points of damage. It will usually try to subdue an opponent; it may use lethal force, but usually only enough so it can stun a character.

It can (and will) use its ranged stunning weapons if necessary.

Once a subject is stunned, the rover will stop and encapsulate a character – much like how a Dralasite eats food. The robot’s manipulative arms will then hold the subject as the rover returns to a prisoner processing facility.

When moving, the rover often makes a loud hissing sound, which is actually more used to intimidate prisoners because it can also operate in a more quiet, whisper mode (with speed limited to 10 meters/turn) to sneak up on a character.

The robot has an experimental hover/water jet unit that can move above and below the water. The rover has a weatherization package that allows it to operate underwater for an extended period of time.

The rover takes in air (or water) through concealed vents at its top and then uses its hover/water jet unit to move. Its thrust vents are also concealed and located on the bottom and back of the robot.

When being serviced, a roboticist can cut open the synthetic skin, peeling it back, so he/she/it can work on the robot’s innards.

Once the rover has been reduced to 25 structure points or less, its synthetic skin deflates and it becomes obvious to an outside observer that it is a type of robot.

Joe Cabadas