Skills Reference List and Success Chart

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JCab747
April 30, 2016 - 4:21pm

A

Academics                                             ½ Log + 10% per level                         Biosocial, page 1

Acoustics                                               ½ Log +10% per level                           Technician, page 35

Acrobatics                                              ½ Dex/RS + 10% per level                    Biosocial, page 1

Adroitness                                             Spacer profession (Log and Dex)       Knight Hawks, page 1

Agility                                                     TechEx profession (Dex/RS)                               Biosocial, page 1                 

Alertness                                                                automatic (Int)                                        Biosocial, page 2

Analyze Animal Behavior                      ½ Int +10% per level                              Environmental & Science, page 17                    

Analyze Business Setting                     ½ Log + 10% per level                          Biosocial, page 2

Analyze Ecosystems                             ½ Log + 10% per level                         Environmental & Science, page 17

Analyze Social System                          ½ Log + 10% per level                          Biosocial, page 2

Animal Taming                                      ½ Sta + 10% per level                            Environmental & Science, page 17

Animal Training                                     ½ Log/Int + 10% per level                     Environmental & Science, page 18

Appraisals                                              ½ Int + 10% per level                             Biosocial, page 2

Archaeology                                          ½ Log/Int + 10% per level                     Biosocial, page 2

Astronomy                                             ½ Log + 10% per level                          Environmental & Science, page 18

Astrophysics                                         ½ Log + 10% per level                          Environmental & Science, page 18

B

Ballistics                                                                 ½ Log +10% per level                           Weapons, page 42

Biology                                                   ½ Log + 10% per level                          Environmental & Science, page 18

Bionics                                                   ½ Log + 10% per level                          Medical, page 23

Blind-Fighting                                       automatic (Int or RS)                             Weapons, page 42

Bluff                                                         ½ Per/Ldr +10% per level                      Biosocial, page 2

Body Speak                                           100% (Log)                                            Weapons, page 40

Botany                                                    ½ Log + 10% per level                          Environmental & Science, page 19

C

Camouflage                                            ½ Dex + 10% per level                          Weapons, page 42

Cartography                                          ½ Log +10% per level                           Environmental & Science, page 19

Charisma                                                Explorer profession (Per/Ldr)                              Biosocial, page 3

Chef                                                        automatic (Log/Int)                                                Biosocial, page 3

Chemistry                                               ½ Log + 10% per level                          Environmental & Science, page 19

Climbing                                                                 automatic (Str or Dex)                           Environmental & Science, page 19

Communication                                     ½ Log/Int + 10% per level                     Biosocial, page 3

Communication Devices:

Operate                                          ½ Log + 10% per level                          Technician, page 35

Communication Devices:

Repair                                             ½ Log or Dex + 10% per level                              Technician, page 35

Computers:

Access & Operate                          ½ Log + 10% per level -10% per COML              Computer Skills, page 13


 

C: (continued)

Computers:                                            ½ Int or Dex (manual)                                           Computer Skills, page 14

Bypass Security                             + 10% per level (-10% per MXPL)

Computers:                                            ½ Log + 10% per level                                          Computer Skills, page 14

Defeat Security                                 -10% per program level

Computers:                                            ½ Log + 10% per level

Display Information                       - 10% per COML                                                                   Computer Skills, page 14

Computers:                                            ½ Log + 10% per level

Interface                                          -10% per COML                                                                    Computer Skills, page 14

Computers:

Program Bodycomp                      ½ Log + 10% per level                                          Computer Skills, page 14

Computers:                                            ½ Log + 10% per level                                          Computer Skills, page 15                    

Program Manipulation                  -10% per MXPL

Computers:

Program Writing                            special (Log)                                                         Computer Skills, page 15

Computers:  Repair

Bodycomp/Specialized                                 ½ Log or Dex + 10% per level                                              Computer Skills, page 15

Computers:                                            ½ Log or Dex + 10% per level                                              Computer Skills, page 16

 Repair Mainframe                          -10% per COML

Computers:

Software Engineering                   special (Log)                                                         Computer Skills, page 16    

Concealment                                         100% or ½ Dex +10% per level                            Environmental & Science, page 19

Cryptography                                        ½ Log + 10% per level                                          Computer Skills, page 16

Cybernetics                                            ½ Log + 10% per level                                          Medical, page 23

D

Defenses: Repair                                   ½ Dex +10% per level                                           Technician, page 35

Diplomacy                                              ½ Per/Ldr +10% per level                                      Biosocial, page 3

Disguise                                                                 ½ Per +10% per level                                            Biosocial, page 3 

Dramatics                                               ½ Per +10% per level                                            Biosocial, page 3

E

Economics                                             ½ Log +10% per level                                           Biosocial, page 4

Empathic Understanding                     ½ Int +10% per level                                              Biosocial, page 4

Endurance                                             Enforcer profession (Str/Sta)                               Weapons, page 43

Engineer:

Alternate Energy                            ½ Log + 10% per level                                          Technician, page 35

Engineer:

Architectural                                   ½ Log + 10% per level                                          Technician, page 36

Engineer: Civil                                       ½ Log + 10% per level                                          Technician, page 36

Engineer: Electrical                                               ½ Log +10% per level                                           Technician, page 36

Engineer: Hydraulic                              ½ Log + 10% per level                                          Technician, page 36

Engineer: Mechanical                           ½ Log + 10% per level                                          Technician, page 36

Engineer: Military                                  ½ Log + 10% per level                                          Technician, page 36

Engineer: Nuclear                                                 ½ Log + 10% per level                                          Technician, page 36

Entertaining                                           special (Per)                                                          Biosocial, page 4

Escape Artistry                                      ½ Dex +10% per level                                          Biosocial, page 4


 

E: (continued)

Etiquette                                                 automatic (Log or Per)                                          Biosocial, page 5

Exobiology                                            ½ Log + 10% per level                                          Environmental & Science, page 20

F

Finance                                                  ½ Log + 10% per level                                          Biosocial, page 5

Find Direction                                       ½ Log/Int +10% per level                                      Environmental & Science, page 20

Fine Arts                                                                 special (Int)                                                            Biosocial, page 5

Forensic Medicine                                                100% or ½ Log +10% per level                            Medical, page 23

Forgery: Detect                                      ½ Int +10% per level                                              Biosocial, page 5

Forgery: Perform                                   ½ Dex +10% per level                                           Biosocial, page 5

G

Gambling                                               ½ Int + 10% per level                                             Biosocial, page 5

Gemology                                              ½ Log + 10% per level                                          Environmental & Science, page 20

General Lore                                          ½ Log +10% per level                                           Biosocial, page 6

Genetics                                                                 ½ Log + 10% per level                                          Medical, page 23

Geology                                                                 ½ Log + 10% per level                                          Environmental & Science, page 20

Geophysics                                           ½ Log + 10% per level                                          Environmental & Science, page 20

H

Haggling                                                                ½ Per +10% per level                                            Biosocial, page 6

Hypnosis                                                               ½ Per +10% per level                                            Biosocial, page 6

I

Intelligence                                            Scispec profession (Log/Int)                                               Technician, page 36

Interrogation                                          ½ Per/Ldr +10% per level                                      Biosocial, page 6

Investigation                                          ½ Log/ Int +10% per level                                     Biosocial, page 7

Iron Will                                                                 automatic (Sta)                                                       Biosocial, page 7

J-L

Languages I                                           ½ Log + 10% per level                                          Biosocial, page 7  

Languages II                                          see skills section                                                  Biosocial, page 8

Law                                                                         ½ Log + 10% per level                                          Biosocial, page 9

Lip Reading                                           ½ Log + 10% per level                                          Biosocial, page 9

M

Machinery:

 Operate                                           ½ Log + 10% per level                                          Technician, page 36

Machinery:

Repair                                             ½ Log or Dex + 10% per level                                              Technician, page 37

Making Tools/Weapons/

Structures                                       automatic (Log)                                                     Environmental & Science, page 20

Management                                          ½ Per/Ldr +10% per level                                      Biosocial, page 9

Mathematics                                           ½ Log + 10% per level                                          Environmental & Science, page 20

Matter Transferal

Devices                                          ½ Log + 10% per level                                          Technician, page 37

Medical Devices                                    ½ Log + 10% per level                                          Medical, page 24

M: (continued)

Medical Diagnosis                                                ½ Log/Int + 10% per level                                     Medical, page 24

Medical Treatment:

Disease                                          ½ Log/Int + 10% per level                                     Medical, page 24

Medical Treatment:

Infection                                         ½ Log/Int + 10% per level                                     Medical, page 25

Medical Treatment:

Infestation                                      ½ Log/Int + 10% per level                                     Medical, page 26

Medical Treatment:

Miscellaneous                                               automatic (Log/Int)                                                                Medical, page 26

Medical Treatment:

Poison                                            ½ Log/Int + 10% per level                                     Medical, page 27

Medical Treatment:

Radiation                                       ½ Log/Int + 10% per level                                     Medical, page 27

Medical Treatment:

Veterinary                                       100% (Log/Int)                                                       Medical, page 28

Medical Treatment:

Wounds I  (First Aid)                    100% (Log/Int)                                                       Medical, page 28

Medical Treatment:

Wounds II                                      ½ Dex + 10% per level                                          Medical, page 28

Medical Treatment:

Wounds III                                     ½ Dex + 10% per level                                          Medical, page 29

Medical Treatment:

Wounds IV                                     ½ Dex + 10% per level                                          Medical, page 29

N-O

Occult Knowledge                                                 ½ Log/Int + 10% per level                                     Biosocial, page 9

Optics                                                     ½ Log + 10% per level                                          Technician, page 37

P-Q

Personality Restructuring                     ½ Log/Int + 10% per level                                     Biosocial, page 9

Persuasion                                             ½ Per/Ldr +10% per level                                      Biosocial, page 10

Photography                                         ½ Int +10% per level                                              Biosocial, page 10

Physics                                                  ½ Log +10% per level                                           Environmental & Science, page 20

Pick Pockets                                          ½ Dex +10% per level                                           Biosocial, page 10

Politics                                                   ½ Ldr +10% per level                                            Biosocial, page 10

Power Read                                           automatic (Log)                                                     Technician, page 37

Psycho-Pathology                                                ½ Log/Int +10% per level                                      Biosocial, page 10

Psychotherapy                                      ½ Log/Int +10% per level                                      Biosocial, page 10

Pumping Federanium                           automatic (Str)                                                       Weapons, page 50

R

Recognize and Use                                              ½ Int +10%  per skill level                                     Biosocial, page 10

Spy Gadgets

Recreation/Sports                                 automatic (Dex)                                                     Biosocial, page 11

Ride Mount                                            100% (RS)                                                              Environmental & Science, page 21

Robotics:

Activate/Deactivate                        automatic (Log)                                                     Robotics, page 32

Robotics:  Adding                                 ½ Log + 10% per level                                          Robotics, page 32

Equipment/Modifications              (-10% per ROBL)

R: (continued)

Robotics:

Alter Functions                              ½ Log + 10% per level (-10% per ROBL)            Robotics, page 33

Robotics:

Alter Mission                                  ½ Log + 10% per level (-10% per ROBL)            Robotics, page 33

Robotics:

Identification                                  100% -10% per ROBL (Log)                                 Robotics, page 33

Robotics:

List Functions                                ½ Log + 10% per level (-10% per ROBL)            Robotics, page 34

Robotics:

Remove Security Locks                ½ Dex + 10% per level (-10% per ROBL)            Robotics, page 34

Robotics:

Repair                                             ½ Dex + 10% per level (-10% per ROBL)            Robotics, page 34

Robotics:

Robopsychologist                        ½ Int +10% per level                                              Robotics, page 434

Running                                                 automatic (Sta)                                                       Environmental & Science, page 21

S

Security Systems:

Activate and Operate                    ½ Log + 10% per level                                          Technician, page 38

Security Systems:  Deactivate              ½ Int + 10% per level (-10% per SECL)               Technician, page 38

Security Systems: Detect                      ½ Int + 10% per level (-10% per SECL)               Technician, page 38

Security Systems: Open Locks            ½ Log or Dex + 10% per level -10% per LOKL   Technician, page 39

Silent Kill                                                special (Str or Dex)                                               Weapons, page 43

Situational Awareness                          Special (Int)                                                           Biosocial, page 11

Society                                                   ½ Per/Ldr +10% per level                                      Biosocial, page 11

Stable Mounts                                        automatic (Dex or Log)                                         Environmental & Science, page 21

Stage Magic                                           ½ Dex/RS +10% per level                                     Biosocial, page 11

Stealth                                                    ½ Dex/RS +10% per level                                     Environmental & Science, page 21

Style Analysis                                        ½ Log/Int +10% per level                                      Weapons, page 43

Surveillance                                           ½ Log + 10% per level                                          Biosocial, page 11

Survival                                                  ½ Int or Sta +10% per level                                   Environmental & Science, page 21

Swimming                                              ½ Dex +10% per level                                           Environmental & Science, page 22

T-U

Theology                                                               ½ Log + 10% per level                                          Biosocial, page 11

Toxicology                                            ½ Log + 10% per level                                          Environmental & Science, page 22

Tracking                                                                 ½ Int +10% per level                                              Environmental & Science, page 22

Trade                                                      (Varies)                                                                   Biosocial, page 11

Underclass                                            ½ Per/Ldr +10% per level                                      Biosocial, page 12

Underwater Operations                        ½ Dex +10% per level                                           Environmental & Science, page 22

V

Vehicles: Aquatic                                   100% (RS)                                                              Vehicles, page 40

Vehicles: Atmospheric                          100% (RS)                                                              Vehicles, page 40

Vehicles: Cars                                       100% (RS)                                                              Vehicles, page 40

Vehicles: Cycles                                    100% (RS)                                                              Vehicles, page 40

V: (continued)

Vehicles: Machinery                             ½ RS + 10% per level                                            Vehicles, page 40

Vehicles: Repair                                    ½ Dex + 10% per level                                          Technician, page 39

Vehicles: Space                                     100% (Dex)                                                            Vehicles, page 40,or KH, page 2

Vehicles: Stunt Driving                         ½ Dex + 10% per level                                          Vehicles, page 40

Vehicles: Transports                            100% (RS)                                                              Vehicles, page 40

Ventriloquism                                        ½ Dex + 10% per level                                          Biosocial, page 12

W

Weapons: Beam Weapons                  ½ Dex + 10% per level                                          Weapons, page 43

Weapons: Demolitions

        Set Charges                                   30% + 10% per level                                              Weapons, page 413

        Defusing Charges                         50% + 10% per diffuser's skill level                     Weapons, page 43

- 10% per setter's skill level

Weapons: Grenades/Thrown                              ½ Dex + 10% per level                                          Weapons, page 43

Weapons: Martial Arts                          ½ Dex or Str + 10% per level                                                Weapons, page 44

Weapons:                                              ½ Dex (or Log)+ 10% per level

Mass Destruction                           (-10% per SECL for disarming)                           Weapons, page 44

Weapons: Melee Weapons                 ½ Dex (or Str) + 10% per level                                             Weapons, page 44

Weapons: Missiles                                               ½ Dex + 10% per level                                          Weapons, page 44

Weapons: Off-hand firing                    automatic (Dex)                                                     Weapons, page 44

Weapons: P.G.S. Weapons                                 ½ Dex + 10% per level                                          Weapons, page 44

Weapons: Powered Assault Armor      100% (Dex )                                                           Weapons, page 44

Weapons: Repair                                  ½ Dex + 10% per level                                          Weapons, page 44

Weightless Combat                                               special (Dex)                                                         Weapons, page 43 or KH, page 2

X-Y-Z

Zoology                                                                 ½ Log + 10% per level                                          Environmental & Science, page 22


 

Mentalist Skills List and Success Chart

A-C

Amnesia/Remember                              ½ Log/Int + 10% per level                                     Mentalist, page 6

Analysis I *                                             ½ Log/Int + 10% per level                                     Mentalist, page 6

Analysis II *                                            ½ Log/Int + 10% per level                                     Mentalist, page 7

Beam                                                       ½ Log + 10% per level                                          Mentalist, page 7

Channeling I                                          ½ Log/Int + 10% per level                                     Mentalist, page 7

Channeling II                                         ½ Log/Int + 10% per level                                     Mentalist, page 7

Clairaudience *                                      ½ Log/Int + 10% per level                                     Mentalist, page 7

Clairvoyance *                                       ½ Log/Int + 10% per level                                     Mentalist, page 8

Confusion *                                            ½ Ldr + 10% per level                                           Mentalist, page 8

Cryokinesis                                            Sta + 10% per level                                               Mentalist, page 9

D-F

Density *                                                 ½ Sta + 10% per level                                            Mentalist, page 9

Detection I *                                           ½ Log/Int + 10% per level                                     Mentalist, page 9

Detection II: Long Range                     ½ Log/Int + 10% per level                                     Mentalist, page 10

Disruption                                              ½ Sta + 10% per level                                            Mentalist, page 10

Electrascreen *                                      ½ Log or Sta + 10% per level                               Mentalist, page 10

Empathy *                                               ½ Log/Int + 10% per level                                     Mentalist, page 10

Fear                                                        ½ Ldr + 10% per level                                           Mentalist, page 11

File *                                                       100% (Log)                                                            Mentalist, page 11

H-L

Heal Others                                            100% (Sta)                                                              Mentalist, page 11

Heal Self *                                               100% (Sta)                                                              Mentalist, page 12

Heal Self Fully                                        100% (Sta)                                                              Mentalist, page 12

Illusion                                                   ½ Ldr + 10% per level                                           Mentalist, page 12

Infatuation                                              ½ Per + 10% per level                                           Mentalist, page 12

Infrascreen *                                          ½ Log or Sta + 10% per level                               Mentalist, page 13

Leach Life                                               ½ Log + 10% per level                                          Mentalist, page 13

Levitation                                               100% (Sta)                                                              Mentalist, page 13

Link                                                         ½ Log + 10% per level                                          Mentalist, page 14

M-S

Mental Invisibility                                  Log + 10% per level – target’s Log                      Mentalist , page 15

Mental Prowess                                     Mentalist following, automatic (100%)                Mentalist, page 15

Mental Tag                                             ½ Log + 10% per level – target’s                          Mentalist, page 15

                                                                                Log or automatic (Log)

Paralyze                                                 ½ Sta + 10% per level                                            Mentalist, page 16

Possession                                            ½ Per + 10% per level – target’s Per                    Mentalist, page 16

Pyrokinesis                                            ½ Sta + 10% per level                                            Mentalist, page 16

Shield                                                     automatic (Log or Sta)                                         Mentalist, page 17

Shield Self and Others                         ½ Log + 10% per level                                          Mentalist, page 17

M-S: (continued)

Static *                                                    ½ Log + 10% per level                                          Mentalist, page 18

Stunning Force                                     ½ Log + 10% per level – ½ target’s Log              Mentalist, page 18

Suggestion *                                          ½ Ldr + 10% per level                                           Mentalist, page 18

Summoning                                           Log + 10% per level – creature’s Sta                    Mentalist, page 19

T-Z

Telekinesis *                                         ½ Log or Sta + 10% per level                               Mentalist, page 19

Telekinetic Flight                                  ½ Log or Sta + 10% per level                               Mentalist, page 20

Telemanipulation                                  ½ Log or Sta + 10% per level                               Mentalist, page 20

Telepathy (Aliens) *                              ½ Log/Int + 10% per level                                     Mentalist, page 21

Telepathy (Animals) *                           100% (Log/Int)                                                       Mentalist, page 21

Telepathy (Characters) *                      100% or ½ Log/Int +10% per level                       Mentalist, page 22

Teleport Limited                                    ½ Log or Sta + 10% per level                              Mentalist, page 22

Teleport Other Limited                          ½ Log or Sta + 10% per level                              Mentalist, page 22

Teleport Object                                      ½ Log or Sta + 10% per level                               Mentalist, page 23

Teleport Unlimited                                ½ Log or Sta + 10% per level                               Mentalist, page 23

Timeread *                                              ½ Log + 10% per l evel                                         Mentalist, page 24

Trance I *                                               ½ Log or Sta + 10% per level                               Mentalist, page 24

Trance II *                                               ½ Log or Sta + 10% per level                               Mentalist, page 25

Trap                                                        100% (Log)                                                            Mentalist, page 25

Truesight                                                ½ Log/Int + 10% per level                                     Mentalist, page 25


 

Spacer Skills List and Success Chart

Adroitness                                             Spacer Profession, Log and Dex                                        Knight Hawks, page 1

Astrogation:

Chart New Routes                         ½ Log + 10% per skill level - 5% x light years                    Knight Hawks, page 2          

Astrogation:

Find Location                                ½ Log + 10% per level                                                          Knight Hawks, page 3

Astrogation:

Plot Interstellar Jumps                  100% (Log)                                                                            Knight Hawks, page 4

Astrogation:

Risk Jumping                                Hours for normal jump   Hours actually                            Knight Hawks, page 4

                                                        spent preparing jump = modified percentage

                                                        + ¼ Int + (skill level x 5%)

Engineering: Damage Control             ½ Int + 10% per level                                                             Knight Hawks, page 6

Engineering: Ship Design                   100% (Log)                                                                            Knight Hawks, page 6

Engineering:

Stress Analysis                              -5% x ship level (to ship's breakup %);                             Knight Hawks, page 7

Troubleshooting/detecting

failing engine                                 Log/Int + 10% x ship level                                                   Knight Hawks, page 7

Gunnery: Beam Weapons                    +5% x SL added to KH Combat Table %'s                           Knight Hawks, page 7

Gunnery: Rocket Weapons                                 +5% x SL added to KH Combat Table %'s                           Knight Hawks, page 7

Gunnery: Improved Accuracy              +5% x skill level                                                                     Knight Hawks, page 7

Gunnery: Selective Targeting              -30% to hit                                                                              Knight Hawks, page 8

Sensor Operations                               automatic (Log)                                                                     Knight Hawks, page 1

Ship Onboard Systems                        10% x SL for ship/station orientation

Operation (SOSO)                                (1/2 Log + 10% x SL for repair)                                    Knight Hawks, page 1

Star Pilot: Pilot 1                                    ½ RS + 10% per level                                                            Knight Hawks, page 9

Star Pilot: Pilot 2                                    ½ RS + 10% per level                                                            Knight Hawks, page 9

Star Pilot: Pilot 3                                    ½ RS + 10% per level                                                            Knight Hawks, page 9

Star Pilot: Pilot 4                                    ½ RS + 10% per level                                                            Knight Hawks, page 9

Star Pilot: Evasion                                 - 3% x SL from ship's chance of being hit                          Knight Hawks, page 9

Star Pilot: Improve Accuracy of

Forward Firing Weapons             +5% x skill level                                                                     Knight Hawks, page 10

Star Pilot: Increase

Maneuver Rating                           10% x skill level                                                                     Knight Hawks, page 10

Survival: Zero G                                    Special (Dex/RS)                                                                   Knight Hawks, page 2

Vehicle: Space                                       100% (RS)                                                                              Knight Hawks, page 2

Weightless Combat                               special (Dex)                                                                         Knight Hawks, page 2

Joe Cabadas
Comments:

JCab747's picture
JCab747
April 30, 2016 - 4:25pm
Hmm, some of this doesn't paste too well into columns.

This was a chart I created to determine A) the chance of success for a skill check and B) where the skill could be found. The page number is not a Zebs reference, but rather my printouts of my original Word documents.

I'll try to clean this up and make it a bit more useful.
Joe Cabadas