The Battle of Drammune

Imperial Lord's picture
Imperial Lord
April 2, 2008 - 10:06am

At long last!  A major fleet action!  Sathar Fleet Devastator is going to attack one of the systems in Drammune.  The fate of the Frontier may be decided on Day 13 of the war!


Sathar: Attacker

4 Unnamed Heavy Crusiers
4 Unnamed Light Crusiers
7 Unnamed Destroyers
4 Unnamed Frigates
1 Unnamed Assault Carrier
6 Fighters

UPF/Militia: Defender

Inner Reach Militia (IRMS)
IRMS Bruboo - Assault Scout
IRMS Glarm - Assault Scout
IRMS Borlo - Assault Scout
IRMS Drolp - Frigate
IRMS Globo - Destroyer

Outer Reach Militia (ORMS)
ORMS Shark - Assault Scout
ORMS Trident - Assault Scout
ORMS Hammer - Frigate
ORMS Fury - Frigate

SpaceFleet ships: (UPFS)
6 Fighters (A through F)
7 Assault Scouts
UPFS Dagger
UPFS Spear
UPFS Stilletto
UPFS Shooting Star
UPFS Talon
UPFS Broadsword
UPFS Hrrai

4 Frigates
UPFS Z'Gata
UPFS Grond
UPFS Star Shield
UPFS Glordarta

2 Destroyers
UPFS Dridia
UPFS Majestic

4 Light Crusiers
UPFS Courageous
UPFS Intrepid
UPFS Dauntless
UPFS Formidable

1 Heavy Crusier
UPFS Protector

1 Battleship
UPFS Admiral Morgaine

2 Minelayers
UPFS Reliable
UPFS Durable

1 Assault Carrier
UPFS Great Nest

DarkWorld Station
Armed Station

Comments:

TerlObar's picture
TerlObar
April 11, 2008 - 10:38pm
Okay for the record, after turn 6 the speeds of the various ships on the map are:
UPF battle fleet: 0
Sathar fighter in hex 0807: 30
Sathar fighter in hex 2130: 35
Sathar fighters in hexes 0724 and 1206: 25
Sathar fighters in hexes 0308 andn 0113: 22
Sathar battle groups in hexes 1432 and 1534: 9
The battle group in hex 1432 is the one with the Assault Carrier.

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Imperial Lord's picture
Imperial Lord
April 12, 2008 - 1:36pm
Roger that

TerlObar's picture
TerlObar
April 14, 2008 - 2:21pm
I've posted the sathar moves for round 7.  The ships are in their final positions and the green lines show the path traveled.   The ending speeds are:

Fighter in hex 0505 - 30 (0 ADF, 5 MR)
Fighter in hex 0304 - 25 (0 ADF, 5 MR)
Fighter in hex 0920 - 27 (5 ADF, 3 MR)
Fighter in hex 0123 - 34 (1 ADF, 5 MR)
Fighter in hex 0121 - 30 (5 ADF, 5 MR)
Fighter in hex 0833 - 27 (5 ADF, 3 MR)

Both main fleets are now moving at speed 11 having used 2 ADF this turn.
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Imperial Lord's picture
Imperial Lord
April 14, 2008 - 2:57pm
Um, where are the main fleets?

Imperial Lord's picture
Imperial Lord
April 14, 2008 - 2:58pm
And can you play tonight?

TerlObar's picture
TerlObar
April 14, 2008 - 3:50pm
They are the heavy cruiser icons in 1023 and 0921.  And no, I probabaly can't play tonight.
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Imperial Lord's picture
Imperial Lord
April 14, 2008 - 4:13pm
Any def fire available?

TerlObar's picture
TerlObar
April 14, 2008 - 5:30pm
Not if I did the movement properly.Smile  It's your move.
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Imperial Lord's picture
Imperial Lord
April 14, 2008 - 9:06pm
I can't open your file for some reason.  It just lists it as an unclickable link.

So just provide your speeds, facings, and final hex locations until things get juicy.

Imperial Lord's picture
Imperial Lord
April 14, 2008 - 9:08pm
UPF stands pat - all ships facing SE.  Your move, Turn 8.

TerlObar's picture
TerlObar
April 14, 2008 - 9:24pm
That's wierd, I can't open it either.  The other files I uploaded all seem to work fine so I'm not sure what is going on.  I even deleted it completely and tried creating a whole new entry and it still didn't work.  That is really strange. Anyway, here are the speeds (repeated from above) and facings at the end of turn 7

Fighter in hex 0505 - 30 (0 ADF, 5 MR) - W
Fighter in hex 0304 - 25 (0 ADF, 5 MR) - W
Fighter in hex 0920 - 27 (5 ADF, 3 MR) - W
Fighter in hex 0123 - 34 (1 ADF, 5 MR) - SW
Fighter in hex 0121 - 30 (5 ADF, 5 MR) - SW
Fighter in hex 0833 - 27 (5 ADF, 3 MR) - NW

Main groups (in 1023 and 0921) - facing NW

You may change your move if you desire.

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TerlObar's picture
TerlObar
April 14, 2008 - 9:33pm
If you want to see the map you can get it here:

http://cid-b3626366cddb8d3f.skydrive.live.com/self.aspx/SSW/dramune2.png

since I can't seem to post it here on the site.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
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Imperial Lord's picture
Imperial Lord
April 15, 2008 - 7:12am

Sorry, I meant to say all of the ships are facing SW.  You may continue with your move.  Turn 8.


Of course, the Armed Station rotates to its new position.


Imperial Lord's picture
Imperial Lord
April 15, 2008 - 7:13am
My own nifty Excel map works great, but I can't upload it.  Maybe because it is over 2.2 MEG...

Anonymous's picture
w00t (not verified)
April 15, 2008 - 8:18am
Impy won't use anything but "PIMP" so GIMP is just out of the question~
Foot in mouth

(I use *and love* GIMP)

Imperial Lord's picture
Imperial Lord
April 15, 2008 - 8:22am
Well Larry - I can't d/l it at work anyway.  Gotta wait till later in any case.

TerlObar's picture
TerlObar
April 15, 2008 - 2:01pm
Sorry, Imperial Lord, you're not going to like this one but our strategy and tactics dictate this as our next move. But first a story to go with the manuever:


Aboard the UPFS Admiral Harsevoort, holding it's position about 60,000 km from Darkworld Station, a communications officer contacts the Admiral commanding Task Force Cassidine. "Sir, we have a radio transmission being directed our way from the Sathar fleet."

"Patch it through son, let's see what the worms have to say. Maybe they're surrendering. I doubt it but one can always hope."

The message comes through, albiet with a bit of static and a lot of lisp, "Greetingssss, ssincsse you all ssseem to be in an Ixiol induccced ssstupor and too disssoriented to fight, we will be leaving you to your pleasssuresss and continuing on our way. It would ssseem that drug producccing ssstation isss of greater benefit to usss intact than dessstroyed. Enjoy your wait for our sssissster fleet that isss coming your way. Maybe you will be more awake then." With that the transmission ends.

There is stunned silence on the bridge which is finally broken by a thunderous "WHAT!!!!" from the Admiral followed by a command for more information. "Radar, give me a scan of the Sathar vessels, what are they doing?"

A few moments pass while the radar operators verify their data. Then comes the response: "Sir, the Sathar main fleets have turned west away from the station and are accelerating at two gravities. The fighters are currently maintaining their high speeds and flying racetrack holding patterns around the main groups. They appear to be headed for Cassidine, sir."

Meanwhile, aboard the Sathar vessels, the high command discuss their plans.

"Well, that won't work nexsst time. I don't think they exsspected usss to jussst ignore them."

"Yesss. I believe they thought they were going to ssstop ussss. We will be ready for them in the nexssst sssysstem assss well."


In game terms, The two main groups fly forward 1 hex, turn W, accelerate to speed 13 using 2 ADF and bug (or as w00t put it, slither) out. That puts them 4 (for the top group) and 3 (for the bottom group) hexes of the map. The fighers will also leave the map and form up around the main group. If you want exact paths I'll provide them.

Does the UPF wish to pursue? The BB, HC, AC and the two ML can't catch us. Everyone else has the option. It's your move.
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Imperial Lord's picture
Imperial Lord
April 15, 2008 - 2:07pm
YOU WUSSES!

Imperial Lord's picture
Imperial Lord
April 15, 2008 - 2:08pm
No pursuit.

Imperial Lord's picture
Imperial Lord
April 15, 2008 - 2:11pm

Actually let me just talk this over with Gilbert, but I am 99% sure that is what we are doing.

Your retreat will have you going back to Fromeltar or will you be back in the star system just floating around?


TerlObar's picture
TerlObar
April 15, 2008 - 2:14pm
We are headed out to Cassidine
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Imperial Lord's picture
Imperial Lord
April 15, 2008 - 2:16pm
No no no - you cannot "retreat" and go forward to Cassidine!

TerlObar's picture
TerlObar
April 15, 2008 - 2:36pm
We didn't retreat, we bypassed the station.  In this strategic turn we had a battle.  We entered the map, flew all the way across it unmolested, and escaped from the battle.  The "Breaking Off Combat" rules just state that the fleeing ships are placed in a transit box adjacent to the star system.  Our choices are Fromeltar or Cassidine, we chose Cassidine.  It doesn't say it has to be the one they came from.  If the militia had run they would get to pick which way they went.  Why can't we?
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
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Anonymous's picture
w00t (not verified)
April 15, 2008 - 2:43pm
We flew around the system, you didn't pursue, we can head out any direction to reach Cassidine.
Right?

I'll have to look up the rules for leaving the MAP!


Imperial Lord's picture
Imperial Lord
April 15, 2008 - 3:08pm
Let's discuss this in chat.

Imperial Lord's picture
Imperial Lord
April 15, 2008 - 6:04pm
No pursuit


Hope your crew gets the runs from all that cowardice...