Variant Assault Scouts

Variant #1: Twin Scout
variant assault scout

HS:3 (x2) HP:30 Powerplant: 2 Atomic "A" + 1 oversized Atomic "A"
ADF:6 MR:3 DCR:60
Armament: LC, LB (x2)
Defenses: RH
Comm/Detect: SSRadio, Videocom, Intercom, Radar
Misc Equipment: streamlined, heavy armor

COMPUTER

Alarm: 3
Analysis: 4
Astrogation: 4
Computer Lockout: 5
Damage Control: 3
Drive (atomic A): 4
Information Storage: 1
Installation Security: 5
Laser Battery: 1 (X2)
Laser Cannon: 1
Life Support: 1 (x2)
Maintenance: 3

Cargo Capacity: 0.5
Crew Accomodations: 4 dbl cabins
Passenger Accomodations: n/a
Ships Vehicles: none


Essentially two hulls mated together with a common third drive. Two oversized maneuver jet banks flank the common oversized drive. Designed for deep space operations, one crew can rest while the other works and vice versa. Typically the more skilled pilot will fly in combat but either bridge may do so. The lower maneuver rating is offset by the oversized laser cannon system.
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Variant #2: "Overdrive"
variant assault scout

HS:3 HP:24 Powerplant: 2 Atomic "B"
ADF:7 MR:4 DCR:50
Armament: LC, LB
Defenses: RH
Comm/Detect: SSRadio, Videocom, Intercom, Radar
Misc Equipment: streamlined, heavy armor

COMPUTER

Alarm: 2
Analysis: 4
Astrogation: 4
Computer Lockout: 5
Damage Control: 2
Drive (atomic B): 5
Information Storage: 1
Installation Security: 5
Laser Battery: 1
Laser Cannon: 1
Life Support: 1
Maintenance: 2

Cargo Capacity: 0.5
Crew Accomodations: 4 dbl cabins
Passenger Accomodations: n/a
Ships Vehicles: none


The Overdrive class variant scout gets its name from the class B drives rigged outboard on strut/wings. Heavy hull/armor is mandated to allow the additional stress factor on the hull from oversized drives made for craft two to eight times its size. But the additional power is phenomenal. Operating at ADF:7 mandates a STA check for each ten minute turn of doing so, else the pilot blacks out from the acceleration. Typically a medical monitor is worn by pilots should this happen, which drops the throttle back down to 1G acceleration as a saftey measure. The extra power allows for an oversized weapon system to be installed (the MHS:5 laser cannon).
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Variant #3: X-Scout
variant assault scout

HS:3 HP:21 Powerplant: 4 Atomic "A"
ADF:5/4 MR:4/5 DCR:50
Armament: PL(x2, linked), AR(x2), LB
Defenses: RH
Comm/Detect: SSRadio, Videocom, Intercom, Radar
Misc Equipment: streamlined, medium armor

COMPUTER

Alarm: 4
Analysis: 4
Assault Rocket: 1
Astrogation: 4
Computer Lockout: 5
Damage Control: 4
Drive (atomic A): 4
Information Storage: 1
Installation Security: 5
Laser Battery: 1
Laser Cannon: 1 (x2)
Life Support: 1
Maintenance: 4

Cargo Capacity: 0.5
Crew Accomodations: 4 dbl cabins
Passenger Accomodations: n/a
Ships Vehicles: none


The X-scout (blatantly plagarized from the Lucasverse LOL) is a successful model but quite pricy. The four drives situated on airfoils that split to form an "X" allow for variable performance, with the foils closed performance is ADF:5 MR:4 and open it is ADF:4 MR:5. The additional drives allow for some extra firepower. Two assault rocket launchers are complimented by a pair of linked pod laser systems. The pod lasers may be fired individually (2 shots at 1d10 each) or in unison (1 shot at 2d10 damage). And of course there's the standard fare laser battery up top.