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    Planet Minotaur Shadow's WIP

    Version: 0.7
    Project: Joe's Half-Baked Ideas
    File Name: Minoutar1 WIP.JPG
    File Size: 2.56 MB
    File Type: image/jpeg
    Updated: February 8, 2017 - 10:45am
    Submitted: JCab747
    Description:
    Taking a crack at enhancing Shadow Shack's design.


    Very rough starting out.
    Comments:

    JCab747's picture
    JCab747
    February 7, 2017 - 9:06am
    With version 0.6, I've started adding Maze to the map. According to Shadow Shack's original description, Maze is supposed to be a megacity that's along the equitorial zone.

    His original map, which I didn't understand at first, showed the planet as one big city -- like one from a certain sci fi movie series. However, I don't imagine -- at least in my campaign -- that any Frontier world would be that built out from polar region to polar region.

    The government would have -- I think -- kept some nature preserves, at least for the high and mighty -- plus farmland. Hey, they can't rely on all their food needs from New Pale or Corpco.
    Joe Cabadas

    JCab747's picture
    JCab747
    February 8, 2017 - 11:01am
    Well, I had a problem where one of my latest iterations of this world didn't save and I lost a bit of work.

    Next, I was simply contemplating this planet's design. While I am intrigued by Shadow Shack's big mega-city world, I started crunching a few numbers in my head. Since I'm using the GDW geodesic planet maps, a world that has a diameter between 10,000 and 11,000 kilometers would have 6 or 7 hexes for each triangle side shown. Each of those hexes is 1,000 kilometers across.

    The city of Maze -- Shadow's version -- is supposed to stretch around the equitorial zone and was built up and down... Even if I kept the city to a narrow, one-hex wide display, I think you could have many multi-billions of people living there once it's wrapped around the world. Plus the city is supposed to have tendrils that stretch north and south. For my campaign, which this project is about, I think that's far too many colonists.

    This might be interesting for a home world, or some other human colony from the long, lost home world, but it's not exactly what I desire for my campaign. I will try to go back to this version and complete it sometime in the future, but instead I'm going to focus on making a plantary map based on the Theseus system brief written by Allen Trussell in Star Frontiersman magazine.

    I may actually take element's from Shadow's version for an updated system brief, because he does have a lot of interesting points in his version.

    Sorry if anyone is disappointed.
    Joe Cabadas

    iggy's picture
    iggy
    February 8, 2017 - 1:22pm
    I imagined Shadow's equatorial city to be confined to a grad canyon that circled to planet.  I imagined that the environment inside the canyon was more hospitable and that was why the people crowded in there.  However, on a hex map like yours the thickness would be a fraction of a hex.  The tendrils would also be is canyons and slivers along the world map hexes.
    -iggy

    JCab747's picture
    JCab747
    February 8, 2017 - 9:06pm
    iggy wrote:
    I imagined Shadow's equatorial city to be confined to a grad canyon that circled to planet.  I imagined that the environment inside the canyon was more hospitable and that was why the people crowded in there.  However, on a hex map like yours the thickness would be a fraction of a hex.  The tendrils would also be is canyons and slivers along the world map hexes.

    I've been a bit torn as to which version of Theseus to use. It hasn't been introduced in my campaign yet.

    Allen Trussell presents an interesting history and gives a very good system brief, plus there's a great graphic about what the system looks like, but the information on Minotaur is lacking.

    Shadow's version concentrates more on the planet, but not much else about the system.

    I can see Maze being a mega city that takes up thousands of square kilometers, but that wouldn't stretch around the globe. That way you could have a "city that's grown upwards and downwards" where only monorails and air transportation is allowed and ground vehicles are confined to the outskirts.

    One thing that both Trussell and Shadow ignored is a line in the Warriors of the White Light module that says:

    "Humans were the primary settlers on Clarion... As they expanded from the direction of Theseus..."

    That means that Theseus/Minotaur was the main gateway for the Humans into the Frontier whether they come from near the center of a great spiral galaxy or from Earth. So, Minotaur would potentially have the highest Human population simply because it's where people congregated first before heading out elsewhere.

    A lot depends on the referee's concept of how many waves of colonists arrived into the Frontier and how they arrived. Did they all come at once or was there a period of extended contact from the home world before the flow of settlers mysteriously died?

    Anyway, I won't give up on making this version of Minotaur, but I'm going to concentrate on other things at the moment. 
    Joe Cabadas

    JCab747's picture
    JCab747
    February 9, 2017 - 9:11am
    Partly too I'm disappointed that the work I put into the version I was working on got lost... probably forgot to save when the computer needed to reboot.
    Joe Cabadas