Special Defenses

jedion357's picture
jedion357
April 5, 2013 - 12:27pm
I was just working on a planetary brief for Kiscehn, the homeworld of the suarians. Naturally enough I worked up a few creatures. In the process I did the land dragons mentioned in the Dragon article that the 4 saurain races are evolved from (well actually only 3 of the land dragons) and the Saurian Sea serpent.

When it came to developing special attacks and special defenses i recycled some of them from creature to creature, particularly special defenses. I'm thinking that it might be worth while to develop a list of special attacks and defenses to aid referees in creating creatures.

Further, a discription of a special attack or special defense might detial different effects based on creature size. For example "tough hide" could mean different things for a tiny creature vs a giant creature. In my planetary brief tough hide simply acted as a skein suit and I listed how many pts worth of sTA it would soak up. for a Medium or large sized creature i think I put 50 pts and for a giant sized creature I put 200.

Bone ridges done the back of the spine I put would completely defect melee attacks of a kinetic nature for a RS check and etc.

I just figured that with some good discussion we might compile a decent list to turn into a document

So this thread will be dedicated to special defenses

I'll kick off a few titles and the effects are up for debate as well as having a range of effect based on creature size if appropriate

1. Tough hide: acts as skien suit pt range based on creature size
2. bony armor plate: acts as space suit armor with % chance to out right deflect attacks
3. boney plate ridge down the spine: RS check to deflect kinetic based melee attack
4. Elusive swimmer: automatically counts having soft cover and in the presnece of soft cover (like dense sea weed) it counts hard cover or it could be that becuase its so ellusive it simply counts as one range band further away.

have to pull a list from cannon creatures too


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
April 5, 2013 - 12:51pm
if there are creatures with poison attacks in the environment then one creature might develop a special defense of immunity to poison, this would normally have little effect on combat with player characters but sleep needler ammo, smoke, and poison grenade or gyro jet ammo is ineffective because of this immunity

camouflage - several grades of this possible IMO
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!