Magic on a Scale

Anonymous's picture
August 23, 2007 - 12:53pm
I was just thinking of a system to adjust the amount of magic in one's campaign, anywhere from no magic to dripping with magic. I'm big on options, particularly since I don't like magic, and as seen with my Starflight articles, I like to provide options through the use of sliding scale systems. I figure that would be the perfect way to give your project a unique feel from other games as well as continue a style of mechanic that has been started in the Frontiersman that can be made uniquely Star Frontiers (until it catches on, of course; at least we can say we did it first :) ). What do you think?