There is no “Good” or “Evil”

Inigo Montoya's picture
Inigo Montoya
March 8, 2010 - 7:12pm

I remember my table top games (D&D mostly), and I am sure you have run across them too; Players who wanted to be the bad guys. Have you guys ever run a game for “evil” PCs?


I apparently have a criminal mind. I hear news stories about crimes and I think, “Now if I was going to do that, I would have done……” (Or is it, “Damn. I wish I had thought of that!) I like shows like Oceans 11 and The Bank Job. I think a game like that would develop best if the players sat around and brain stormed what they were thinking and approached a GM. This is a little backwards, because the GM would be doing most of the ‘reacting’ in a game scenario like this.


What put me on to this was the news story about the guys in Germany who robbed a poker tournament over the weekend. If that were a game scenario, the players would have had to approach a GM and say something like, “We are looking to knock over an event where there is a substantial amount of liquid assets. (We can’t use cash, since SF is pretty much a cashless society. Unless of course it was a less developed world that still used some sort of physical wealth.) The GM would have to generate a list of possibilities for the party to choose from and then flesh out the details of their choice and then wait to see what they do. An art or jewel thief would be fun too. And those would be games that are well suited for single players or very small parties.


jedion357's picture
March 8, 2010 - 10:56pm
1. I had a player going into Volturnus who told me he only plays evil so during character creation I pulled him asside and told him a NPC approached him with a proposition that he collect copies of all the mission records for them and offered 10,000 Cr for this
He jumped at it then lost interest when he had not outlet for his evil desires and sabotaged the group from continuing at the end of the first module.
If you're going to let in an evil PC I suggest giving opportunities for evil activity.

2. an Oceans 11 style job could be done with working up tons of info on the facility and security.
A. orginial floor plans must be obtained at the hall of records or the architects office. but theres been changes and they will need to look into that or run afoul of that- could lead to a investigation by facility prior to the hiest. or a computer records check looking for building permits then tract down the contracter's records (break in and steal them)

B. Security systems could be researched, models of robots could be purchased identical to those used and then taken apart and analyzed for angles to use on the hiest

C. personel record and be acquired

D. curve balls turn up like due to how the security system is set up the Pcs discover that they will have to cut city power to the facility.

E. equipment will need to be purchased and if it is on Clarion then there are some fairly restrictive gun onwership laws (SFKH-0) in play so that can be an adventure.

F. Finally a steam punk game I once read suggested for running a Captain Nemo/ 20,000 leagues campaign that the captian should be an NPC for a variety of reason. All of the above would work best with a Charlie's angels type voice on the telephone giving direction to them not micromanaged control just direction and if they PCs screw the pooch totally, well then they cant really lead star law back to "Charlie" and you can move to a jail break adventure.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Inigo Montoya's picture
Inigo Montoya
March 9, 2010 - 1:46pm

It must be my greedy nature, because that all seems very appealing to me.

I was more than happy to allow for "evil" characters in games. But they just had to be smart about it. They always had trouble fitting in because they felt that because their sheet said that they were evil, then they had every right to murder and maim, even though all the other guys/gals were either neutral or "good". They didn't get that you can't be an ass in the party and expect it or your character to survive. The con man who is ripping you off doesn't sit there and boast about it while he's doing it. I did play one character waaaay back when who embezzled from his group. He never got caught and the other players never even knew about it. And the danger of playing such a character is that when the gig is up, you have to be willing to 'retire' that character or try to kill the others off before they kill you.

GrimJim's picture
March 19, 2010 - 6:52pm
The existence of evil is as much a fact as the existence of good, in fact the two terms define each other. As a player, I had to learn the hard way that you cannot implicitly trust the other players in the game. Because of one person's warped agenda, my character was eliminated from play. At that time I lost my desire to continue with rpgs.
Perhaps it was one of the weaknesses of the game that it did not allow for "evil" in the common sense. Game masters can, and in my opinion should make their own rules; after all they are the "masters" and if they are good at what they do the rogue players should either be disciplined or given the option to find another game. In my opinion, the object of the game is to have fun, if that object is encumbered by one person's selfish desire to serve some obscure or warped agenda; then it is the game master's obligation to locate or derive a solution.
I'd piss on a sparkplug if i thought it would help.