What will it take to fix the TimeLine?

jedion357's picture
jedion357
May 26, 2009 - 1:47pm
I'm working on this for my own games but the back and forth here on the forums helps me to find things I've over looked:

So since the Zebs timeline doesn't seem to fit the implied/suggested history of the modules
1. What would it take to fix it?
2. what are the key inconsistencies?
3. In fixing the timeline should we address the origins of species ie. the core four and where their homeworlds are.

Personally, for just running AD and ignoring ZEbs you can ignore the timeline after the Blue Plague entries and delete the contact with the Cappellan merchants as being a latter event. I like the idea that with the founding of the UPF and the stopping of the Blue Plague a period of adventure and exploration is set off for 20-30 years as people feel more secure and confident.

entries on Zebulon/Volturnus have to be adjusted if you're to keep the Volturnus series of modules.

if you worry about the origin of species then you need to tinker with the beginning of the timeline.

EDIT: maybe we could let it ride that Volturnus's discovery and hence the modules are prior to the founding of the UPF and wrap up the Battle of Volturnus with some eorna fighters pulled from cold storage and manned by PCs and Mechanons- it works but I dont like it.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
May 20, 2010 - 6:59pm
ooops I missed the Fromeltar listing its there at 302 PF
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
May 21, 2010 - 8:21am
TerlObar wrote:
...  (I need to find that spreadsheet.)  What we need to do is decide what the various population classes mean in terms of numbers.

I'd love to get a copy of your spreadsheet.  I'm really into simulations at the moment. Smile  We could then work out the sequence of colonization and seeding of populations from other worlds and see what fits.  This question is also part of what drives my thoughts on core four biology.  I want to determine how fast each race propagates.  Dralasites could be really bothersome to the other races if they were like hairless tribbles.

I had read the sf.org population post a while ago and I agree with Shadow's view that we need to define the population classes in terms of densities.  Smaller worlds or those with limited habitable space will have be heavily populated with a smaller population than larger worlds or those with excess habitable space.  By habitable space, imagine worlds where the environment is too hostile for habitation.  A 90% water world with many storms.  A tidally locked world where one face is extreme heat and the other is extreme cold and habitation is only possible on the twilight edge.

My biggest beef with the time line is the, "we forgot how to get home line".  I can't see four separate races all forgetting how to get home.  Also, even if one forgets how to get home, they will be found again by those wandering what happened to the colony.
-iggy

Max_Writer's picture
Max_Writer
May 21, 2010 - 8:51am
I can't figure out how to edit the timeline or even add anything to that page so I'm just going to put some of my findings here.

Dragon Magazine #98 "The Volturnus Connection" by Stephen Bonario had the following ideas.  A pdf of the article can be found here: http://www.starfrontiers.com/rules/

F.Y. 44 – Ship of human merchant Seccitte Zebulon, who regularly makes shiptments to Truane’s Star System, accidentally misjumps when leaving system.  He finds himself in uncharted and mysterious new system and, when he returns to Pale, sells astrogational information he and his crew acquired while charting their way back.

 

F.Y. 45 – Pale’s government creates a Planetary Research and Development division to open up the “Zebulon Star Route,” launching a deep-space probe to explore the system (now named Zebulon).  When mineral wealth is discovered, development bids are taken for the system.

 

F.Y. 46 – Contract to develop Volturnus awarded to the Mining for Industrial use of Natural Earth Resources (MINER).  Plans and negotiations continue through this year.  Plans are made to settle Volturnus in F.Y. 47.

 

F.Y. 47 – New Pale begins to receive non-human colonists from Pale, much to original inhabitants (HUSPs – slang term for persons believing in racist political philosophy called Human Superiority) dismay.  New Pale declares war on Pale, meaning Pale transfers money from “unnecessary” programs, including the Volturnus colonization efforts.  Head of MINER kidnapped and later reported killed when ransom not paid.  His will calls for liquidation of MINER and all moneys to be put into private bank account.

 

In the article, it is pointed out that the former head of MINER had rigged his own kidnapping and faked his death, then assumed the new identity as the Star Devil to set up an illegal mining operation on Volturnus.  As time went by he instead became involved in pirating operations.

 

F.Y. 53 – Streel corporation has taken over all mining operations on Pale by this date.

 

F.Y. 54 – Star Devil makes agreement with Pan-Galactic Corporation to use bases in Gruna Goru, Prenglar, and Dixon’s Star systems to run weapons shipments from Wartch Corporation to the HUSPs on New Pale.

 

F.Y. 63 – Star Devil expands pirate bases to the Araks, Athor, and Scree Fron star systems.  Star Devil begins putting Volturnus mining plans in operation.  Streel pours millions into Pale Militia’s coffers in effort to end war.  Pale-New Pale War ends with Pale crushing New Pale’s HUSPs.  Government of Pale and New Pale begin united rulership of Truane’s Star system.

 

F.Y. 64 – Streel becomes aware of long-deserted Zebulon colonization attempt.  Exploratory team sent to Volturnus 140 days into year.  Second team assembled 360 days later (the player characters).

  

jedion357's picture
jedion357
May 21, 2010 - 1:17pm
Max_Writer wrote:
I can't figure out how to edit the timeline or even add anything to that page so I'm just going to put some of my findings here.

Dragon Magazine #98 "The Volturnus Connection" by Stephen Bonario had the following ideas.  A pdf of the article can be found here: http://www.starfrontiers.com/rules/ ......


You know I keep printed copies of all the digitally remastered rule books and the SFman issues by my computer to refer to... I guess I need to get a dragon archive and a polygon archive printed and added to the pile.
Smile
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Ascent's picture
Ascent
May 22, 2010 - 11:21am
People are finally bringing up real issues. I've been reading issues on the timeline since 2007 and investigating them, and not once have I ever seen these issues mentioned. I think people are finally doing their homework. Since I don't have a play group here (Yes, I know about the online playgroup. I would love to play, but can't), I haven't been able to play the modules, so I'm not as familiar with them as others. I simply look for the errors people mention.

Now, regarding the issues mentioned that I addressed, I did some investation, and did a whole write-up, but left it home. I'll have to post it some other time. I found that only the mention of Dr. Zebulon "discovering" Zebulon and Volturnus being settled almost immediately was hard to reconcile. As for the dating, I found no problem there. Just because Volturnus was investigated nearly 60 years before the first Sathar war does not mean there wasn't a run-in on Volturnus. Volturnus wasn't a part of the Federation (It didn't exist), and there was an existing fued with the Sathar on Volturnus already, so there was no need to go to war with the Sathar, as the timeline points out, the fleet did not make it to Volturnus in time, which was an optional ending in the Starspawn of Volturnus module. Thus, no contradiction.

There's a lot of other stuff mentioned here posted after the material I investigated, that indeed looks impossible to rectify, and I can see that investigation would not likely turn up anything different than what is stated here. I can only say, finally, someone pointed out the real problems.
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Shadow Shack's picture
Shadow Shack
May 22, 2010 - 3:12pm
Believe me, I had contemplated the "not-Frontier" status of Volturnus/Zebulon as well to justify the Zeb's timeline, but the fact that the characters already know about the sathar still remains. Read the opening descriptions of SF:2 Starspawn of Volturnus, it specifically mentions the Sathar by name, not "some strange worm-like alien race". The rest of the module details the stance against the sathar as if the characters are already somewhat familiar with them.

If you need further proof, read the opening description of "the Battle of Volturnus" on p24 of SF:2, it closes with "You have no choice but to fight, as the Sathar are totally merciless and do not negotiate."

How would characters know they are merciless and do not negotiate if this were the first actual Frontier citizen contact with them?


Even the first mention of the Sathar in the Volturnus series is rendered as "prior Sathar knowledge" (SF:1 Ruins of Volkos setting, final encounter with the Eorna). The Eorna do not specifically describe the Sathar to the party, they only mention that there is an artifact that will summon a battle fleet if it detects inbound spacecraft, and that the referee should point out that "a Sathar attack on the planet would almost certainly mean death to any living being on Volturnus, including themselves!"

Again, how would they know this if the Sathar never appeared in the Frontier before? Like I said, it's a hole large enough to contain a super nova...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
May 23, 2010 - 5:29am
Good analysis Shadow but you over looked the fact that the PCs use a subspace radio to "whistle up" a battle fleet to deal with the sathar. If the frontier had no prior contact with the Frontier then imagine that subspace call, "Captain, I got some raving lunatic on subspace talking about evil aliens coming to detroy all life. Perhaps we should notify arkham asylum to send their shuttle to pick him up?"

There is no way authorities back in the Frontier will divert a battlefleet without prior experience of the Sathar.
Even with Col. Jamison's say so.

Personally I've decided to use the material in AD and the modules as authoritative and Zebs as a secondary source. After all its the modules that we play not the time line.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
May 23, 2010 - 1:33pm
And then there's that, too.

There are no doubt others as well that have been overlooked - you could source all sorts of references from the modules but in the end, the characters (and the rest of the Frontier for that matter too) already have a working knowledge of the worms so there's no way it can take place prior to the first Sathar war...which is the undisputed point where the Sathar are "introduced" to the Frontier.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
May 23, 2010 - 5:45pm
Max_Writer wrote:
I can't figure out how to edit the timeline or even add anything to that page so I'm just going to put some of my findings here.

Dragon Magazine #98 "The Volturnus Connection" by Stephen Bonario had the following ideas.  A pdf of the article can be found here: http://www.starfrontiers.com/rules/


Hey max I thought you might be interested this thread where we thrashed out a bunch of alternate ideas about The Star Devil and Volturnus.
http://starfrontiers.us/node/3570
Also its interesting that the author of that Dragon article explicitly says its not official. but I do like much of what he wrote.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Rick's picture
Rick
May 24, 2010 - 1:18pm
I just don't see the problem with the map. Ok, I know what you're saying - but the thing is the routes marked on the map are just the most common ones used. It's like having 'sea lanes' across an ocean or sea - there will be ships in other parts of the ocean, it's just you'll find a boat going your way a lot easier near a sea lane. I don't buy the idea from the AD rulebook that any other way of getting between starsystems ain't safe, I think that was just a ploy because they didn't have starships in the original rules.

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TerlObar's picture
TerlObar
May 24, 2010 - 2:13pm
Max_Writer wrote:
I can't figure out how to edit the timeline or even add anything to that page so I'm just going to put some of my findings here.

For anyone that wants to edit the wiki and doesn't already have access, here are Instructions for Gaining Wiki Access.  Basically you just need to register on the starfrontiers.info site and add yourself to the wiki group.
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jedion357's picture
jedion357
May 24, 2010 - 9:30pm
Rick wrote:
I just don't see the problem with the map. Ok, I know what you're saying - but the thing is the routes marked on the map are just the most common ones used. It's like having 'sea lanes' across an ocean or sea - there will be ships in other parts of the ocean, it's just you'll find a boat going your way a lot easier near a sea lane. I don't buy the idea from the AD rulebook that any other way of getting between starsystems ain't safe, I think that was just a ploy because they didn't have starships in the original rules.


I never added extra jump routes leaving it for the PCs to map them and sell the information.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
May 25, 2010 - 3:17pm
If you want another reason why the Volturnus adventures should be placed after the first war with the Sathar, the Knight Hawks campaign book, in the background section (p 50) gives us this little snippit:

'In the decades following the First Sathar War, the activities of the "worms" were limited to suberfuge and sabotage as they and their agents tried to undermine the foundation of the United Plantes.  Recently, however, the attack on Volturnus (Zebulon) and the drive on Kdikit (Madderly's Star) have caused the Frontier to prepare for war again.'

While this could be a different attack, it makes sense that it is the battle in the modules.  If so that would place it at least 20 years (decades) after the First Sathar War and is given a an immediate precursor to the Second Sathar War.  In my timeline for the OE game, I have the modules occuring in FY49 with the current year being FY68 and the SWII emminent. 

As far as I know, the only module with a fixed date, is the Drammune Run.  Some of the printed material has the date of 9/15/61 on them placing that module that year.  Otherwise, I'd be inclined to place the dates of all the modules such that if a referee wanted to, he could play all of them in a single campaign with a single set of characters.
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Shadow Shack's picture
Shadow Shack
May 25, 2010 - 7:11pm
TerlObar wrote:
As far as I know, the only module with a fixed date, is the Drammune Run.  Some of the printed material has the date of 9/15/61 on them placing that module that year.


And that is quite possibly the only accuracy in the Zeb's timeline ---

fy:61 - the Third Dramune War is fought

Considering the rest of the misfires, I'll just chalk that up to blind doo-dah luck. Foot in mouth
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Inigo Montoya's picture
Inigo Montoya
May 26, 2010 - 5:24am

@Rick
I think the main thing to consider (realistically) for safety regarding one jump route per system is that if you have multiple ships popping into the system from different directions traveling just a hair under light speed, you are going to potentially create a lot of space debris. The time that it takes a ship to travel from one system to another and the time it takes communication to do the same, would make any sort of pre-jump traffic control impossible. That is the reason in my games that there is just one route in and one route out (officially). Of course one can always make their own way in. I am sure the Sathar don’t follow ‘established’ routes when they drop by for their periodic wars and raids. Likewise, others who have less regard for rules would be likely to make or use their own paths. I suppose that would be an interesting addition for those patrol craft; tracking down or intercepting unauthorized jumpers (those not using dedicated jump routes) for prosecution.  


Malcadon's picture
Malcadon
May 27, 2010 - 5:41am
I see the contradictions of the Zeb timeline with what was listed in AD and KH sets as the result of all the info buried in a number of rulebooks, modules, and magazine articles - then cobbled together in the Zeb Guide. On top that, most of the old modules did not maintain a relative continuity to each other, save for the Volturnus and Knight Hawks sets. The older books just assumes GMs would make use of them as they will.

I remember first reading Zeb timeline years ago, when I found the rules online. Only recently did I take the time to read it fully, as it a lot to take in. My early impressions of the text was some key establishment of worlds and events early on, then some nods to major gaming events (adventures and space battles), then a nasty epidemic, then an assassination that made for an interesting fashion choice.

At first, I did not put much scrutiny into the background data, as it was an overload of information. Looking at it more closely, I can see why the info from Zeb do seem to completely mesh up well to the source materials that came before it.

I also notice a lot of exciting times well before the game's setting was established. Somehow, The Age of Adventure sounds a hell of a lot more exciting the typical Sathar menace. The only annoying part is the fact that in an age of space-bound manifest destiny, the lazy sods slowed down to draw out maps! (then again, the Frontier always felt a little to small for what I consider a "frontier in space")

"125-10 pf. The Age of Adventure. The discovery and exploration of new planets slows down for the next century while the major races concentrate on mapping the hazards and boundaries of the Frontier. Hundreds of exploration vessels and brave spacers are lost during this time. Meanwhile, the discovered planets begin to develop. Thousands of fortunes are made and lost during the Age of Adventure."

To me, The Blue Plague felt like a deliberate shake-up of the setting to keep the inhabitants form overpopulating, and to add a greater level of authority to the Federation. The quarantines seems like a normal reaction to the pandemic -- naturally, the quarantines would be lifted once the cure is found, and each system gets a handle of their outbreaks.

The assassination attempt by a symbiotic jelly (or somrthing) on host's back felt like an excuse to make the female UFP uniforms look more appealing - but not so much for the more hairy human males..! Personally, uniforms designed to deal with chest-mounted symbiotic assassins sound a lot more appealing! Wink

jedion357's picture
jedion357
May 27, 2010 - 1:17pm
Malcadon wrote:

"125-10 pf. The Age of Adventure. The discovery and exploration of new planets slows down for the next century while the major races concentrate on mapping the hazards and boundaries of the Frontier. Hundreds of exploration vessels and brave spacers are lost during this time. Meanwhile, the discovered planets begin to develop. Thousands of fortunes are made and lost during the Age of Adventure."



I always found this entry odd in that with one breath it say exploration is nearly halted then with the other "HUNDREDS" of exploration vessels are lost?!?!? Huh, what?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
May 27, 2010 - 3:13pm
jedion357 wrote:
I always found this entry odd in that with one breath it say exploration is nearly halted then with the other "HUNDREDS" of exploration vessels are lost?!?!? Huh, what?

And that brings us back to how did all four core races get stupid and forget how to even call home let alone where it is?  I can't get around that big one.
-iggy

jedion357's picture
jedion357
May 27, 2010 - 7:30pm
iggy wrote:
jedion357 wrote:
I always found this entry odd in that with one breath it say exploration is nearly halted then with the other "HUNDREDS" of exploration vessels are lost?!?!? Huh, what?

And that brings us back to how did all four core races get stupid and forget how to even call home let alone where it is?  I can't get around that big one.


that of course leaves us where every game master does that which is right in his own mind's eye....

So this has been an nice stroll down a rabbit trail and memory lane to relive the fustrations of the timeline
However the original question remains unanswered... what will it take to straighten out the timeline?

I, personally, am greatful that this thread was resurrected and that there was an assertive challenge that the timeline was just fine.... the recent discussion got me thinking again- (its good to let a problem rest and come back at it fresh...)

Since I propose the original question I will propose an answer: (though it will require work)

1. take the original material from AD and the modules and make that the bedrock of the timeline. If there is an inconsistencey then it is to be worked out in the simplest manner.

2. Dagon, Polygon material is also auhtoritative as long as it does not contradict AD and the modules. Other wise inconsistencies are to be worked out in the simplest manner

3. Ah... Zebulon's Guide- Ah there lies the rub...
Imperial Lord wrote:
described this it as "when something dies and the poo come out"

In many ways Imp Lord's description is incredibly apt: they scraped together a bunch of things form dragon magazines, crafted a half ass timeline without checking the material that had gone before (likely because they were under the gun with little time and kick out the inferior product that the time line represents) through in concept art instead of finished art and half assed the whole product knowing that the CEO of TSR had decreed the death of Star Frontiers-

Despite all that I advocate still using Zebs- BUT...
A. Throw out the timeline, the resolution system, and the skill system (please if you disagree about the resolution or the skill system open a new thread rather than hi-jack this one; i would really like to just deal with the timeline here)
B. more or less embrace the material on mega corps (after all some of that was orginally Dragon mag material)
C. Embrace the map and the planetary footnotes(with the caveat that it represents the 'public knowledge' jump routes not those that are classified: like the one to the Ebony Eyes twin black holes)
D. ignore the equipment as its not really a timeline issue
E. Ignore the cults and cadres for the most part uness they're in the orginial materil (modules- ie KLC) as these were added as fodder for GM to create foils in thier adventures.

The watch word here is that Zebs informs and suggests ideas but it is of low authority;

Any how thats what I'm thinking the answer is but it will require work and a lot of cross checking.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
May 27, 2010 - 8:08pm
That's basically the idea I had as well Jedi.  Start with AD, KH and the modules and work in the other stuff from there.
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Malcadon's picture
Malcadon
May 28, 2010 - 2:37am
Same here!

By the way, I also noticed that the Zeb Guide used "Federation Year", while the DragMag article used "Frontier Year" for it's dating system. There might be something more to this?

jedion357's picture
jedion357
May 28, 2010 - 3:51am
Malcadon wrote:
Same here!

By the way, I also noticed that the Zeb Guide used "Federation Year", while the DragMag article used "Frontier Year" for it's dating system. There might be something more to this?


I doubt it. I suspect that it was just someone given the project who had no prior experience with SF and had to assimulate too much in a short time and just didn't get the details straight.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

umungus's picture
umungus
May 28, 2010 - 8:58am
I use the Zeb's timeline exclusively. I don't have a problem with it. My players don't sweat the minor details of the timeline. I just throw out some details from time to time in adventures. This Megacorp is very old. This happened before the second sathar war, etc.

At least I got to scare an alien rabbit thingy......


Shadow Shack's picture
Shadow Shack
May 30, 2010 - 3:10am
Inigo Montoya wrote:
I am sure the Sathar don’t follow ‘established’ routes when they drop by for their periodic wars and raids.

According to the Sathar War II boardgame, they do. Only their entry routes into the Frontier differ from official UPF travel routes

jedion357 wrote:
I always found this entry odd in that with one breath it say exploration is nearly halted then with the other "HUNDREDS" of exploration vessels are lost?!?!? Huh, what?

Well, if you include the Zebulon entry (and exclude the closing portion of SF:1 and the entire SF:2), that's two lost exploration vessels ;)

Quote:
crafted a half ass timeline without checking the material that had gone before (likely because they were under the gun with little time and kick out the inferior product that the time line represents) through in concept art instead of finished art and half assed the whole product knowing that the CEO of TSR had decreed the death of Star Frontiers-

More forethought goes into which direction I'm going to wipe my azz than what went into Zeb's Guide...

Malcadon wrote:
By the way, I also noticed that the Zeb Guide used "Federation Year", while the DragMag article used "Frontier Year" for it's dating system. There might be something more to this?

As much as it pains me to agree with Zeb's, I have to go with Federation Year on this one. After all, the Frontier existed (and was dubbed as such) prior to the formation of the UPF so it makes no sense to call it Frontier Year (and consequently, Pre-Frontier Year).
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Ellzii's picture
Ellzii
May 30, 2010 - 9:01am
This is how I handle the discrepancies:

Take Zeb's Timeline as revisionist history. For whatever reason the powers that be don't want certain things taught a certain way. So they get some learned professor to write some biography and history a certain way and every moron who takes their research from that professor starts spewing the same garbage. If you go back into the historical records and pull the original files and writings of the various people from the past you find a totally different slant on history.

It follows the computer model of garbage in garbage out. If you are punching in bad data you will get bad data back.

I actually do have an archive of PDFs I have gotten mostly second hand of the Dragon Magazine articles and the original rulebooks, I would love to get my hands on the Polygon articles.

Now lets go lynch jedion357 for his sacrilidge of Dragon Magazine :)

Ellzii's picture
Ellzii
May 30, 2010 - 9:04am
If you really want to be neat and you have the group for it, run an adventure of who caused the discrepancy and why. What did they have to gain from it and is it worth protecting today? Is there some sinister group out there profiting from the revisionist history the character were taught in schools/hypno training?

jedion357's picture
jedion357
May 30, 2010 - 11:17am
Ellzii wrote:
If you really want to be neat and you have the group for it, run an adventure of who caused the discrepancy and why. What did they have to gain from it and is it worth protecting today? Is there some sinister group out there profiting from the revisionist history the character were taught in schools/hypno training?


nodoubt its the government thats covering up the history

I think your idea is worth a thread of its own to beat and hash out the whys behind the revisionist history

What sacrilledge to Dragon Mag? as far as I know the worst SF sacrilledge I could be accused of is bashing Zebs a little and I dont do that half as much as others (in fact in light of certain articles I've written that will be in upcoming SFman I'll likely be accused of being a Zebs-o-phile)
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
May 30, 2010 - 2:47pm

Ellzii wrote:
Take Zeb's Timeline as revisionist history. For whatever reason the powers that be don't want certain things taught a certain way. So they get some learned professor to write some biography and history a certain way and every moron who takes their research from that professor starts spewing the same garbage. If you go back into the historical records and pull the original files and writings of the various people from the past you find a totally different slant on history.


The problem with that is with an average lifespan of 200 years per race, there's still this thing called "memory" which probably won't start fading until 150 years of age...

Anyone living between the two sathar wars (about 80 years apart IIRC according to the Zeb's timeline) is definitely going to remember the Volturnus expedition, which has been proven several times in this thread to have occurred between said wars. So who in their right mind is going to believe it happened 150 years before the first war when they saw live holo-vision coverage of the events, let alone while the original "heroes of Volturnus" who participated in said events are still alive to contest it?



I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Ellzii's picture
Ellzii
May 30, 2010 - 3:48pm
I know some of you are not from the United States, but I am so this is what I know. There has been quite a bit of revisionist history here. Certain chapters of World War One were rewritten. My Great Grandfather was in the Army Air Corps at the time when he found out his grandfather (A German immigrant) was detained. His grandfather was a farmer and had no real interest in current politics at that time. We talked about this some 30 years ago when we were looking through my social studies book. He was saddened that these horrible events had been forgotten already, and he warned that we would repeat these mistakes again and again until the general populace took notice. To further advance his point he mentioned the round up of Japanese-Americans in World War Two an event which happened 35 years before. Once again there was no mention of this in my book. Somewhere after that conversation I was scolded because I had not learned a stich of German yet.

So, I think even with some folks still remembering how it really happened won't mean much to the children of the "present" if the powers that be have an interest in rewriting the truth. I would further argue that the "Heros of Volturnus" would be hard pressed to get a free drink at a bar in K'aken-Kar. From their standpoint it's a bunch of rabble rousers that managed to throw off a exagerated minor Sathar incursion on some backwater planet that the bartender will never see. "Let's talk about the real Vrusk heros piloting the two militia assault scouts at the battle of K'aken-Kar during SWII"

Something else my Great Grandfather taught me, our perception of reality IS our reality.

jedion357's picture
jedion357
May 30, 2010 - 8:16pm
@Ellzii:
the old tell a lie long enough and loud enough and sooner or latter people will believe it.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!