Johann Schmidt

    Basic Information

    Race:
    Human
    Gender:
    Male
    Age:
    21years
    Handedness:
    Right
    Height:
    1.8
    Weight:
    83

    Ability Scores

    STR/STA:
    45/45
    DEX/RS:
    55/55
    INT/LOG:
    68/68
    PER/LDR:
    35/35
    Initiative Modifier:
    +6
    Punching Score:
    +3
    Ranged Weapons:
    28%
    Melee Weapons:
    27%

    Movement

    Walking: 10 m/turn
    Running: 30 m/turn
    Hourly: 5 kph

    Racial Abilities

    none

    Skills

    Primary Skill Area:
    Biosocial

    Background

    A former EMT dirtside, got into a bit of trouble, and, well, always did want to see the 'verse....

    Currently a Corporal in the Clarion Royal Marines, serving aboard the CMS Falcon (http://starfrontiers.us/node/1926)

    (For basic game, so no skills. Standard Equipment pack + 2,000cr. Slightly expanded equipment list in game being played.)

    Equipment

    Weapons:
    To hit (PB/S/M/L/E): 55/45/35/15/-35 (NOTE: no PB for Grenades....)
    • Stunstick: 3d10 or stun (To hit: 55)
      • Ammo remaining: 20 charges
    • Laser Rifle: 6d10 per hit, 1 shot per round
      • Ranges: (10/40/100/200/400)m
      • Ammo remaining: 17 charges
    • Automatic Pistol: 2d10 per hit {2 shots/round} or 6d10 burst/5 targets
      • Ranges: 5/20/50/100/200m
      • Ammo remaining: 20 rounds
    • Laser Pistol: 4d10 per hit, 1 shot per round
      • Ranges: 5/20/50/100/200m
      • Ammo remaining: 20 charges
    • VibroKnife: 2d10 or stun (To hit: 55)
      • Ammo remaining: 20 charges
    • Grenade
      • Ranges: -/5/15/25/50m
      • Ammo remaining:
        • Doze: 4
        • Tangler: 1
        • Frag: 1

    Note: keeping Electric Sword in the ship....

    Ammunition:
    • Powerpacks (20 charges) remaining: 8
    • Bullet Clips (20 rounds) remaining: 7 + 1 with 10 rounds
    Defenses:
    • Albeido suit: armor vs laser attacks, absorbs 10 hits (x2, 1 worn, one on the ship)
      • Hits remaining (worn): 10
      • Hits remaining (on ship) : 7
    • Anti-shock Implant (defense against electrical stun/shock effects)

    Miscellaneous:
    • Rope (30m)
    • Survival Rations. Days remaining: 10
    • Water Pack. Days remaining: 10
    • Gas Mask
    • Solvaway (for tangler threads): Remaining: 4
    • Standard Equipment Pack:
      • Chronocom
      • Uniform with many pouches/pockets
      • First Aid Pack with bandages, antiseptic, etc. + (4 purchased)
        • Staydose. Remaining: 5 doses
        • Stimdose. Remaining: 4 doses
      • ID Card
      • Pocket Flashlight
      • Pocket Tool
      • Sungoggles
      • Survival Rations (5 days) + 5 purchased. Remaining: 10 days

    910 Credits

    Game Log
    Basically speaking, Part 1: 2,000cr
    Basically speaking, Part 2: 3,000cr + 3XP (applied to INT/LOG)