Submitted By: cmredding on April 17, 2020
Jerome Fiqs

Basic Information

Race:
Human
Gender:
Male
Age:
30years
Handedness:
Right
Height:
5'11"
Weight:
195

Ability Scores

STR/STA:
50/50
DEX/RS:
55/60
INT/LOG:
70/70
PER/LDR:
65/60
Initiative Modifier:
+6
Punching Score:
+3
Ranged Weapons:
28%
Melee Weapons:
27%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph

Racial Abilities

none

Skills

Primary Skill Area:
Biosocial
Beam Weapons:
Level 1
Psycho-social:
Level 1

Background

EXP: 9
+5 RS (Streetwise Background): 
Jerome Fiqs shouldn't have made it past 18 year old.  He should have joined the Kranglers like his brother and busted some crap up. After all, what else was he to supposed to do growing up in a Rock Hill section of Port Lauren?  
A smart guy always found a way out.  That's what his brother used to say. Smart guys knew they were going to be the one to walk away before they even drew their needler. Maybe one day Jerome'd get that degree in Xenopsychology he used to dream about, counting skimmers as they zoomed past his studio apartment.  Maybe he'd be the one to break the Dralasite humor code or write a book about the Vrusk business philosophy that humans could emulate.

But not yet. He needed to drift for a bit, to clear his head. It was time to rely on the one skill that had never let him down... Knowing the angle the other guy hadn't thought of to get the most credits. 

There's something about this Kildare guy's offer. Something that sounds just right.

Equipment

Credits: 2659
Regular clothes
ID card 
chronocom 

Powered Insulate Suit and 20 SEU clip

Gas Mask

Combat knife 

Pale Exploration Service Utility Belt

Explorer’s Vambrace 

Light Stunner

15 Credits

Skein suit

Power belt

3 tangler grenades

1 smoke grenade

Power belt (AR) 50 SEU

Laser pistol with 3 power clips

125 Cr plasti-credit coins