EXO-Frames:
 The simplest of all, these light weight powered wearable frames will boost Strength, allow a character to lift and carry great weights ( STR Bonus), Improving a character's co ordination ( DEX Bonus). And allow for faster reactions  (RS bonus) They let the wearer move a bit faster so Movement rates improve. 
 These Frames are used in a lot of daily tasks, from Medical professionals using them to lift patients,  to a Foot soldiers to gain a upper hand over the enemy. To even more mundane tasks like repairmen and Janitors. They can even return mobility to paralysis patients.
 They have no real computers ( a small “brain” that keeps the unit stable and reads the movement of the wearer) and they have no weapons, armor or screens, though a wearer could wear these also.  
The workings of each suit can vary, They can be Hydraulic based to newer Bio engineered Poly- Muscles that act like the real thing. They usually run on small rechargeable Para-battery located in a back pack or belt unit. 
These newer batteries weigh half of the older versions, and have enough power to run the suit for 2 days at normal operations before needing recharged. The military models come with a Solar  collector that can be set up in the field allowing the unit to recharge.
 Recharging can take from ½ hour to a hour.
 It takes no special skills to use these units, you just put them on and adjust it and go. It takes 1d4 minutes to put on a standard Exo-frame.
	
 Basic Exo Frame Stats:
Str: +10	Dex:+5		RS:+5	Move: Walk:+5m	Run:+10m	Hourly:+1Km 	
Endurance: Can run at top speed for: (STA)/5 rounded up
Leap: +2m to standing jump, a running jump is doubled 
Falling/Jump: Can fall up to 8m before they start taking Dmg.
Terrain effects: clear:	1.1	Broken:1.0	Rugged:.6	Bog:.8		
                           Water:*	Highway: 1.2		Hazard: ---
Hit Points: 100  Back : 40hp (50% to hit)  	Each Arm: 15hp (15% to hit)Each Leg: 15 (15% to be hit		
Dmg effects
 Back Hit: 
 1-2 	Explodes in a shower of sparks and unit shuts down.
 3-5	Upper Servo's are hit,1-2 Left side stops working, 3-4 right side stops working
 6-8	Lower Servo's are hit,1-2 Left side stops working, 3-4 right side stops working
 9-10Unit goes hay wire,1-2 unit jumps in random direction ( use grenade chart)	
    			         2-4 unit runs in random direction  ( use grenade chart)	
    			         5-6 Unit locks up, character can not move, lose all bonus
			         7-8 Unit Goes limp, Lose all bonus
11-12 No effect, got lucky

Arm hit: 1-3  Limb is lost, take 5 pts of damage from shrapnel
     &	    4-6 Upper Shoulder Servo is hit, 1-2 Servo locks up ; 3-4 Limb is limp no power
Leg Hit    7-9 Lower Elbow Servo is hit,
	     10 No effect, got lucky

	Examples: 
Berkeley Bionics exoskeleton also know as the HULC (http://www.youtube.com/watch?v=EdK2y3lphmE  )
Raytheon Sarcos exoskeleton ( http://www.youtube.com/watch?v=Nhj3Z9o6t0g )	
Hal-5 by Professor Yoshiyuki Sankai  ( http://www.youtube.com/watch?v=iT7IXfcifHE&feature=related )
WREX - Wilmington Robotic Exoskeleton ( http://www.youtube.com/watch?v=0kGMhBW3p1E )