Black Condor class pirate frigate


HS:5 HP:35 Powerplant: 3 Atomic B 
ADF:4 MR:3 DCR:50 Crew:8-40 
Armament: LC, LB(x2), RB(x4) 
Defenses: RH, MS(x1), ICM(x5) 
Communications/Detection: SubSpace Radio, WNB, Intercom; Radar, Energy Sensor 
Misc. Equipment: optional Cargo Arm

COMPUTER 
ALARM (3)
ANALYSIS (4)
ASTROGATION (4)
BUREAUCRACY (2)
COMMUNICATION (1)
COMPUTER LOCKOUT (5)
COMPUTER SECURITY (4)
DAMAGE CONTROL (3)
DRIVE (ATOMIC) (5)
INDUSTRY (1)
INFORMATION STORAGE (1)
INSTALLATION SECURITY (4)
INTERCEPTOR MISSILE (3)
LIFE SUPPORT cap:56 (1)
LASER BATTERY (1) x2 
LASER CANNON (1)
MAINTENANCE (3)
ROCKET BATTERY (2)

Cargo Capacity: 2.5 
Crew Accomodations: 2 single-bunk cabins (officers), 2 two-bunk cabins (crew), 2 three-bunk cabins (additional crew), 2 four-bunk cabins (troops)
Passenger Accomodations: 12 (cells @ brig)
Ship's Vehicles: 2 workpods

Deck 00 - Forward Observation

Scale is 2 meters per square


Most of the ship's avionics & sensor equipment can be maintained here along with access to the primary weapon system for diagnostics and service. The central elevator traverses the ship from stem to stern and is a common feature on each deck.

Deck 01 - Bridge


The helm is centered at the dorsal end with command chairs for a pilot and co-pilot (only one is needed but a second can assist with the cannon). To starboard (far left on the map) is the astrogator station, opposite that to port (right side of map) is the chief engineer's station. A computer technician (optional) may assist and monitor overall ship operations between the helm & astrogator stations, and an optional communications & detection officer can work betweenthe helm and engineering.

Deck 02 - Gunnery


The gunnery deck, located just aft of the bridge, is a simple lay-out with a rocket battery taking the dorsal position and a laser battery on both port & starboard positions. The ventral area is a magazine where additonal rocket battery arrays are stowed, these can be loaded into the weapon system any time during normal operating conditions (i.e. not during high grav combat maneuvers).

Deck 03 - Officer Quarters


A double bunk cabin can be found on both the port & starboard sides, typically one will accomodate the pilot/captain & co-pilot while the chief engineer & astrogator reside in the other. A lounge & dining area is on the dorsal end while a fresher and galley occupy the ventral side.

Deck 04 - Forward Maneuver Jets


This deck is surrounded the RCS maneuvering nozzle equipment, and is rarely visited unless said equipment is inneed of service or repair.

Deck 05 - Fore Crew Quarters


The Fore Crew Quarters occupies the first deck where the frigate begins to fatten up in size. Two cabins each furnished with a pair of double bunks along wardrobe closets and a table & chairs can be found port and starboard, typically the gunnery offices and the troop commander will occupy one while the other hosts higher ranking crew members such as medics, roboticists, and auxilliary engineers. A lounge/dining area is on the dorsal end with a fresher and galley on the ventral end.

Deck 06 - Aft Crew Quarters


The Aft Crew Quarters is nestled just below the Fore Quarters and is basically the same albeit at a larger scale with a trio of double bunks and additional table & chairs taking up the additional space provided. A lounge & dining area occupies the dorsal side while a fresher and galley take up the ventral side. A small storage clost is adjacent to the fresher that can accomodate tool ktis and other work related items stowed by the crew. Typically the various techs that keep the ship in operation resid eher although additional troops can take up residence here as well.

Deck 07 - Troop Quarters


A quartet of double bunks with a table and chairs nestled tightly within occupy the port and starboard sides while a larger lounge & dining area takes up the dorsal side. An airlock & Universal Docking Collar takes up the ventral side and is flanked by a galley to port and a fesher to starboard. The ship's troops take up residency here regardless of overall crew size.

Deck 08 - Administration


The operations center takes up the dorsal area with a computer station, surveillance station, storage racks, and a captain's desk. Brigs with six cells each are located port and starboard, each cell is furnished with a folding bunk, sink & toilet, and a chair. The two rooms on the ventral side tend to be utilized randomly by each crew, they can be converted to medical or scientific labs, storage areas, or additonal cabins (typically if the captain is not one of the bridge officers he/she will have a cabin here).

Deck 09 - Cargo Hold


The majority of the widest portion of the ship is the cargo hold. Bay doors are located both dorsally and vetrally, and airlocks are located fore/top and stern/bottom of the elevator shaft. A cargo arm can be affixed between the airlocks if the crew opts for such equipment.

Deck 10 - Aft Maneuver Jets


Like the Forward Maneuver deck, RCS maneuver nozzle equipment surrounds this area with the notable difference being the water purification plant and life support equipment found here. As such this deck gets a bit more traffic than its forward counterpart. 

Deck 11 - Engineering


This is the nuts and bolts end of the pirate frigate...an engineering station occupies the ventral side of this bay and is typically manned by an auxilliary engineer around the clock (50% of the atomic drive overhaul work is spent at this analytical/coordinating center). An additional pair of techs are also stationed here around the clock and can access rumble seats on either side of the command chair for combat maneuvers. The dorsal end houses a generator and power relay station and the open areas are spaced with floor & ceiling panels that can be removed to access the various system conduits within. A workshop occupies the starboard side while a foundry can be found to port. Adjacent to each of those are the workpod pens.

Deck 12 - Engine Room


The ship's trio of atomic drives can be accessed here via combination decontamination/airlocks. Monitoring equipment for each drive encircles the main area, the other 50% of overhaul work is spent with this equipment and withinthe drives themselves. Thecentral area has a trio of techs monitoring the equipment around the clock and a rumble seat folds out of each station for combat maneuvers.