Clarion Royal Marines Source Book

Basic outline:

I - Introduction

II - History 
   A> time line

III - Clarion
  A> physical descriptions
     1 - topical make-up, climate, etc
  B> cultural aspects
     1 - social structure & titles
     2 - the nature of "Gollywog"
  C> politics & government
     1 - parliament
     2 - Liberation Party

IV - Artificial Satellites
  A> Fortress Redoubt
  B> Clarion Station
  C> (unnamed SCC)
  D> six scientific/research & observation stations

V - Militant Forces

    1 - The Royal Guard

       a) structure, uniforms, job descriptions, etc
       b) rank & pay, insignia
       c) vehicles & equipment (transports, tanks, personal weaponry, etc)

    2 - The Royal Marines
       a) rank & pay, insignia
       b) uniforms
       c) equipment

       d) fleet descriptions

          i - starships
          ii - system ships
    3 - Special Forces (Leotian High Guard or other such catchy phrase)
       a) royal bodyguards or secret service type unit?

VI - Campaign Material
    1 - the Sathar
    2 - Pirates & Smugglers
    3 - Streel
    4 - Spies & double agents
    5 - Mining Operations (surface based and asteroids)

(proposed cover art)

1 INTRODUCTION

"Welcome to the Clarion Royal Marines..."

...ya buncha lard lumpers! Thanks for enlisting, your sorry butt belongs to us for the next twelve weeks. Maybe more! Your mamas ain't here to tuck you in or read your bedtime stories, nope...you're gonna learn how to walk, talk, eat, sleep, shoot, and $#!t like a Clarion Royal Marine!!!


You now hold in your hot little hands (or pseudopods) the (un)Official Clarion Royal Marines Source Book. This resource is to be utilized as a campaign backdrop for an ongoing Star Frontiers game. You all loved "Warriors of White Light". But then something terrible happened: it ended. No module begs for expansion like SF/KH:0 Warriors of White Light. The background information that was offered in that module worked for the game, but by golly didn't you just find yourself wanting more? More as in "Gee, if only I had some extra filler to continue this game a little longer..."

Hence this mighty manual. Within these pages you shall find untold resources to expand and continue where Warriors of White Light left off. Everything you need and more to keep your players serving the Crown for quite some time.

2 HISTORY

 (work in progress)

   A> time line

1 f.y. (Federation Year) The United Planetary Federation, a mutual defense organization, is established. All worlds of the Frontier, expecting another Sathar invasion, immediately join. Under UPF authority, Spacefleet becomes a permanent defensive force.
19 f.y. Prince Leotus Valentine XIX assumes the crown from his father, Leotus XVIII. Significant funding for the recently founded Medical Services Organization is donated by the Valentine family.

25 f.y. Princess Leotia Valentine XX is born, the ruling Valentines are unable to have any further children. Being the sole heir to Clarion's throne, Leotus initiates the Royal Secret Service comprised of loyal subjects dedicated to personally protecting the Royal Family.

31 f.y. The Demilitarization Act is passed by parliament. Strict firearm bans are enacted on the planet's surface, and similar policies are enforced on Clarion Station...although with minimal success considering government boundaries and space charter. The Council of Worlds overules the King and permits small arms such as pistols and melee weapons to be carried on the station.
40 f.y. Commander Stephen Delrooca receives a pair of brand new assault scouts, the Falcon and Wasp, thus bringing their militia up to date. He recruits his daughter Rogena from UPF Space Fleet to helm the Falcon.

44-48 f.y. Streel violates the Demilitarization Act numerous times by attempting to smuggle firearms to the surface of Clarion. By f.y.48 a resulting 20 year ban is enacted against Streel, prohibiting them from the surface. Due to UPF charter, the megacorp is still permitted to maintain an office on Clarion Station.

50 f.y. Commander Delrooca retires after 50 years of service to the Crown. Duke David Arconium of Hiatia (mH), a senior advisor to Delrooca, is promoted to the rank of Commander in the Clarion Royal Marines. His first act is convincing Leotus to acquire a frigate to supplement the CRM space militia, the CMS Leo arrives near the end of the year.
51 f.y. A band of space pirates inhabits the asteroid "Planora" and begins construction of a station within. They grow in strength within the following years, and by 56fy they have a small fleet of ships at their disposal. Royal Strategists believe these pirates received funding from Streel to disrupt shipping traffic to Clarion Station.

53 f.y. Lieutenant Rogena Delrooca is given the helm of the CMS Leo, and is promoted to the rank of Captain the following year. A brief period of civil unrest erupts from this promotion, citing political reasons for such rapid advancement. Meanwhile, Jr. Lt. Vincent Shirrah is awarded the vacated helm of the Falcon.
55 f.y. Maxxer Tabbe (mH) is promoted to the rank of Lieutenant and granted the command position of the assault scout CMS Osprey. He recruits Rhanda Klast (fH), a hot shot rocket weaponry specialist discovered in the recent graduating class of CRM Basic Training.

56 f.y. The CMS Osprey, with a new batch of fresh recruits that replaced members lost during a manifest inspection gone wrong, earns something of a reputation with the Royal Marines. They manage to discover a cache of Streel furbished Clarion-bound weapons being smuggled in a small freighter, stop a cybernetically controlled ship on a collision course with Clarion Station, assist the fleet with routing the Planoran Pirates, thwart an attempted capture by the Sathar who turned out to have infiltrated the CRM ranks via agent Maxxer Tabbe, and further assist in thwarting an inbound group of Sathar destroyers...all in less than a year. Two more assault scouts are acquired from UPF Space Fleet, the Flitter and Swallow. King Leotus is outraged by the discovery of Streel backing the Planoran pirates, and he extends Streel's ban by another 20 years.
57 f.y. Answering a distress call forwarded from the Theseus system, Leotus orders Commander Arconium to dispatch the CMS Osprey to Mahg Mar in newly discovered system FS-24. Lt. Gregor Dentin, C.O. of the Osprey, helps lead a daring mission that exploits a secret Sathar supply base.
58 f.y. Rhanda Klast earns her wings and begins copiloting the Osprey. Leotus XIX is assassinated by a member of the Clarion Liberation Party. The crown is passed to his daughter, Princess Leotia Valentine XX. Citing theories and unproven evidence that links Streel to her father's assassination, her first act is making the ban against Streel on Clarion permanent.
59 f.y. the SS Dark Shadow, the freighter that was impounded when smuggled Streel weapons were found in her hold several years earlier, is recommissioned as a consular ship. 
61 f.y. Garlus Tylappar recruits a group of Clarion spacers to helm the Gullwind on a daring run to expose a criminal empire overseen by the Malthar. The resulting "Dramune Run" culminates with an all out civil war between Inner and Outer Reach, with UPF SpaceFleet vessels assisting the Inner Reach militia.

64 f.y. Rhanda Klast is promoted to the rank of Lieutenant and begins her career as a senior tactician under Commander Arconium, while at the same time being awarded captainship of the Osprey.

65 f.y. Leotus XXI is born, the first of three children from Queen Leotia in line for the crown. Leotia commissions a six unit squadron of star fighters to assist the Royal Marines in their space efforts. "Raptor Squadron" becomes an immediately respected group.

68 f.y. Lt. Kriz'l Qill is recruited into Klast's tacticians.
70 f.y. Clarion's group of assault scouts earn a degree of noteriety as Klast is unofficially recognized as their "squadron leader". The UPF takes note of their tactical operations and forms "Avenger Squadron", a group of assault scouts in Strike Force NOVA manned by elite crews. Both squadrons seemingly compete for media coverage in the Frontier News Network.
73 f.y. Lieutenant Vincent Shirrah is promoted to Captain and is assigned to helm the frigate Leo.

75 f.y.  Queen Leotia XX can no longer count on the 70-80% support her father enjoyed from parliament. The Conservative Association and the Crown Royalist parties still support her but they only account for 44%. The Socialist and various independant parties have long opposed the crown’s policies while the New Beings party often sells its votes to the highest bidder. She’s been forced to build a coalition government out of theCrown Royalists, Conservative Association, a few independants (but not all or any entire party), and oddly enough...the Liberation Party. Though theLiberation Party is against the monarchy as its core belief the head of the party, Jonnus Slike (mH) often “releases members to vote their conscience” --- which is political speak for "go along with the Queen and Prime Minister". In return the Prime Minister was forced to give the Liberation Party one of his cabinet seats.
77 f.y. A militant group occupies the deserted asteroid Planora. A generous fleet of warships is assembled, threatening to blockade the planet Clarion. Leotia gears up by having the entire fleet of the Clarion Royal Marines on full alert at all times, while pleading with the Council of Worlds for assistance. For reasons unknown, the militant group quietly departs before the C.O.W. arrives at a decision to honor Clarion's call for help.
80 f.y. The second Sathar War begins.
81 f.y. The Royal Marines thwart a small detachment of Sathar warships as they pass through the system on their way to Madderly's Star. No losses are suffered, but all craft incur mild to serious amounts of damage with the frigate Leo limping home on but a single operational drive and few other functional systems. Aside from a few stragglers, there is little worm activity in the system but Clarion Station and Fortress Redoubt serve as a ready station for SpaceFleet vessels throughout most of the war. The UPF, realizing their vulnerability in land battles, works closely with Queen Leotia in analyzing the Royal Guard as a model for a potential UPF equivilent. UPF's LandFleet is born the following year.  

83 f.y. Rhanda Klast is offered the lead position in Avenger Squadron during Strike Force NOVA's stay in White Light. Feeling her service in protecting the system (and Frontier as well) from the worms supercedes any local issues, she accepts the position. She is given the helm of the assault scout UPFS Captain Federation, named after a patriotic holo-comic super hero. In her absence, Kriz'k Qill is promoted to Captain and helms the Osprey.

85 f.y. Queen Leotia XX commissions a squadron of heavy fighters to help defend Clarion during the Sathar War, as well as pushing considerations for the addition of a minelayer. With the war effort in full swing and available supplies & services being what they are, she opts for a lower budget converted cargo conatiner that can be affixed to the Dark Shadow.

90 f.y. The second Sathar War ends. Leotia XXII is born on the day the war ends, the first of five daughters to Prince Leotus XXI. No sons are born.

95 f.y. Queen Leotia XX accepts the first batch of applicants to the Royal Guard and Royal Marines from the Rim worlds.
98 f.y. Leotia XX steps down and passes the crown to Prince Leotus XXI.

100 f.y. Numerous spacers originating from Clarion join the Age of Adventure within the Rim. The Osprey is retired, demilitarized, and transported to the surface to serve as a museum attraction in Valentina.

3 CLARION

A> physical descriptions
     1 - topical make-up, climate, etc


Clarion is a large, flat, and wet world with very few features, measuring 11,679km in diameter. Most of the surface is covered by a large land mass that is broken by eight seas and a number of huge lakes. A few very low mountain ranges have risen above the surface, but most of Clarion is covered by broad plains and mudflats. A few of the largest mud flats are thousands of kilometers in diameter.
It takes 50:05 hours GST for this large world to make one rotation.


Constant rain, lasting for weeks, is the usual weather condition on Clarion. Generally, these storms are punctuated by brief periods of fair weather before clouds collect and the showers begin again. At any one time, rain will be failing over 90% of the planet.
As a result, the climate is quite humid with temperatures ranging from warm to very hot (with an average surface temperature of 30ºC).


The resources which have made Clarion a wealthy planet include uranium, which is found in all of the low mountain ranges; huge quantities of petroleum beneath the mud flats; and a few rich collections of bauxite (aluminum ore). The only industry of any size on the planet is petroleum refining. Although there is very little demand for the burnable by-products of petroleum in the Frontier, the wide variety of plastics created from the oil are in great demand.
  

No native animal life has been discovered on Clarion beyond basic insects. Much of the planet is covered with vegetation, but all of the plants would be considered primitive by most standards. Lichens, mosses, algae and ferns are the most common types.

Humans were the primary settlers on Clarion in centuries past. As they expanded from the direction of Theseus, the White Light system became a major crossroads for human exploration of the Frontier. Because it sits astride a connection of four major interstellar routes, Clarion has collected significant populations of all of the Four Races.
 

The swamp to marsh to permafrost setting of Clarion is something that early settlers found quite annoying. Future generations interacted with the other non-human races, who found equal dismay to this natural trend where high boots were a must for trekking anywhere. This eventually led to a dralasite pun "Gollywog" which, translated from their language, means "The world that did land as an afterthought". As such, residents do not take lightly to this insulting slang title that was given to their world.


     2 - major cities

Hiatia
Port Royal (RM headquarters)
Valentina (the Throne City & RG headquarters)

  B> cultural aspects
     1 - social structure & titles

The citizens of Clarion are categorized in four groups: Convict, Freeperson, Court Lord (or Lady), and Knight. Each step up in social class comes with higher status.

Convict - any citizen, noble or otherwise, reduced to this status for the purpose of serving a sentence for a crime or act of treason, often utlized in government supervised labor (chain gang type road construction, mining, etc). Convicts who demonstrate good behavior may be recruited into the Royal Guard as a condition of "parole", but this is rare and only seen during times of war.
Freeperson - the "common man" regardless of economic status.
Court Lord/Lady - lowest rank of nobility, granted to citizens who have acted in the interest of the crown, be it economically, politically, or any other act resulting in favorable results.
Knight - a title of nobility often bestowed upon (but not limited to) retired and active duty military persons, knights have proven themselves to be 100% loyal to the crown and continue to serve as such, even during retirement. It is not uncommon for knights to progress towards governing titles.


Governing Titles of Nobility - this is the ruling class, any Freeperson, Court Lord/Lady, or Knight is eligible for such title assuming favor is garnered by the crown. Members of Parliament who run for office are pooled from any of these ruling classes.

Baron/Baroness - lowest governing rank, often responsible for one to three regions or areas
Count/Countess - governs no more than four regions or areas
Marquis/Marquessa - governs five to ten regions or areas
Duke/Duchess - very limited, one per major city except for the Throne City, eligible for kingship via election assuming a king's family line ends.
King/Queen - The top ruling class

Clarion nobles serve under brief periods of active duty much like British royalty.  One to two years, officer position, in harms way only when politically necessary to bolster social opinions.  The closer to the crown, the more choice they get for their training and specialty.  In times of peace a noble may only serve from one training school to another, qualifying to get the badge then off to earn the next. It should be noted that nobles are not counted amongst the rank and file of the Clarion Royal Marines or Royal Guard, they are merely there to gain their place and learn the basics that can be used in politics, then off to prestigious universities.  They may return for yearly reserve training but it is purely voluntary.  Their commissions are often for life as well.

    
  C> politics & government
     1 - parliament
     2 - Liberation Party

4 ARTIFICIAL SATELITES

TBA

5 MILITARY FORCES

(work in progress)

1 - The Royal Guard

       a) structure, uniforms, job descriptions, etc
       b) rank & pay, insignia
       c) vehicles & equipment (transports, tanks, personal weaponry, etc)

    2 - The Royal Marines
       a) rank & pay, insignia
       b) uniforms

Camouflage Fatigues




Court/Dress Uniform


Coveralls/Casual Duty Uniform


Standard Spacesuit


Armored Spacesuit




       c) equipment

       d) fleet descriptions

          i - starships
          ii - system ships

CRM Warship Roster
CMS = Clarion Militia Ship

CMS Leo (frigate)
CMS Falcon, Osprey, & Wasp (Razor class assault scouts - UPF specs)
CMS Flitter & Swallow (assault scouts, possibly a variant?)
6 F-40C fighters "Raptor Squadron"
heavy fighters (HS:2, long range patrol & jump capable)?
Insystem Carrier for fighter transport?
Minelayer?
various system ships w/radar & energy sensor arrays for deep space tracking
troop transport for shuttling crews to scanner ships

Detached Duty Civilian Craft Roster
RCS = Royal Consular Ship

RCS Dark Shadow (HS:5 freighter, lightly militarized)
RCS Valiant  (Lightspeed Lady class yacht)




    3 - Special Forces (Leotine High Guard or other such catchy phrase)
       a) royal bodyguards or secret service type unit?

CMS Falcon, Osprey, & Wasp

Razor class Assault Scout

HS:3 HP:15 Powerplant: 2 Atomic A
ADF:5 MR:4 DCR:50 Crew: up to 12
Weapons: AR(x4), LB
Defenses: RH
Communication/Detection: Subspace Radio, VideoCom, Intercom, Radar
Misc: streamlined, camera system
 
COMPUTER
Alarm (2), Analysis (4), Assault Rocket (1), Astrogation (4), Bureaucracy (2), Communication (1), Computer LockOut (4), Computer Security (4), Damage Control (2), Drive, atomic A (4), Industry (1), Information Storage (1), Installation Security (4), Laser Battery (1), Life Support cap:12 (1), Maintenance (2), Robot Management (3)

Cargo Capacity: 0
Crew Accomdations: four double cabins, storage closet can convert to a four-bunk barracks
Passenger Accomodations: 0
Ship's Vehicles: 0

Deck Plans
(rendered in 1 meter squares)


The uppermost deck is the flying bridge with stations for the pilot (right) and rocket gunner (left). Viewports on the dorsal side (top of the map) permit views from both stations. A ladder ascends to a cieling panel that allows access to the avionics and assault rocket launcher system.

The next deck down is the main bridge. The rocket gunner and pilot stations echo those found on the flying bridge (left and right respectively), again with viewports on the dorsal side. Adjacent to the rocket gunner station is a communications and sensor station, adjacent to the pilot station is an astrogation center. Centered on the ventral side (bottom of the map) is the mainframe computer. A floor panel between the elevator and viewports can be removed, leading to a maintenance shaft (that connects to a ceiling panel in the recreation deck below). Accessing the maintenance shaft requires climbing over the pilot or rocket gunner control panels.

Below the bridge is the recreation deck. Two elevator shafts are present on this deck, the dorsal elevator permits access to the bridge while the ventral elevator leads down to the crew deck, maintenance deck, and hold. This deck is sectioned off in two halves, the port (right side of the map) has a dining area, exercise equipment, and an entertainment center. The starboard side (left side of the map) has a fresher with toilet, sink, and shower, adjacent to it is a full service galley with pantry, stove/oven, sink, cupboards, refrigerator/freezer, and an auto-cooker.



The next deck down is the crew deck. Four modular cabins occupy this level, each can be arranged to the occupants' desire ranging from single to double beds or bunks, along with a desk and chair(s) along with an optional closet and hanger rack. Each cabin has a viewport. Centered in the dorsal side is a hatch leading to the laser battery controls.



Below the crew deck is the maintenance deck. A large generator and power relay station occupies the dorsal side, with scaffolding leading up to access the entire system. To port is the engineer's station along with a lase (laser lathe) and laser drill press, Starboard of the generator is the life support unit along with a workbench and tool cabinet. The ventral side houses engine monitors and recharging docks for powerpacks and robots. A quartet of floor panels can be removed to access the water purification plant, sewage unit, and the water tanks.

The stern deck is the ship's hold. While it is not large enough for any form of profitable cargo hauling, it can accomodate siezed items as well as personal items belonging to the crew and dry goods/supplies. Centered in the main hold are retracting airtight 2m x 5m bay doors. The starboard vacc-suit locker can also be converted to a four person barracks via folding bunks. Centered in the dorsal side is the airlock leading to the outer hull hatch (below).

RCS Dark Shadow

recommissioned freighter

 

HS: 5   HP: 25   Powerplant: 2 Streel "Big Bang" atomic class B
ADF: 4  MR: 2  DCR: 35   Crew: 4
Armament: LB (concealed, takes one combat turn to deploy)
Defenses: RH
Communication/Detection: SubSpace Radio, VideoCom, Radar,  Intercom
Misc Equipment: Camera System, Skin Sensors


Computer (Lv-4, 134fp, 100SP)

Alarm(2), Analysis(4), Astrogation(4), Commerce(1), Computer Security(4), Damage Control(2), Drive(5), Industry(1), Laser Battery(1), Life Support(1, capacity:10), Maintenance(2)


Cargo Capacity: 4
Crew Accomodations: 2 convertible single/double cabins, one quad cabin
Passenger Accomodations: n/a
Ship's Vehicles: small launch

Prior to confiscation the original owners upgraded their drives to  "Big Bang" models (Streel's answer to PanGalactic's "Eureka" drives mentioned in Dramune Run that allow for additional acceleration) as the addition of a laser battery took a hit on performance. As such the ship is not as maneuverable as a standard class:5 freighter, but the extra acceleration certainly makes up for it. In a perfect world they would have added fore & stern Pod Lasers to retain stock maneuverability and cargo space, but that technology was not available when the Shadow was designed. 

The "Observation Dome" (deck 1) houses the controls for the concealed laser battery (which takes one combat turn to deploy). The mainframe computer is located on the Bridge deck (2) with terminal panels located at each of the four duty stations (left to right: helm for pilot & co-pilot, engineer, and astrogator) as well as one more in the work shop of the Crew Deck (3) adjacent to the outer hull elevator (leading to the cargo module). The ship's power relay station (adjacent to the elevator on deck 3) has recharging equipment for powerpacks and parabatteries. Buns for two are in the officer quarters (3A & 3B) with a galley (3C) and a common quarters for four additonal crew (4D).

The ship has been recommissioned under the Crown (Royal Crown Ship) for ambassador duties including the annual Council or Worlds meetings, government transport of emmisaries and/or equipment, and other traditional non-combat duties for the local government (although CMS escorts are often utilized). On occassion the Royal Marines may even utilize her as a corsair to ferret out pirates and other usurpers that may be operating insystem. 

6 CAMPAIGN MATERIAL

TBA