Royal Mounted Constabulary

The Royal Clarion Mounted Constables are an organization with planet-wide police powers. The RCMC maintain an office that is tasked with nothing but investigating the LF, Streel, and the assassination of King Leotus. This office was responsible for the investigation that led to a 12-year legal battle, forcing Streel to pay compensation to the Crown (for ships lost) and to the crews and or their surviving families after the battle of Planaron. This victory is a sore spot with Streel and the Vrusk trade house that was Streel's legal team which was sacked after Streels permanent ban was upheld by the courts.

RMC Crest
Motto: Fidelitas, Veneratis, Birtus (Loyalty, Honor, Valor)


The Royal Mounted Constabulary dates back to the founding of the monarchy on Clarion. Its role has been as the planet-wide "federal" police force. In the early days, they kept the peace over wide tracts of sparsely populated districts using live mounts.

The planet has grown to be a heavily populated world and the methods of the RCMC have grown and evolved to meet changing needs including the introduction of the first robotic steeds in the Frontier. Today some of the areas of Clarion are still patrolled by "Mounties" on live and robotic mounts yet the RCMC is a modern police force every bit equal to the Star Law Rangers.

Planaron Ore Processing Station (POPS)

Planaron is an unusually large asteroid in the White Light system. Secretly mined by a crazy wild cat miner for years it was ripe to become the base of operations for the Planaron Pirates who were secretly funded by Streel. During the Battle of Planaron the pirate fleet was wiped out and the base's defenses reduced to scrap. It still took the Royal Marines putting boots on the asteroid to fully clear it and that's when evidence of Streel's involvement was discovered.

Later Space Mines Inc purchased the rights to the gutted asteroid with a 100 year charter to operate an ore processing station there. In time Planaron grew to be a thriving, though small community of miners, spacers and a few small business operators.
Being outside the legal jurisdiction of Clarion's legal code and through the mismanagement of Space Mines (lovingly referred to by many as "Spaced Minds"), Planaron tended to attract a criminal element.

For a time the Royal Marines maintained a detachment on the station but Kota Mikoshi, the Liberal Party politician on the Prime Minister’s cabinet lead the fight to have them removed. The reasoning being, “the Crown should not pay for security of a private corporate installation.” The irony of a Liberal, who espouses the ending of the monarchy, being concerned over an expense to the Crown was not lost on many. None the less she succeeded and the Royal Marines were forced to remove their detachment. Planaron became a criminal’s haven.

Royal Marine personnel are forbidden to go there off duty. When it’s necessary for the marines to go there they stay in parties of three or larger and are armed for bear.
As long as Space Mines ore processing operation isn’t interrupted then they make no attempt to police the community on the station.

The Station

Main Operations- Nerve center of the station with control rooms, main computer, sensors, offices, and station defenses: LB x1 & RB x1.

Administration & VIP Quarters- Administration center of the station with corporate headquarters and VIP corporate quarters.

Flight Ops & Station Defenses- Includes back up radar, orbital body tracking, flight control stations, and station defenses: LB x1.

Main Hanger- Can land up to HS 4 ships but usually handles ore shuttles.

Engineering Support- has three dedicated levels but doesn’t need this much. Engineering support includes life support, environmental controls and processing but the second level under the main hanger is just back up and has been given over to ware housing.

Stores and Fuel Depot- is directly concerned with supporting the hangers; rocket fuel, atomic fuel, and ion fuel. Supply depots and workshops here only deal with fixing shuttles and small craft. Some independent maintenance companies have space here serving the mining and prospecting ships. The whole level is referred to as, “the Depot.”

Robotics and Workshops- is concerned with maintaining everything else in the station that is not related to small craft or the reactor; has store rooms, workshops, fabrication shops and etc.

Power Capacitors and Reactor Support- has high energy storage capacitors to maintain power for the ore processing lab if the reactor goes down (the rest of the station can subsist on emergency power but ore processing continues at full pace). Supply rooms and workshops that support the reactor operations.

Station Habitation- Quarters, gymnasiums, and etc for the station’s work force.

The Core- the large cylindrical hollow core of Planaron. It is the heart of the station and the center of commercial activity. It holds a myriad of restaurants, stores, the infirmary, Star Law offices, and etc.

Storage and Ware Housing- vast percentage of this level is given over to storing refined ore.

Station Defenses- also include aux. hangers and docking. LB x 2, RB x 1.


Below: Model Reconstruction of Planaron taken from scans obatianed by the frigate Leo just before the Battle of Planaron.

Why The Royal Marines Don't Field Fighter Craft

In the original module there were no fighters in the Royal Marine order of battle. The reason that was had nothing to do with any sort of military decision but that the writers needed a small tough scout ship craft that was ideal for a small group or team and so we got the assault scout which is a much beloved ship, I believe.

I wanted to play the Warriors of White Light module but since we’ve all played or read it I felt that it might not be very interesting. Instead I proposed to attempt to capture the flavor of the original while being original moving the setting 100 years into the future and use the published modules as history. Without even considering the issue of fighter craft I just updated the Royal Marine order of battle. Using the ships that were on order in the original module I designated them as replacements for older hulls plus invented a few new names but basically left the order of battle identical to the original module. However a prospective player had an interesting character concept that involved having a family member that had been a fighter pilot and I started asking myself why the Royal Marines don’t have fighters.

The answer is they did; the Raptor Squadron. It was extremely popular but not as versatile as assault scouts. Initially the Royal Marines relegated Raptor Squadron to anti-piracy and outer system patrol due to their inability to board and inspect merchant ships. They were extremely effective in anti piracy but long patrols in the outer system lead to crew fatigue. It was judged that the fighters weren’t fully suitable to the mission of the Royal Marines and yet they persisted in the order of battle as they were new and still being paid for. Eventually there was a push to use them in support of Space Fleet missions (and thus get the UPF to pay for them) but deploying them out system was a logistics nightmare without a carrier. The Royal Marines improvise by attaching heavy shuttles and latter a confiscated freighter christened the Pelican. However the final demise of Clarion’s fighter program came in a moment reminiscent of desperate last stands from the annals of history from places like the Alamo and Talos IV.

The Raptor Squadron saw action first in White Light System against pirates and one major sathar incursion. They were credited with the destruction of a sathar destroyer.

Deployed with Space Fleet to the Dramune System they were instrumental to the police action at Outer Reach. The Royal Marine’s experience with this deployment led to a brief discussion of acquiring a carrier for the squadron but the compromise measure commissioning a confiscated freighter as a tender was the result.

In the Liberty System, also known as FS 30, (see module SFKH 4) they were stationed to both support the fledgling system defense militia of the Mhemne and to be a training cadre. Their efforts met with mixed results there as the Raptor Squadron was a bit sensitive to the issue of whether fighters were a suitable militia weapons platform and the Mhemne were unsuited, physiologically, to fighter operations (see the details of the module) as they pass out during high G maneuvers. The pilots of the Raptor Squadron were understandably proud of their craft, the squadron and their accomplishments but the Mhemne leadership pushed for their reassignment requesting larger ships for training their fledgling navy. Before the squadron could be reassigned they took on two sathar carriers in a desperate suicidal last stand. They stopped a worm incursion but the squadron was largely decimated.

It was decided to not replace its losses and funds were diverted toward the purchase of War Hawk and eventually Nightingale. A handful surviving of Raptor fighters were stripped of weapons and fuel and stored away in stasis against a future need. One is on display next to the Osprey Museum.

Places of Interest on Clarion

Clarion has 12 great cities with populations in the tens of millions

Valentina is the throne city. The Royal Palace sprawls over square kilometers and the Royal Guard is headquartered here.

Landing- major petroleum refining center and site of Landing Park, the location of the first landing by colonist on Clarion. AIPS's Clarion headquarters is located here as the mega corp dominates the petroleum industry. Several home grown corporations via for market share as well.

Port Royal is The Royal Marine base on the surface of Clarion, the site of the Osprey museum, the RM Historical Center, as well as the Royal Marine Academy. Port Royal is a major star port in its own right with high volumes of commerce passing through.
The Marine base has officer and enlisted clubs but the truly popular off duty locations are the Raptor's Roost (bar and dance club) and Gimpy's (run by a retired RM NCO, Gimpy's maintains a quiet neighborhood style bar & grill atmosphere catering to RM NCO's).

Moline is the largest city and headquarters of Eversafe Enterprises.

Lapin is an anachronism being a resort community dedicated to the ancient art of snow skiing even in this day and age of grav skiing. Princess Vallencia is major patron of the sport and a frequent visitor in Lapin.

Roskov Mountains are the low range of mountains with rich quantities of uranium that made Clarion rich. Large portions have been set aside as Crown Reserve but much is controlled by AIPS mega corp via a subsidiary corporation: Roskov Development Corporation. RDC has been turning out huge profits producing fuel for atomic drives.

Gun Control in the White Light System

The original banning of Streel from doing business on Clarion came about from the government's order to all mega corps to demilitarize their operations. Streel’s violation of this resulted in the original 20 year ban.

Clarion has further instituted gun licensing and bans on certain weapons that are considered military in nature. All defensive suits and screens are allowed but weapons with a rate of fire of 3 or higher, heavy weapons, high damage, or explosive ordinance are considered military. Military, police and paramilitary personnel can purchase much of this with their ID card though most organizations allow their personnel to requisition what they want or need within limits.

The availability of weapons varies greatly depending on where you are in the system.
On Clarion “tame” weapons like semi automatics, needlers, and stun weapons are readily available as well as tangler and smoke grenades. Lasers can be purchased that will only discharge 1 or 2 SEU per shot though it’s a simple procedure for technicians and beam weapons specialist to remove the power governor and allow it to shoot at the full power setting. Explosives are very tightly controlled and tracked. There is of course a black market but that can be difficult to access and markups of 50-100% are not unusual.

On Clarion Station in orbit the situation is a bit looser with many ships coming and going. The same laws apply but the Royal Marines don’t confiscate banned weapons if they’re declared and locked in a weapons locker. Permits for carrying “ship safe weapons” are fairly easy to obtain providing no criminal record (record check is only Clarion’s data base). Ammunition that could endanger the safety of the station cost more and is harder to buy but most legal weapons are freely available. The black market is a little more open as deals can go down on ship and transfers of goods can happen in a number of ways. The black market here runs generally at 25-45% mark up.

On Planaron Ore Processing Stations (POPS) things are quite different as none of the licensing laws apply. The station was built on the gutted Planaron asteroid after Space Mines Inc purchased it from the Crown. Over time it has developed into a rough community of wildcat prospectors, low-life and less savory spacers. It is often referred to as a wretched hive of scum and villainy. Here the black market is the open market.
Most traders will keep certain wares out of site if Royal Marines have entered the station preferring to avoid drawing too much attention to them. It is often possible to buy weapons here that are vastly marked down but these either have seen heavy use and abuse or they may be flagged in a police data base somewhere.