Parallel to main axis plans

This section will house non-conventional KH type deckplans, such as those found in other "cinematic" genres such as Star Trek, Star Wars, or Traveller. Such craft, when equipped with chemical drives, make for fine system ship deck plans.


MRX-8

--- work in progress ---

pf-100 era scout ship 


HS:2 HP:10 Powerplant: 3 Chemical A
ADF:3 MR:4 DCR:16 Crew: up to 2
Armament: optional LC (mark 1) @ -1 ADF or MR penalty 
Defenses: optional RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: Streamlined

Computer

Alarm (3)
Analysis (2)
Astrogation (2)
Commerce (1)
Computer Lockout (3)
Computer Security (3)
Damage Control (3)
Drive, Chemical A (1)
Information Storage (1) 
Life Support, cap:2 (1) 
Maintenance (3)


Cargo Capacity: personal gear
Crew Accomodations: 1 two-bunk cabin
Passenger Accomodations: 0
Ship's Vehicles: 0

The MRX-8 scout ship saw extensive service as a survey & research vessel during the first corporate war. The small craft would ferry two crew members around the system on their various prospecting missions. Some of these vessels were pressed into spy missions against the Mining Guild, equipped with surveillance equipment and prototype sensor jammers developed by Streel, hence the rebadging as a scout ship.


* Adapted from the WEG Star Wars RPG system

Aquilian Starling

Privateer (pf:100 system ship, owned by Robert Kitridger)

HS:4  HP:24  Powerplant: 3 SC Chemical A
ADF:4  MR:4  DCR:25  Crew: 3-8
Armament: LB(x2)
Defenses: RH
Comm/Detection: SubSpace Radio, Radar, Intercom, WNB
Misc Equipment: Streamlined, Light Armor, Back-up LS unit, Mk-X5 fuel tankage

COMPUTER   ( LVL:6  fp:237  Mass/SP:1000kg/600 )

Alarm (3) 8
Analysis (3) 8
Astrogation (2) 8
Bureaucracy (3) 12
Commerce (1) 4
Communication (1) 4
Computer Lockout (5) 32
Computer Security (4) 24
Damage Control (3) 12
Drive - Chem A (1) 4
Industry (1) 4
Information Storage (1) 3
Installation Security (5) 64
Laser Battery x2 (1) 2 x 5
Life Support cap:8, x2 (1) 2 x 2
Maintenance (3) 12
Robot Management (4) 24


Cargo Capacity: 2 (Main:1.25, Forward: 0.25, Aft: 0.5)
Crew Accomodations: 3 bunk cabin, double suite
Passenger Accomodations: 0
Ship's Vehicles: AWD Ground Car, Ground Cycle
Fuel: 180u S-Ox ( +3 x 12u ExTanks)
Max Safe Velocity: 30 (+6)

The MAIN DECK features a two person helm, 6 person bunk barrack, two person suite, all adjacent to the crew lounge/computer which doubles as the forward hold. A ladderwell runs up to the dorsal gun and down to the main hold & ventral gun. A fresher fills the gap behind the bridge accesway and a shower unit flanks the ladderwell. Fore of the crew lounge are the forward "mandibles" featuring most of the avionics, communication, sensors, and electronics. Aft of the crew lounge is the engine room, with RCS thruster banks, generator & power relay station, life support equipment (including water tank and purification plant) and work stations. Starboard of the lounge is the cargo loading dock and boarding ramp, along with a defensive anti-personnel gun. The aft hold is adjacent to the loading dock.


The LOWER DECK is comprised of the main hold w/loading ramp and access to the landing gear. To port is a computer maintenance shaft that connects the main computer to the helm. Below the Main Hold is the ventral gun position.
A cross sectionof the ladderwell details the deck arrangement. Note the gunnery positions boast lower cielings, minimizing aerodynamic drag and producing only mild comfort issues when not seated at the command chair.
____________________

Post Sathar War 1 version, wrecked/salvaged/revived by John Knightrazor, currently owned by Richard Sterling:



 

HS: 3*   HP: 18  Powerplant: 3 Pan-Galactic "Eureka" Atomic A
ADF: 5  MR: 3  DCR:  32   Crew: 2, can accomodate up to 9
Armament: LB (x2)
Defenses: RH
Communication/Detection: SubSpace Radio, Radar, Energy Sensor, Intercom
Misc Equipment: Light Hull Armor, Skin Sensors, Delux Astro, Camera System, Cybernetic Uplink Slave Circuits
 

Computer
(LVL: 4  fp: 198  sp:100)

Alarm (3), Analysis (6), Astrogation (4), Bureaucracy (5), Commerce (1), Communication (4), Computer Lockout (6), Computer Security (6), Cyber-link (3), Damage Control (3), Drive (4), Information Storage (3), Installation Security (6), Language (6), Laser Battery (1) x2, Life Support - cap:9 (1) x2, Maintenance (3), Robot Management (6)


Cargo Capacity: 2.5 (0.9 lower hold, 1.6 aft hold)
Fuel Tankage: 9 uranium pellets, 3/drive 
Crew Accomodations: 1 double cabin, 1 six-bunk cabin, 1 bunk in rec area
Passenger Accomodations: n/a
Ship's Vehicles: 0

* Actual displacement is HS:3, vessel was reduced by damage/reconstruction from original HS:4

Crew: Richard Sterling (mH) Pilot:3, Engineer:3, "Glasya" Carolina Sterling (cybernetic fH) Pilot:2, Astrogator:2, Engineer:1, Energy Gunner:4 --- Glasya may multi-task via the cyberlink connections, thus operating both battery weapons simultaneously as well as performing co-pilot & astrogator operations and coordinating engineer functions.


The Starling has a rich history, dating back before the founding of the UPF. A young Captain John Knightrazor (formerly Robert Kitridger) acquired it via a government contract co-signed by Streele, Inc. Later the ship required major renovations after a near fatal encounter during the first Sathar War. The ill-fated vessel unknowingly dropped out of the void into a UPF system that the Sathar Battle Fleet had already entered, and the ship took a beating. It would have no doubt been destroyed if not for the timely intervention of Admiral Morgaine's fleet, who arrived and made the unfriendlies feel most unwelcome. The Starling was taken in tow and it's crew began redesigning what they had left to work with. 


When the war was officially over the Starling's crew were finally able to secure dock space for the reconstruction. The entire engine compartment had been destroyed, as well as a portion of the forward starboard side. Supplies were short and in demand so rebuilding the missing sections became a timely and costly operation, the crew instead opted for sealing up those sections and relocating the salvageable equipment. The drives were relocated from their original inboard location to an outboard set up, with one drive on both the dorsal and ventral sections of the aft section and the third replacement drive was attached via struts off to the portside, thereby filling in that missing section. All the replacement equipment that was destroyed in the fore section ended up on the port side of the forward hull, making it a nearly impassible area to work in. Jonathan gifted the salvaged vessel to his son Stephen who
 sold it after nearly ten years of freight hauling in favor of subcontracting a new RT model. It was later re-gifted to Stephen's son Jonathan who sold it to the current owner, adventurer Richard Sterling. Captain Sterling still owns and operates it today, with cyber-slave circuits installed so that Sterling's cyborg/wife could control and operate multiple systems from one location, thus allowing for a reduced crew

.

As a result of the salvage/reconstruction, the actual hull displacement ended up dropping from HS:4 to HS:3, but through clever restructuring of the interior the cargo capacity remained the same, what with the drives being converted to outboard this opened up some extra unused deck space. One additional benefit comes with the smaller size, with Class A drives designed to power a size 4 hull now powering smaller displacement size 3 hull, the ship now performs a little better. In fact current owner Silver has logged some very respectable times in the Zebulon Run with "the Clunker" (as he affectionately calls her). Unfortunately that fame comes with a price for Silver, who prefers to avoid any interstellar attention...


 

Deck Plans


Main Deck


Lower Hold

Assault Courier

(pf:100 system warship)
HS:3  HP:18  Powerplant: 4 SC-Chemical A
ADF:3  MR:4  DCR:24  Crew: 4-16
Armament: LC(mk1), LT
Defenses: RH
Comm/Detection: SubSpace Radio, Radar, Intercom
Misc Equipment: Streamlined, light hull armor, mk:3 fuel tankage

COMPUTER  

Alarm (4)
Analysis (2) 
Astrogation (2)  
Commerce (1) 
Communication (1) 
Computer Lockout (3)
Damage Control (4) 
Drive - Chem A (1) 
Industry (1) 
Information Storage (1)  
Laser Cannon (1)
Laser Battery (1) 
Life Support cap:16 (1) 
Maintenance (4)

Cargo Capacity: 0.5 
Crew Accomodations: 4 cabin (single or double occupancy), 2 lg cabins (single to quadruple occupancy)
Passenger Accomodations: 0
Ship's Vehicles: varies, ground/atmo vehicle bay
Fuel: 92u S-Ox (+2 x 12u ExTanks)
Max Safe Velocity: 24 (+12)

DECK PLANS

 

Derived from the tried & true PGC Courier, the SI/C-300 Assault Courier variant is the result of what happens when the Streele, Incorporated military contractors get a hold of the design. Outboard sections flank each side of the craft to which an additional pair of drives have been attached, allowing for a quartet of supercharged Chem-drives which triples the standard Courier's performance ratings. Additional RCS maneuver jets were also added in these new section to increase the nimble nature of these craft. Two more cabins were added in the outboard sections, thereby increasing the possible crew size (these cabins tend to have a pair of bunkbeds to allow for eight troops in addition to the standard crew quarters). Additional flight control equipment is mandated for such performance increases, and this too is packed within these outboard sections. 

 

The rest of the design retains the original donor ship's features: the lower cargo hold & life support, crew lounge area & galley along with the original four cabins, vehicle bay, engineering bay, and equipment storage attic. These warships were not mass produced, seeing service strictly among the Pale & New Pale militias along with Pan Galactic Conglomerates' Mining Guild (although more than one of the Guild's craft were seized by pirates).

Basic Shuttle

HS:2  HP:10  PowerPlant:1 Chemical A
ADF:1  MR:4  DCR:26  Crew:up to 2
Armament: N/A
Defenses: N/A 
Communications/Detection: SubSpace Radio, Radar, Intercom (1 master panel; speaker/mike in cabin, hold, and engine room)
Misc Equipment: N/A

Computer  (LVL:2 fp:14 Mass/SP:8)
Alarm (1) 
Astrogation (1)      
Commerce (1) 
Damage Control (1)  
Drive - Chemical A (1)  
Life Support cap:20 (1)   

Cargo Capacity:0.5
Crew Accomodations: 2 acceleration seats
Passenger Accomodations: 18 acceleration seats
Ship's Vehicles: N/A
Cr:196,680



C-37 Courier

HS:2 HP:12 Powerplant: 2 Chemical A
ADF:1 MR:4 DCR:24 Crew: up to 4
Armament: optional LT
Defenses: optional RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: Streamlined, Light Armor, Mk:x3 Fuel Tankage

Computer

Alarm (2)
Analysis (2)
Astrogation (2)
Commerce (1)
Computer Lockout (3)
Computer Security (3)
Damage Control (2)
Drive, Chemical A (1)
Information Storage (1) 
Life Support, cap:6 (1) 
Maintenance (2)


Cargo Capacity: 1
Crew Accomodations: 4 single crawl-bunks
Passenger Accomodations: 0
Ship's Vehicles: varies
Fuel Tankage: 72u S-Ox (plus two 12u ExTanks)
Max Speed: 18 (+6)

The C-37 was a fine courier craft offered to the general public during the first corproate war in Truane's Star. Many a civilian crew found fortune with this small ship, running errands for or against the Mining Guild during that dark era. The small craft offered fair quarters and a decent sized hold, although not large enough to be profitable. However, these craft earned a notorious reputation with smugglers who were hiding contraband within the various access plates in the deck and other convenient hidey-holes found throughout the craft...

The C-37's wings and drives rotate 90º on a gimbal to permit VTOL operation...it lifts off the ground like a helicopter and as the drives & wings are angled it begins to move forward like a plane, eventually building enough velocity to break the atmosphere. Planet fall is conducted in the opposite direction: it enters the atmosphere tail first and uses thrust to decelerate, eventually rotating the wings/engines to vertical for a soft landing. The external fuel tanks mount dorsally over the cargo section.



* Adapted from the WEG Star War RPG system

Courier

(pf:100 system ship)
adapted from the Traveller RPG Scout/Courier

HS:3  HP:15  Powerplant: 2 Chemical A
ADF:1  MR:3  DCR:24  Crew: 3-8
Armament: LT
Defenses: RH
Comm/Detection: SubSpace Radio, Radar, Intercom
Misc Equipment: Streamlined, Mk:X2 Fuel Tankage

COMPUTER  

Alarm (2)
Analysis (2)
Astrogation (2) 
Commerce (1)
Communication (1)
Computer Lockout (3)
Damage Control (2)
Drive - Chem A (1)
Industry (1)
Information Storage (1) 
Laser Battery (1)
Life Support cap:8 (1)
Maintenance (2)

Cargo Capacity: 0.5
Crew Accomodations: 4 cabins, single or double occupancy
Passenger Accomodations: 0
Ship's Vehicles: varies, ground/atmo vehicle bay
Fuel: 48u S-Ox (+ two 12u ExTanks)
Max Safe Velocity: 12 (+6)

DECK PLANS


Pan Galactic Conglomerates designed this extremely versatile system ship which has seen use in many systems, and they can still be found in service within systems employing multiple orbital space stations and civilized planets.

The Lower Deck (left) is the cargo hold with boarding ramp and access to the landing gear. Aft is the life support equipment, including water tank and purification plant.

The Main Deck (center) has a forward avionics/RCS thruster bank area accessible from below. The bridge also has a maintenance hatch leading below and command chairs for two (a pilot and navigator). Aft of the bridge are four cabins that can be arranged for single or double occupancy as the crew desires. Behind the cabins is the crew lounge with galley, fresher, and washroom. The lounge connects to a four way access chamber with hatches leading port to the engineering section, starboard to the vehicle bay (an open hover transport is depicted), and stern to the engine room. A floor hatch in the center leads to the cargo bay, a cieling hatch leads to the gunnery position above.

The Upper Deck (right) has the gunner position above the vertical hatch with controls for the ship's laser turret. Forward of the gunnery position is an attic containing the sensors and communication equipment.

Fair Trader/Fast Trader

Merchant Vessel (pf:100 system ship)

HS: 4 HP: 20 Powerplant: 3 Chemical A (SC for Fast Trader)
ADF: 1(2) MR: 3 DCR: 27 Crew: up to 8
Armament: LT(x2)
Defenses: RH
Communication/Detection: Subspace Radio, Radar
Misc: Streamlined. Mk:X4 Fuel Tankage


COMPUTER 

Alarm (3)
Analysis (2)
Astrogation (2)
Commerce (1)
Computer Lockout (3)
Computer Security (3)
Damage Control (3)
Drive, Chemical A (1)
Industry (1)
Laser Battery (1) x2
Life Support, capacity:22 inc 4 1st class (1)
Maintenance (3)


Cargo Capacity: 2.5
Fuel Tankage: 144u S-Ox (+ three 12u ExTanks)
Max Speed: 24 (+6)
Crew Accomodations: Captain's double suite, 3 double cabins
Passenger Accomodations: 2 double 1st Class cabins, 4 double journey class cabins
Ship's Vehicles: small launch

DECK PLANS

The Main Deck is accessible via the cargo bay, by a loading ramp at the fore and airlocks boasting large bay doors port and starboard. Aft of the airlocks are crew lockers, behind that is the engine room with a generator and RCS thruster banks. Forward of the airlocks are the port and starboard gunnery positions with controls to the ship's two laser turrets. The ship is divided into two parts fore of the guns, the port side sporting three double occupancy crew cabins, elevator to upper deck, and a captain's suite. Located starboard is the crew lounge (with galley, fresher, and shower), computer console, and the bridge.


The Upper Deck is divided into three sections. At the fore are the passenger cabins, including a quartet of double occupancy Journey class cabins and a pair of 1st class suites positioned over the bridge and captain's suite. The launch bay divides the cabins port and starboard, aft of the bay is the passenger lounge. A trio of smaller rooms are positioned aft of the lounge that can serve as a variety of functions, normally the two smalelr rooms serve as storage space and the larger as an office. The midsection is comprised of avionics, electronics, and the communication & sensor arrays, all accessible only via the engineering section. Stern is the maintenance deck with the engineer station, life support equipment (including water tank and purification plant), power relay station, and workshop.

adapted from the Traveller RPG "Far Trader"

HWIS Planeteer

retro-fitted pre-UPF era scout ship
HS:3 HP:15 Powerplant: 2 Ion A, 4 Chemical A 
ADF:1 (2) MR:4 DCR:24 Crew: up to 4 
Armament: optional LT 
Defenses: optional RH 
Communication/Detection: Subspace Radio, Radar, Intercom 
Misc: Streamlined

Computer

Alarm (6) 
Analysis (4) 
Astrogation (4) 
Commerce (1) 
Computer Lockout (3)
Computer Security (3) 
Damage Control (6) 
Drive, Chemical A (1) 

Drive, Ion A (3)
Information Storage (1)  
Life Support, cap:6 (1) x2 
Maintenance (6)


Cargo Capacity: 0.5 
Crew Accomodations: 2 double occupancy cabins 
Passenger Accomodations: 0 
Ship's Vehicles: varies 
Fuel Tankage: 72u S-Ox (plus two 36u ExTanks), 20K LiqH
Max Speed: 18 (+18) (chemical drive only, unlimited w/Ion)

 

This Hepplewhite, Inc. scout ship is an old design predating the UPF, this particular sample has been updated with modern conveniences. Hepplewhite has never been shy about spending credits on their business ventures, and the Planeteer is no exception. Utilizing a pre-UPF design, this pricy vessel sports a pair of Ion star drives in addition to a quartet of chemical thrusters to permit planetary landings. The dated decks-parallel is an inconvenience during jump acceleration, the crew needs to be belted in for the entire accel.deceleration phase and can only travel about during zero-G movement via free fall. However once parked on a planetary surface the decks are naturally simple for such duty. This particular vessel crash landed and was discovered by a group of novice adventurers, the sole survivor of the crew being a Yazirian child.

Pan Galactic Conglomerates Gunned Scout


PGC2650 Scout/Invader

HS:3 HP:15 Powerplant: 2 Quad-Chemical A 
ADF:4 MR:4 DCR:30 Crew: up to 8 
Armament: FFR(x4), LT 
Defenses: RH 
Communication/Detection: Subspace Radio, Radar, Intercom 
Misc: Streamlined, Mk:X8 Fuel Tankage

Computer 

Alarm (6) 
Analysis (2) 
Astrogation (2) 
Commerce (1) 
Computer Lockout (3)
Computer Security (3) 
Damage Control (6) 
Drive, Chemical A (1) 
Forward Firing Rockets (2)
Information Storage (1) 
Laser Turret (1) 
Life Support, cap:8 (1)  
Maintenance (6) 


Cargo Capacity: 0.5  
Crew Accomodations: 4 double occupancy cabins 
Passenger Accomodations: 0 
Ship's Vehicles: n/a 
Fuel Tankage: 768u S-Ox (plus four 24u ExTanks) 
Max Speed: 48 (+6)
Misc: streamlined

Pan Galactic Conglomerates needed a swift armed craft to further their agenda in Truane's Star via the Mining Guild. To this end their shipwrights designed a sleek atmospheric capable vessel armed to the teeth with forward firing rockets and a laser turret. A quartet of chemical thrusters are perched at the end of each wing to provide starfighter-grade acceleration, and an ample fuel supply guarantees that it will reach velocities sufficient to catch any fleeing craft.

A century and a half later WarTech would utilize the basic design in their Stilleto class Assault Scout.

Deck plans are rendered in 2m square scale


Pirate Scout Ship

system scout ship

HS: 3   HP: 18   Powerplant: 4 SC Chemical A
ADF: 3  MR: 3  DCR: 30   Crew: up to 6
Armament: FFR(x2), LT(x2)
Defenses: RH
Communication/Detection: SubSpace Radio, Radar, Intercom
Misc Equipment: Streamlined, Light Armor
Fuel: 144u S-Ox (+4 x 36 ExTanks)
Max Speed: 18 (+18)


Computer

Alarm (4)
Analysis (2)
Astrogation (2)
Commerce (1)
Communication (1)
Computer Lockout (4)
Computer Security (4)
Damage Control (4)
Drive: Chemical A (1)
Forward Firing Rockets (2)
Industry (1)
Information Storage (1)
Installation Security (4)
Laser Turret (1) x2
Life Support, cap:8 (1)
Maintenance (4)

Cargo Capacity: 0.5
Crew Accomodations: 2 triple bunks
Passenger Accomodations: n/a
Ship's Vehicles: none


Typical example of a pirate craft found during the first corporate war in Truane's Star. Streel captured several of these and revamped them for special missions against the Mining Guild, dropping the forward firing rocket systems in favor of a light laser cannon and extra fuel tankage (and a resulting performance gain).

In their stock guise, the pirate scouts packed a good punch. A pair of laser turrets to disable their target craft were complimented by the rocket systems that would ward off escort craft, and their small holds could carry away some valuables afterwards (although not much, hence these vessels were often encounted in groups of more than one).



*Adapted from the WEG Star Wars RPG system

PT-250 Stratus class transport

(pf:100 era system ship)


HS:2 HP:14 Powerplant: 4 Chemical A
ADF:3 MR:4 DCR:26 Crew: minimum 2, up to 6
Armament: optional LT(x2) @ -1 ADF or MR each/max:2
Defenses: RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: streamlined, medium hull armor, Mk:X4 Fuel Tankage
Fuel Capacity: 192u S-Ox (plus four x 12u ExTanks)
Max Speed: 24 (+6)


COMPUTER
Alarm* (4)
Analysis (2)
Astrogation (2)
Bureaucracy* (2)
Computer LockOut* (3)
Computer Security* (3)
Commerce (1)
Communication (1)
Damage Control* (4)
Drive - Chem A (1)
Life Support, cap:6 (1) +6 Journey class (type P/T) or +8 1st class (type Y)
optional Laser Battery (2) x2
Maintenance* (4)


Cargo Capacity: 1 (type T), 0.5 (type P/T), or 0 (type Y)
Crew Accomodations: 1 dbl suite + 4 single cabins
Passenger Accomodations: 0 (type T) or 3 Journey Class cabins (type P/T) or 4 1st class suites (type Y)
Ship's Vehicles: n/a


DECK PLANS

rendered in 1.5 meter squares

The basic PT-250 Stratus incorporates a disc shaped hull with outboard pods extending port and starboard and drive units positioned aft. The layout is simple and straightforward:

The port pod contains a helm with four command chairs, a two person captain's cabin, a computer room/rec area, a storage closet, and life support equipment. The starboard pod contains a crew galley & rec area, access to the life support equipment, and a fresher. The forward area is an open cargo hold with a loading ramp, aft of the hold is the four single occupancy crew cabins. Aft of the cabins is a narrow hallway with a boarding ramp and outer hull hatch (thus doubling as an airlock), flanked by maintenance panels leading to the port & starboard twin thrusters. Centered in the ship is a ladderwell leading up and down to observation rooms, the ventral chamber is inverted with everything mounted "upside down" in relation to the rest of the ship allowing occupants to look "up" to the stars through the "overhead" viewport. These observation rooms can be easily converted to laser turret hardpoints, with the ventral unit remaining inverted under such construction. 

Two variants of the PT-250 can be ordered: the Type Y replaces the forward hold with a quartet of two person suites along with a lounge and storage areas (thus designating it as a yacht). The Type P/T divides the forward hold into a half hold (½ unit capacity) and a trio of two person cabins (two journey class and a suite).

Regardless of variation, smaller crews may opt to offer passage via unused crew cabins.


adapted from the WEG Star Wars RPG

SI/F-432 "Strider" class Light Freighter (work in progress)

(pf:100 era system ship)
HS:4  HP:24  Powerplant: 4 Chemical A
ADF:1  MR:3  DCR:32  Crew: 3-8
Armament: LB
Defenses: RH
Comm/Detection: SubSpace Radio, Radar, Intercom
Misc Equipment: Streamlined, light hull armor, Mk-3 fuel increase

COMPUTER  

Alarm (4)
Analysis (2) 
Astrogation (2)  
Commerce (1) 
Communication (1) 
Computer Lockout (3)
Damage Control (4) 
Drive - Chem A (1) 
Industry (1) 
Information Storage (1)  
Laser Battery (1) 
Life Support cap:8 (1) 
Maintenance (4)

Cargo Capacity: 3 
Crew Accomodations: 4 cabins, single or double occupancy
Passenger Accomodations: 0
Ship's Vehicles: varies, ground/atmo vehicle bay
Fuel: 192u S-Ox (+4 x 12u ExTanks)
Max Safe Velocity: 24 (+12)

 

When Streele, Incorporated designed the SI/F-432 they did so with the concept of a "space pick-up truck" in mind. As such they went with the size:4 "biggest of the small ship hulls" for maximum scale at a minimum price. Like a pick-up, the cab offers comfort and the cargo bed offers...space for cargo. The Strider class light freighter is no different, it has just enough comfort in the living area while maintaining a dedicated space for hauling anything and everything. Light hull armor makes it tough without impeding performance, which is a far cry from sporty but still respectable for what it is: a simple design dedicated to a simple purpose. That said, anyone wishing to explore the boundaries of performance can always remove the laser battery to restore MR back to 4, but the threat of pirates has captains trending to retain the long range defensive system.

 

Deck Plans TBA

SI/M-250 Merchant Courier

(pf:100 system ship) 

HS:3 HP:15 Powerplant: 2 Chemical A
ADF:1 MR:4 DCR:24 Crew: up to 6
Armament: optional LT (in lieu of upper hold)
Defenses: optional RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: Streamlined, Mk:X3 fuel increase

COMPUTER 

Alarm (2)
Analysis (2)
Astrogation (2)
Commerce (1)
Computer Lockout (3)
Computer Security (3)
Damage Control (2)
Drive, Chemical A (1)
Information Storage (1) 
Life Support, cap:6 (1) 
Maintenance (2)


Cargo Capacity: 1.5 (1 main hold + 0.5 forward hold), optional 0.25 upper hold in lieu of turret
Crew Accomodations: 1 dbl suite, 1 two-bunk cabin
Passenger Accomodations: 0
Ship's Vehicles: varies
Fuel Tankage: 72u S-Ox (plus two 12u ExTanks)
Max Speed: 18 (+6)

Streele, Incorporated reverse engineered the classic PGC Courier to create a more trade oriented variant which has been dubbed as a Merchant Courier. While much of the donor ship's DNA has been preserved, everything forward of the engineering & vehicle bays has been revamped. With the base disc shape taking over the former wedge, additional space was permitted for a larger ventral hold. Cutting the point off the nose and splitting it into a pair of "mandibles" mandated moving the helm from center to port side, and said additional disc space opened up some additonal acreage for a secondary hold. While the fore to stern equipment attic was lost, the additional upper deck saucer space allowed for the ease of installation for a turret weapon and fire control, although some owners who trust in the protection offered by the Mining Guild sacraficed this in lieu of additional cargo stowage.


DECK PLANS

The Main Deck commences with a cargo loading dock located starboard, complete with boarding ramp and bay doors. A second set of bay doors leads to the forward hold and access to the starboard electronics/avionics. A hatch fromthe loading dock leads inward to a semi-circular accessway that circles around to a forward communication/sensor array, mainframe computer, and the crew cabin. Access to the port avionics/electronics is near the mainframe. The semi-circular accessway continues around to the portside with access to the bridge and captain's suite, occassionally spotted with other maintenance hatches. The semi-circular accessway terminates at the crew lounge, sporting a galley, fresher/shower room, and a storage room. A ladderwell centered in the lounge leads up to the gunnery position and down to the main hold. A hatch in the stern bulkhead leads to engineering (port), the engine room (stern), and vehicle bay (starboard, open ground transport depicted).

The Lower Deck is comprised mostly of the mainhold and has maintenance access to the landing gear and a hatch leading to the life support equipment (including a water tank and purification plant).

The Upper Deck is a low cieling chamber with controls to the ship's laser turret and a small attic.

ST-260 light freighter

(pf:100 era system ship)

HS:3 HP:15 Powerplant: 2 Class A SC Chemical drives 
ADF:2 MR:4 DCR:30 Crew: up to 6 
Armament: LT(x2); dual machine gun turret over entry ramp 
Defenses: RH 
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: streamlined hull, mk:4 fuel tankage
Cargo Capacity: 2 (1.25 main hold + 0.75 forward hold) 
Fuel Tankage: 96u Solid Oxygen (plus two 12u external tanks) 
Maximum Safe Velocity: 24 (+6)
Crew Accomodations: 1 double suite + 4 bunks + medical bunk
Passenger Accomodations: 0 
Ship's Vehicles: 0


main deck



lower deck

The ST-260 was originally a one-off custom production loosely based on the SI/M-250 in conjunction with Streele, Incorporated's shipyard and a private contractor. Eventually negotiations opened the door to model production for others that desired the new design.

Whereas the SI/M-250 introduced a saucer shape into the classic wedged hull of the PGC Courier, the ST-260 centered the design around the disc and added the wedge to its extremities. The main deck hosts the helm to starboard, a forward galley/lounge with four bunks (this area doubles as a secondary hold), an elaborate captain's suite, medical bay, and a vast engineering/engine room taking up a majority of the stern. An airlock takes up the port side while an atmospheric boarding ramp with a heavy weapon turret takes up the starboard side. Down below is the main hold with access to the landing gear. Turret weapons are mounted in both the dorsal and ventral positions.

ST-2850T Transport

Trans Travel ST-2850T 
system transport vessel

HS:3  HP:15   Powerplant:4 chemical A
ADF:2  MR:4   DCR:
Armament:LB
Defenses:RH
Communication/Detection: Radar, Subspace Radio
Misc Eqipmewnt: System Astrogation

Computer 
Alarm(4)
Analysis(2)
Astrogation(2)
Commerce(1) 
Communication(1)
Computer Lock-out(4)
Damage Control(4)
Drive:chemical"A"(4)
Industry(1)
Installation Security(3)
Laser Battery(1)
Life Support(1) cap:24
Maintenance(4)


Crew Accomodations: captain's suite (double occupancy) + 7 single cabins
Crew Positions: pilot, navigator, engineer, technicians(x2), gunner, medic, steward
Passenger Cabins: 14 single cabins
Cargo Capacity:3 (2 x 1.5u detachable cargo modules)

DECK PLANS

Lower/Main Deck
 1> Bridge
 2> Captain's stateroom
 3> Fore Lift Shaft
 4> Crew Galley
 5> Crew Cabins
 6>Passenger Galley
 7> Passenger Cabins (a-d)
 8> Purification Plants
 9> Aft Lift Shaft & Locker
10> Engineering
11> Lower Engine Room & Airlock
12> Life Support
13> Port Cargo Bay
14> Starboard Cargo Bay

Upper Deck
7> Passenger Cabins (e-n)
13> Port Cargo Bay
14> Starboard Cargo Bay
15> Fore Lift Shaft
16> Locker
17> Infirmary
18> Pasenger Galley
19> Lateral Accessway
20> Aft Lift Shaft & Locker
21> Upper Deck Engine Room
22> Aft Airlock

ST-3000

light freighter

HS: 3 HP: 15 Powerplant: 2 Chemical A
ADF: 1 MR: 4 DCR: 24 Crew: up to 4
Armament: optional LT @ no penalty
Defenses: optional RH
Communication/Detection: SubSpace Radio, Radar, Intercom
Misc. Equipment: streamlined
Fuel: 72u S-Ox (+ 2 x 36u ExTanks)
Speed: 18 (36)

Computer

Alarm (2)
Analysis (2)
Astrogation (2)
Commerce (1)
Communication (1)
Damage Control (2)
Drive-Chemical A (1)
Industry (1) 
Life Support, cap:4 (1)
Maintenance (2)


Cargo Capacity: 1.5 (2 x 0.6 main holds, 6 x 0.05 holds)
Crew Accomodations: 2 single cabins, 2 bunks 
Passenger Accomodations: n/a
Ship's Vehicles: 0, bridge module is an escape pod

The ST-3000 is a Streel designed system freight hauler hailing from the first corporate war. These craft ferried supplies between the two civilized planets as well as running supplies to distant mining operations in the system. As the Mining Guild became more aggressive, captains began to upgun these craft at no penalty with a single dorsally mounted laser turret, as such many of these armed light freighters saw extended service as blockade runners.


ST-3000 lower deck (entry amp/crew cabins)


ST-3000 Main Deck (bridge, main holds, crew lounge, cabins, and engineering)


ST-3000 Upper Deck (storage)




*
Adapted from the WEG Star Wars RPG system

TSEF Serena Dawn


Serena Dawn main deck


Serena Dawn upper deck

UPF Assault Scout

Z-10 Modular Hauler

system freight transporter 


HS:1 HP:5/8/11 Powerplant: 4 Chemical A
ADF:4/2/1 MR:4/3/2 DCR:24 Crew: up to 2
Armament: none
Defenses: optional RH
Communication/Detection: Subspace Radio, Radar, Intercom
Misc: Streamlined

Computer
Alarm (4)
Analysis (2)
Astrogation (2)
Commerce (1)
Computer Lockout (3)
Computer Security (3)
Damage Control (4)
Drive, Chemical A (1)
Information Storage (1) 
Life Support, cap:2 (1) 
Maintenance (4)

Cargo Capacity: 2 (two modular 1U containers)
Crew Accomodations: 2 single bunk cabins
Passenger Accomodations: 0
Ship's Vehicles: 0s
Fuel Tankage: 144u S-Ox (plus four 36u ExTanks)
Max Speed: 18 (+18)

Cargo Container: 1u capacity, adds 3 HP to total hull points, performance affected depending on number of containers --- ADF & MR of 4 & 4 respectively for an unladen Conveyor, 2 & 3 for one container, and 1 & 2 for two containers. Accrued damage may be applied to either the host ship or container, any time 3 or more points of damage are sustained roll 50% to determine if it applies to the container or the host ship. Any containers taking 3+HP damage are destroyed along with their contents, however if the host ship is destroyed (absorbing all the damage toward the total) there is a 25% chance per container that each container will survive. 

The ZS-205 was an efficient method of supply transport during the earliest corporate wars at Truane's Star. Consisting of a basic hull with a helm, crew lounge, and quarters; the ZS-205 was unique that it had a pair of detachable U-shaped cargo nacelles that fit snug around the main hull. Fully loaded, the pair of chem drives accelerates at the slower rate (1), with one nacelle it can accelerate at the middle rate (2), and unladen it can move at maximum acceleration (4). MR is likewise affected accordingly, reduced to the consecutive lower figure per container. More importantly, these craft could arrive and depart quickly assuming waiting nacelles were already loaded, it was a simple matter of detaching the full container for a new one and shoving off.

DECK PLANS
( rendered in one meter squares )


The bridge has a single command chair, aft is the mainframe computer. A door leads to the airlock hatch and a storage closet. Aft of that is the crew galley & lounge along with a fresher and two single bunk cabins. There is no access to the cargo nacelles from within the ship, they may only be accessed by taking a space walk. The four drives must also be addressed from the exterior as the craft is too small for an engineering section. The dashed lines running the length of the main axis repsresent where the cargo nacelles overlap the main hull.

* Adapted from the Z-10 Modular Hauler WEG Star Wars RPG system