All That Glitters

Document container for project design documents.

All

A compendium to All That Glitters!

Characters

"Siggy" Murtleford

Basic Information

Race:
Human
Gender:
Male
Age:
27years
Handedness:
Right
Height:
1.7
Weight:
90kg

Ability Scores

STR/STA:
65/65
DEX/RS:
55/50
INT/LOG:
35/35
PER/LDR:
65/65
Initiative Modifier:
+5
Punching Score:
+4
Ranged Weapons:
28%
Melee Weapons:
32%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph

Racial Abilities

none

Skills

Primary Skill Area:
Biosocial
Projectile Weapons:
Level 1
Medical:
Level 1

Background


Working in the factory was a thankless job.
Pay was dirt. Dirt poor.
Siggy wants some action. Only because with action comes creds.
With creds comes a ticket out of this dump of a life style.

Siggy is putting all his hope in Arzagan's fleabag skills.

"This is my chance." Siggy says to himself. "All I need is one shot."
Afterthought. "Oh....and a gun."

Equipment

Nothing. I'm a poor white boy and work in a Manufacturing Center.

"Starting characters receive 250Cr plus a roll of d100."
Siggy rolls a "44". Total = 294Cr


  • Water Pack: days remaining: 3
  • Gas Mask
  • 2 Solvaway
  • ID Card
  • Pocket Flashlight
  • Pocket Tool
  • Staydose x4
  • Stimdose x4
Balance: 192 CR


Alfrood "Al" Lannin

Basic Information

Race:
Dralasite
Gender:
N/A
Age:
32years
Handedness:
Right
Height:
1.2m
Weight:
68kg

Ability Scores

STR/STA:
65/65
DEX/RS:
55/55
INT/LOG:
50/50
PER/LDR:
60/60
Initiative Modifier:
+6
Punching Score:
+4
Ranged Weapons:
28%
Melee Weapons:
32%

Movement

Walking: 5 m/turn
Running: 20 m/turn
Hourly: 3 kph

Racial Abilities

Lie Detection: 5%.
Elasticity: Up to 6 limbs.

Skills

Primary Skill Area:
Technological
Psycho-social:
Level 1
Robotics:
Level 1

Background

Born and raised in Port Loren, Al is stuck in a dead end job at the Manufacturing plant were he repairs the plantes 'bots and plays shrink to workers and 'bots alike. A bit of a prankster, the plant's robots have been know to randomly behave erratically and humorously, much to the dismay of the plant's managers. While there's no proof, suspicions about that Al is behind the pranks. Tired of shift work at the manufacturing plant, Al is ready to head out and see the Frontier.


(character created and portrayed by Terlobar, referenced here for All That Glitters game)

Equipment

  • Robocom kit (10kg)
  • Sonic knife (empty) (43% to hit) (1 kg)
  • Chronocom
  • Gas mask
  • Toxy-rad Guage
  • 2 Tangler grenades
  • 2 Smoke grenades
  • 3 Solvaway
Balance: 6 CR
Total Encumbrance: 12 kg

K'ras-Tvil AKA "K'rash"

Basic Information

Race:
Vrusk
Gender:
Male
Age:
22years
Handedness:
N/A
Height:
1.3 x 1.3m
Weight:
72kg

Ability Scores

STR/STA:
50/60
DEX/RS:
65/65
INT/LOG:
45/45
PER/LDR:
30/30
Initiative Modifier:
+7
Punching Score:
+3
Ranged Weapons:
33%
Melee Weapons:
32%

Movement

Walking: 15 m/turn
Running: 35 m/turn
Hourly: 6 kph

Racial Abilities

Comprehension:15%.
Ambidextrous: Can use either hand equally well.

Skills

Primary Skill Area:
Military
Melee Weapons:
Level 1
Projectile Weapons:
Level 1

Background

K'ras-Tvil is rather small for his species, a trait that led to his training to develope his personal strength and prowess in an ever-competitive field. Out of work after a brief sabatical at one of Streel's various manufacturing centers, K'ras-Tvil yearns for a steady paycheck. Desperation leads to enlisting an employment agent, something his business-like species is loathe to participating in. But that same desperation led to the sale of most of his valuable goods, including a sweet open top skimmer and a Streel 'Crossbow' hovercycle along with a fair collection of projectile weaponry in order to continue living indoors rather than in a gutter.

Recently hired on by Pan Galactic and travelling to mission destination via chartered starliner where he fell in with a group of hovercycle club members and began selling narcotics to the crew in order to get into good terms with said club. When the dust settled (literally), he was granted honorary membership into the Knights of Hell's Highway club as a nomadic member.

 

TRAITS
"In For Life" --- Honorary member of KHH Cycle Club
"Marked Man" --- Club logo tattoo on right arm

Equipment

Standard Equipment Pack
2 -Automatic Pistols
30 - pistol bulletclips 
NightStick 
Doze Grenade
CKA bolt action rifle w/30 rounds
Scope
5 disposable suppressors (10 shot)
(TechKit)

Riding Vest w/Knights of Hell's Highway & nickname "K'rash" patches

260Cr 

Benster DeVoulge

Basic Information

Race:
Human
Gender:
Male
Age:
21years
Handedness:
Right
Height:
5'10''
Weight:
225lbs

Ability Scores

STR/STA:
50/55
DEX/RS:
70/50
INT/LOG:
50/40
PER/LDR:
45/35
Initiative Modifier:
+5
Punching Score:
+3
Ranged Weapons:
35%
Melee Weapons:
35%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph

Racial Abilities

none

Skills

Primary Skill Area:
Military
Beam Weapons:
Level 1
Environmental:
Level 1

Background

Personality : Perfect military material. Physical type with average mental abilites. Will follow orders efficiently. Capable of initiative when its needed. Knows his place. Introverted but not shy. Stays in the background during social events. Dislikes being the center of attention. Unlikely candidate for command positions.

Self-Image : Benster sees himself as the silent, reliable guy that stays in the background but his always there for his family or team members.

Background : The first contract of Benster in the military has just ended. Disappointed he didn't get to see any action he chose not to reenlist. Instead he wants to freelance. He as recently come into contact with a contract agent called Arzagan. Benster is a pure product of Port Loren : Born, raised, schooled and trained there. His family could not afford to travel. His father is a robot technician and his mother a nurse. He is the oldest of four children (2 brothers and 1 sister – in order). The middle brother is currently training in the military. The youngest brother (a musician) has left home recently after a profound disagreement over career choices with his father. The sister follows the footsteps of her mother in biosocial work. She aims to become a psychiatrist.

(created and portrayed by bioreplica for the All That Glitters game)

Equipment

Standard pack
Compass
2 Knives
Vibroknife



Savings : 113cr

Zinthos

Basic Information

Race:
Yazirian
Gender:
Male
Age:
25years
Handedness:
Left
Height:
2.0m
Weight:
50kg

Ability Scores

STR/STA:
35/35
DEX/RS:
70/70
INT/LOG:
40/60
PER/LDR:
45/45
Initiative Modifier:
+7
Punching Score:
+2
Ranged Weapons:
35%
Melee Weapons:
35%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 4 kph

Racial Abilities

Battle Rage:5%.
Night Vision: But -15 to all actions in full light.
Gliding: Can glide 1m forward for each 1m dropped.

Skills

Primary Skill Area:
Technological
Computers:
Level 1
Technician:
Level 1

Background

(character developed and portrayed by Corvus for the "All That Glitters" game)

Equipment

Techkit
Stunstick (+5, 40%) 75cr
Chronocom 100cr
Flashlight 5cr
Sungoggles 2cr
152 credits saved

PGC Document: Contract Security on Zeneb

PAN GALACTIC CORPORATION : DRM-SR-004633

Welcome to the Pan Galactic Corporation.  We are pleased to have you join our business family of employees and contractors.  Although you are not full employees of PGC, the Company feels it is very important for this distinction to be as invisible as possible.

Contractors fill a variety of vital roles to the Pan Galactic Corporation's efforts to increase opportunities for our employees, execute the Operation Plans of our executives, and, most importantly, Contractors help us build value for our millions of shareholders.  The Pan Galactic Corporation Brand is one of the most recognized symbols in the Known Galaxy. Our contractors play a key role to protect and enhance that Brand.

Please read this document carefully - this outlines certain important policies of working for the Pan Galactic Corporation overall, and also addresses critical information as to your responsibilities as Security Personnel at the Zeneb Facility.


Your primary responsibility lays in the preservation of the Pan Galactic Brand.  This is your ultimate duty.  Since the reputation of Pan Galactic employees is honesty, you will be honest.  Since the Brand represents hard work and dedication, so you, too, will embody those traits.  And of course, no one steals from the Brand.  Toleration of any of the these behaviors is equivalent to committing the acts themselves.

The Pan Galactic Corporation's record on Safety is one of the very best in the entire galaxy.  You will not, under any circumstances, do anything to jeopardize this record.  Management decisions which impinge on this general, overall policy are to be immediately reported to the Home Office.  They are not to be implemented until Home Office review. 

The Pan Galactic Corporation is not the military.  Our managers are trained to receive upward feedback and are instructed to listen to complaints or suggestions of all employees and contractors.  Communication through all levels of the organization is a vital reason why the Pan Galactic Corportation is one of the oldest interstellar companies.  For over one hundred years, an eon in the new era of interplanetary commence, communication has maintained the competitive edge of the Pan Galactic Corporation.  Communication is why we are #1.

However, it is also important that you obey the instructions of your managers.  The management team on Zeneb is one of Pan Galactic's finest, with decades of experience between them.  They are well aware of, and do everything to protect the Pan Galactic Brand.  They understand the primary importance of employee safety.  You will be meeting the management team immediately after your arrival and decontamination.



SECONDARY RESPONSIBILITIES

These are the more specific areas of your responsibilities, some of which are unique to the Zeneb Faciltity.



OVERALL SECURITY
Preservation of life, limb, and property is vital.  The isolation and dangerous environment can affect workers in adverse and unseen ways.  As a result, there are occasional disputes and fights that normally would be quietly settled sometimes, when combined with the isolation and fear, get into serious situations.  You will always use NON-LETHAL force to diffuse these situations, and will not respond with deadly force unless confronted with deadly force.

All weapons are prohibited in Zeneb.  You will only have access to dose grenades, tangler grenades, and sonic and electrostunners.  The damage setting on the electrostunner is only to be used if confronted with deadly force.  Use of other weapons on Pan Galactic employees and contractors is strictly forbidden. 

Unfortunately, the Company sometimes has the need incarcerate workers who break the law.  These cells are only to be used for the temporary holding of defendants under charge.  Detained personnel are to be well treated and presumed innocent.  By interstellar law, the local Star Law office must dispatch a system ship as soon as possible to extricate the defendant.  If necessary, PGC will send a ship.  All defendants are sent to Histran for trial and applicable sentencing. 


SUBSTANCE ABUSE
Fortunately, in the over four hundred days of operation of the Zeneb Facility, there have been no such cases.  The cells have only been used for temporary detention, often alcohol related.  Repeated alcohol offenses will result in termination of employees, but only after a Home Office review.  More serious drug offenses are to be reported to Star Law immediately.



Planetary defenses are the first line of defense to ensure the safety of this multi-million credit facility.  Moon Base Zeneb is secure from both orbital attack and from surface attacks due to the installation of innovative defense systems.  You will be briefed on these capabilities, but operation and maintenance of these weapons systems are not part of your responsibilities. 

Additionally, though Zeneb is in a distant part of the Known Galaxy, it is still within Frontier Space.  Ships of PGC, the UPF and Star Law are available in support.  There is very little activity at all in Scree Fron, let alone pirate activity. 

In short, protect the PGC Brand and get everyone home safe. 

Additional details and policies will be outlined to you shortly after your arrival on Zeneb.


Welcome again to the Pan Galactic family.  We are confident that your talents as security professionals will be more than adequate to protect this Facility.

PGC Moon Profile Zeneb

PAN GALACTIC CORPORATION : DRM-CP-004633

ZENEB
CLASSIFICATION: MOON
TEMPERATURE: Cold to Very Cold
ATMOSPHERE: Toxic/Suffocating (Methane/Ammonia mix)
DIAMETER:  8,162 KM
INDIGENOUS LIFE FORMS: NONE


This planetoid is in distant orbit around the gas giant Tristrion.  It is very cold - the average temperature at the equator is about -30 degrees C.  It is believed to have a mostly hardened iron core, and is relatively soft volcanic rock under a thick layer of ice that is a minimum of 10 meters thick at the surface.

Gravity is rather lighter than on most Federation Planets.  Extra long jumps are possible on Zeneb, but all people working there must exercise regularly to prevent muscle atrophy.  Supplements can also help with this problem. 

WARNING:
The atmosphere is rather dense, but very deadly - its combination of methane and ammonia fumes would suffocate, or poison, anyone attempting to breathe it.  Depressurization is a problem for periods of over 30 minutes.  The atmosphere is highly irritating to eyes, and can cause total blindness within minutes.  Prolonged contact is also dangerous to skin and other bodily membranes.  ALL EMPLOYEES AND CONTRACTORS ARE WARNED NEVER TO LEAVE THE FACILITY WITHOUT ENVIRONMENTAL PROTECTION SUITS.


Zeneb has many attractive planetary features, however, that make it an ideal location for a mining facility.  Ice Harvesting is a key component of operations, which gives off large quantities of life giving sustenance to the Facility.  The ice on Zeneb is almost completely pure water when melted, and our RT9000 Industrial Atomizers find great uses for the hydrogen atoms for powerplant fuel, and life giving oxygen to our PGC Employees and Contractors.

Of even greater value are Zeneb's vast pools of solid and semi-liquid ammonia.  Though concentrated, caustic, and dangerous, this substance yields a vast array of materials when atomized.  Even more importantly, the nitric acid produced from the ammonia is a vital component of the processing the gold and rhenium ore.

Of course, the Pan Galactic Corporation did not construct this massive Zeneb Facility for water and ammonia.  Gold, and even more precious veins of rhenium ore are found in abundance in the brittle volcanic rock lying beneath the surface ice.  The water and, most importantly, the ammonia, allow the refining of the ore.