Desert Island Planet

Description:

The characters are aboard a cruise ship heading to a planet where they are supposedly going to be starting an excavation of old ruins left behind by the Eorna. But, before they are able to get to their destination the sub-space drive cuts out in the middle of a desert planet's orbit. Some how the navigation computer had been tricked that the planet was their destination. But, before the crew can react the ship slams into the desert planet below.

Character Guidelines:
You can pick any class you wish. Since the expedition was funded by PanGal you will have plenty of equipment and protection. There are a few mercs (private security advisors) to help keep the group protected from unknown threats. Meanwhile there are a handful of technitians and plenty of scientists. Also pick your skills. You have 800 credits to buy gear of your choice (Look at Alpha Dawn Remastered rule book). You will also have 10 XP to spend which will give you enough to buy skills and boost up low abilities scores.

Dargan (PC)

Dargan

Basic Information

Race:
Human
Gender:
Male
Age:
28years
Handedness:
Right
Height:
2.0m
Weight:
85kg

Ability Scores

STR/STA:
45/65
DEX/RS:
60/56
INT/LOG:
45/45
PER/LDR:
40/60
Initiative Modifier:
+6
Punching Score:
+3
Ranged Weapons:
30%
Melee Weapons:
30%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph

Racial Abilities

none

Skills

Primary Skill Area:
Military
Beam Weapons:
Level 2
Demolitions:
Level 1
Environmental:
Level 1

Background

Dargan was born on a remote world.  He doesn't talk much about it, but what little others have learned of him, it was a rough frontier outpost.  Life between the settled locations on the outpost was rich with wildlife.  To keep peace, the local government formed a group of law men later known as Steel Trenchcoats (after the unusual skeinsuit they wore, a long duster inlayed with skeinweave).  The Steel Trenchcoats gained their own independance as a governing body over time, and usurped local power away from the elected officials.  The leaders of this group then controlled the outpost with fear, making people who didn't agree with their ideals "disappear".

Dargan was an integral part of the resistance that fought against the Trenchcoats.  Underequipped and outnumbered, the resistance fought valiantly but were seldom successful.  All weapons were in the hands of the law men - Dargan and his cause were powerless!

When he fell in love and was wed to a woman from the resistance, he moved outside the outposts and tried to live in the wilderness with a handful of loyal followers.  But the 'Coats found him and the battle was swift and deadly.  The entire slaying was recorded on holovid and displayed to others as an example of what the 'Coats would do to any further resistance attempts.  Dargan watched his wife and friends killed while he was held by tangler strands.

Before the tangler strands wore off, they placed Dargan in a steel cage.  He was locked up in this manner for over a year, with the holographic projection of the slaughter of his wife and friends playing in an endless loop.  He was fed and allowed to sleep, but each morning would awaken to the endless looping.

A year ago, Star Law came and took care of the Steel Trenchcoats, giving the outpost back to its people.  They rescued Dargan and gave him passage out of that place, to get away from the bad memories.  After much counseling, he was able to once again join a cause. 

Dargan now works for the UPF.  He does whatever he's ordered to do as long as it agrees with his conscience.  So far so good.  He looks for corruption and brings it to its knees. 

His laser pistol has the name of his dead wife etched along its length: RAHNE.  When his superior officers complained that this isn't standard protocol and wanted it removed, Dargan's counselors gave special permission to this small amount of personalization of UPF equipment.

Equipment

Laser Pistol (Damge: 1d10 per SEU, ROF: 2 shots/turn, Range: 5/20/50/100/200, Ammo: 20 SEU)

Envirokit (Bioscanner, Vaporscanner, Geoscanner)

Standard Equipment Pack
  • Chronocom
  • Coveralls or uniform with many pouches/pockets
  • Doze Grenade
  • First Aid Pack with bandages, antiseptic, etc.
  • ID Card
  • Pocket Flashlight
  • Pocket Tool
  • Staydose
  • Stimdose
  • Sungoggles
  • Survival Rations (5 days)
50 Credits.

Lt. Colonel Johnson

More info later in the game

Start Date

I am hoping to start sometim in next week if I can find enough players. It will start maybe between 7/8 Mountain time and I'll try to get it going every Wednesday or Thursday. So if you have a problem with thos et up PM me (gergmaster) or something else.

Water Run

The groups of characters are put into a groups to go and find water. It is currently night time (best to keep cool) and the surface of the desert planet has hit below freezing. Since the crash (two days earlier) the ship's captain has decided to set up a small colony like structure in order to keep everyone alive. Soldiers have orders to keep the perimeter around the ship clear and also have orders to kill anything that moves. Thus radio contact is maditory for everyone who ventures outside the perimeter. Due to being cut of course the ship wasnt able to spare enough fuel to fuel the transport ships or even the gyrocopters. So transportation is kept around the ship to hull supplies from one section to another during the heat of the day. Basic systems function on the ship but are currently beginning to drain. Most of the power is being diverted to either weapons and defenses or just the sub-space emergency beacon.

Now onto the bad news. The ship is stuck. Food is planned to run out in ten years, but the water recycling systems are currently offline which leaves the ship with only a week of water. But with the heat that rate is slowly decaying. So resources and manpower are being currently used to get water and supplies to help repair the ship. Those here today are going to be looking for a possible water source that we may be able to tap into. So god speed and good luck.