Online Character Sheets


OCS documentation

Example Characters


Here you will find various examples, backgrounds and data to help you build your own characters.

NPC Robot Examples


In this section you will find examples from Star FrontiersMan and various only Play by Post forums to give you ideas to create your own PC's, NPC's and robots.

CleanCutRouge has an excellent article on "SENTIENT ROBOT CHARACTERS" Here is an example from the article :

Squatto
Squatto took on his own name after Improved AI installation. He
read the name in a StarLaw blotter, and took a liking to it. Squatto
was a StarLaw police robotic mount. StarLaw officers would ride
on his back and provide nice conversation and companionship to
him, as well as militant backup when needed. His standard body
type has a centaur-like shape (the Referee permits him to carry up
to a 100kg rider without affecting his movement rate). Before
conversion, he had the Restrain and Security Lock programs, along
with an integrated electrostunner as a right hand.
Squatto still works for StarLaw, but isn’t an officer. He is
considered property, but he doesn’t mind that. He forms a strong
bond with his rider, and only allows someone he trusts to mount
up. Since he isn’t paid for his work, he is actually free to come and
go as he pleases. For now, he’ll continue his StarLaw life.

STR/STA
45/65
IM +6
DEX/RS60/60
PS 1d10+3
INT/LOG45/45RW 30
PER/LDR30/30MW 30






Skills: Military PSA, Beam Weapons 1, Martial Arts 1

Equipment: Type 1 Parabattery (500SEU),
Integrated: Electrostunner, Chronocom, Compass.

Squatto

Assassin Bot


Assassin Bot
Wartech surprised the Frontier when it created the first marketed Assassin bot. It was outsourced to Tachyon
Industries, but proprietary rights to their production and programming belong to Wartech. Before this, robots designed for search and destroy were marketed as “hunter bots” or “seekers.” Wartech went out on a limb, defied morality polls and called this marvelous creation exactly what it is.

They work alone, using the creativity and insight of a level 5 robot brain. They maintain their own network of contacts, paying them and protecting them if necessary. They link to computer systems to navigate their catalogs, itineraries, manifests, and inventories in order to seek out their target, or clues to his existence. Once on the trail of their target, the Assassin Bot stops at nothing.

Once activated, an employer must take excellent care of his Assassin Bot, lest it thinks its employing owner is interfering with his mission. When given a target, the Assassin Bot may ask for high resources and vehicles, and if it is within the capabilities of the owner, it better be provided.

The Assassin Bot prefers to attack with two weapons. It is ambidextrous, so has no “off hand” penalty. It still suffers the -10 for attacking with two weapons, but the +10 modifier provided by use of a mono-katana offsets that so his chance to hit is the same as his chance to hit unarmed. Note that the unarmed damage of the Assassin Bot is greater than the damage caused by his weapons, but he would only be permitted one attack per round unarmed.

LARGER PICTURE
LevelLevel 5
can converse verbally, act independently, and can command other robots of Level 1-4
Type Warbot
Body TypeHeavy Duty Body
Parabattery Type 2
Move ModeTwo Mechanical Legs/Rocket Power
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Mission:
Find, Approach, and Destroy Target, return with Proof.

Functions:
Find: Use all methods available, through resourceful planning and use of established contacts, technology, and innovation, to find the target anywhere in the Frontier.

Approach: Once the target is Found, using any transportation method possible and most appropriate to the situation, find a way to be in the same place as the target at the same time. Subtlety is not necessary, but may be used if necessary for the situation. Try not to kill those who get in the way, including personal protectors of the Target, unless failing to do so would result in failure of the mission.

Destroy: In the most direct manner, cause the target to be dead, through the use of weapons, environment, or any other factor that comes into play. Do not destroy completely – must bring back some part of the target for identification purposes.

Target: The identity of the target will be programmed in via photograph scans and various other methods, including all known details of the target’s life. The greater the definition of the Target, the more efficiently the Assassin Bot will be able to track and destroy it. Note that “Target” need not be a person. It can also be a creature, item, or location, which can result in some fairly impressive firework displays.

Proof: Proof can be provided by bringing back evidence that cannot be denied in any way – such as a finger, head, or un-tampered holovideo recording or living first-hand witness.



Rookie Assassin

Rookie Assassin
STR/STA 50/50
DEX/RS 45/55
INT/LOG 60/50
PER/LDR 40/50
PS +3
IM +6
Ranged 23
Melee 25
Special Abilities:
By Race, don’t forget ability score modifiers.
Skills: (Military PSA)
Projectile Weapons 2, Beam Weapons 2,
Environmental 1
Equipment:
Envirokit, laser pistol, automatic pistol, 2 frag
grenades, standard equipment pack, military
skeinsuit, 1 extra 20 SEU clip, 1 extra pistol bulletclip,
108Cr

NPCs

This is a list of PCs or NPCs I have used in my games. Feel free to use them in situations where you need a quick NPC.

Mrylinax: Humma Enforcer

Pan Galactic Corporation - Special Operations Division
Personnel Database - Dossier 99283LS-92KS : DET2551
STATUS FLAG: DET2551 ACTIVE
Player Name - Dean (KDBAILEY91@aol.com)
Character Name - Mrylinax, Dounlos Okiou Patrou
Sex / Race - Male Humma
Age - 64
Handedness - right
System & Planet of Origin - Larg, Fochrik System
Frontier Status - citizen of the planet Larg
Profession - Enforcer
Occupational Standing - freelance, currently Security Escort for PGC
on Detachment 2551 aboard the F.C.S. Vercingetorix
Appearance - height 2.7 meters, mass 138 kg.,
Like most Karpov-Gen [Produced Birth] (a young male) Humma, Mrylinax has light brown fur, which is only starting to take on a darker hue. However, traces of the black fur present on Pipo-Karpwn [Before Producing] (female Humma) are still evident on his chest and tail regions. His enormous size is even noticeable compared to other Hummas.
[White] webbed vest w/2 large black pouch pockets (for a Humma)
[Red] leggings w/[red] greeves, plasteel
[Red/White] cloak (doubles as bedroll/poncho)
Mrylinax wears a silver/onyx earring in his right ear and has three silver
tail rings. All of these ornimental objects bear the mark of his clan and
inside they have his full name engraved.
Current Stamina - 92
Other Injuries - none, anti-shock implant
Racial Abilities - spring charge, prehensile tail, poison resistance

Physical Attributes
STR/STA - 75/92
DEX/RS - 55/55
INT/LOG - 50/40
PER/LDR - 30/50
IM/PS - 6/5

Skills / Levels -
Weapons: Beam - 3
Weapons: Martial Arts - 4
Iron Fist
Front / Side Snap Kick
Open-Hand Block
Disarm Technique
Choke Hold Technique
Weapons: PGS - 4
Weapons: Demolitions - 3
Weapons: Repair - 2
Weapons: Missiles - 1
Weapons: Weightless Combat - 1
Computers: Acess & Oper. - 1
Security: Acesss & Oper. - 1
Security: Detect - 2
Security: Open Locks - 1
Security: Deactivate - 1
Medical: Wounds 1 - 1
Robotics: Identification - 1
Bodyspeak - 1 Ship Onboard Systems Opertions (SOSO) - 1

Languages -
Humma 5
PanGal 4
Yazirian (Argonian) 2

Experience Points - see XP log
Credits - 77
Assetts -

Licenses / Permits -

Weapons / Ammo -
(see hitsheet)

Defenses / Remaining -
(see hitsheet)

Equipment -
(see hitsheet)
Vehicles -
Robots -
Computers -

Background -
Mrylinax, Servant of the House of the Patrou is the PanGal translation of his name. He bore his child early in his life, and as was the custom of his household, left her in the family care while he went to seek a profession to support the House. Finding he was stronger than most of his kind, he sought after security positions in which he could learn to defend his House. After aonly two years, he hasd learned all he had desired and left the planet of his House, Larg, Fochrik, in search of a career. But in the last year, his position as a security guard for StarLane was lost when the company was bought out by the Mega-Corp Trans-Travel. He was given passage to the system of his choice as compensation for the job, and travled to Morgaine's World in hopes of finding a position again. But the lack of open jobs have caused him to sell much of his possessions just to keep living. . . Until this job from Pan-Galactic landed at his feet.


Personality/Mannerisms:

Mrylinax is very tempramental and doens't even know the meaning of tact. It is mostly this attitude that has kept him from finding any jobs. This is unfortunate because, despite his personality, he has experience in combat and can be an effective leader.

(Mrylinax was my character in Albin Johnson's old Detachment 2551 game - what a blast that was! Great memories still!)

Tris'kaa: Osakar Environmentalist

Name: Tris'kaa
Race: Osakar
Sex: Female
Handedness: Left
Move: Walk: 25m    Run: 60 m   Hourly: 10 km

PHYSICAL DATA
STR/STA: 50/55
DEX/RS:  65/45
INT/LOG: 55/45
PER/LDR: 50/35
IM:

Current STA: 50
Other Injuries:

XP: 2

RACIAL ABILITIES:
Highly Developed Smell (+2 CS to Tracking)
Languages (start with four additional languages)

SKILS:
PSA: Biosocial
Environmentalist 4
Psychosocial 1
Beam Weapons 1

LANGUAGES:
Osakish
Ifshnit
Humma
Ul-mor
Pan-Gal
Vrusk

EQUIPMENT:
Credits: 260

BACKGROUND:
It was no surprise that Tris'kaa was chosen to be among the team of the First Expeditionary Force sent by the Coalition to explore Volturnus. Ever since her hatching, her mother delighted in travelling the Jungles of Ifshna - albeit always amongst the other tourning races of the Coalition within the protected glass of the hover buses. Tris'kaa however, found herself aching to learn more about the environs than the Ifshnit tour guides could explain to her - as occupied as they were that the group move onto the next "sight to see!" In time, as given the opportunity upon her arrival into adulthood, Tris'kaa left her mother as was customary to begin her own life. She immediately enrolled into the University on Ifshna and began her studies into the environmental processes.

Fortuitiously, as she neared completion of her studies, the Capella Cruise Lines (a subsidiary of Capellan Free Merchants involved in the tourism industry) were recruiting in an attempt to expand the tourism industry of Ifshna.  The opportunity to visit and study previously unstudied regions of Ifshna was too much to turn down for the young Osakar.

The six years spent "in the field" alongside her entirely Ifshnit team allowed her to experience first hand not only the jungles, but also the oceans, deserts, and plains of the beautiful planet - as well as pick up not a few of the Ifshnits' particular personalities and humor.  It was only natural when the opportunity came up that Tris'kaa applied and was accepted for an even grander adventure - exploration of a new planet in the recently discovered Meridia system! (known to the UPF'ers as Zebulon).

The ill-fated trip met its end when shortly upon reaching planetary orbit, the sudden appearance of a previously unknown class of fast-moving ship engaged the exploration craft without so much as a hail. Even as the Coalition ship attempted to maneuver around into a combat position, the damage was already done. With the imminent destruction of the vessel, an evacuation sounded which led to Tris'kaa's arrival upon Volturnus as the sole survivor from her escape pod. She would surely have died in the dry heat of the desert of Voltunus were the Ul-mor not to have arrived at the crash site, attracted by the spectacle of the craft plunging through the night sky... Months later, she is brought to meet others who have similarly descended from the skies and have been made members of the tribe - yet, she soons finds out that they are not the "Rescue and Recover" team that Tris'kaa was expecting.