Section 4. Comprehensive Reference List for All Skills

Reference Lists

Table 7. Canon Skills

Table 7. Canon Skills

Skill NameAttributeSource
Acoustics½ Log +10% per levelZG
Agilityprofessional (Dex/RS)ZG
Analyze Animal Behavior½ Int +10% per levelZG
Analyze Ecosystems½ Log + 10% per levelZG
Animal Taming½ Sta + 10% per levelZG
Animal Training½ Log/Int + 10% per levelZG
Appraisal½ Int + 10% per levelZG
Archaeology½ Log/Int + 10% per levelZG
Biology½ Log + 10% per levelZG
Bionics½ Log + 10% per levelZG
Bluff½ Per/Ldr +10% per levelZG
Body Speak100% (Log)ZG
Botany½ Log + 10% per levelZG
Camouflage½ Dex + 10% per levelZG
Charismaprofessional (Per/Ldr)ZG
Chefautomatic (Log/Int)ZG
Chemistry½ Log + 10% per levelZG
Climbingautomatic (Str or Dex)ZG
Communication½ Log/Int + 10% per levelZG
Communication Devices: Operate½ Log + 10% per levelZG
Communication Devices: Repair½ Log or Dex + 10% per levelZG
Computers: Access & Operate½ Log + 10% per level (-10% per COML)ZG
Computers: Bypass Security½ Int or Dex (manual) + 10% per level (-10% per MXPL)ZG
Computers: Defeat Security½ Log + 10% per level (-10% per MXPL)ZG
Computers: Display Information½ Log + 10% per level (-10% per COML)ZG
Computers: Interface½ Log + 10% per level (-10% per COML)ZG
Computers: Program Bodycomp½ Log + 10% per levelZG
Computers: Program Manipulation½ Log + 10% per level (-10% per MXPL)ZG
Computers: Program Writingspecial (Log)ZG
Computers: Repair Bodycomp½ Log or Dex + 10% per levelZG
Computers: Repair Mainframe½ Log or Dex + 10% per level (-10% per COML)ZG
Computers: Repair Specialized½ Log or Dex + 10% per levelZG
Concealment100% or ½ Dex +10% per levelZG
Cryptography½ Log + 10% per levelZG
Cybernetics½ Log + 10% per levelZG
Disguise½ Per +10% per levelZG
Dramatics½ Per +10% per levelZG
Empathic Understanding½ Int +10% per levelZG
Enduranceprofessional (Str/Sta)ZG
Engineer: Alternate Energy½ Log + 10% per levelZG
Engineer: Architectural½ Log + 10% per levelZG
Engineer: Civil½ Log + 10% per levelZG
Engineer: Hydraulic½ Log + 10% per levelZG
Engineer: Mechanical½ Log + 10% per levelZG
Engineer: Military½ Log + 10% per levelZG
Engineer: Nuclear½ Log + 10% per levelZG
Entertainingspecial (Per)ZG
Exobiology½ Log + 10% per levelZG
Finance½ Log + 10% per levelZG
Find Direction½ Log/Int +10% per levelZG
Forensic Medicine100% or ½ Log +10% per levelZG
Forgery: Detect½ Int +10% per levelZG
Forgery: Perform½ Dex +10% per levelZG
Gemology½ Log + 10% per levelZG
Genetics½ Log + 10% per levelZG
Geology½ Log + 10% per levelZG
Geophysics½ Log + 10% per levelZG
Haggling½ Per +10% per levelZG
Hypnosis½ Per +10% per levelZG
Intelligenceprofessional (Log/Int)ZG
Law½ Log + 10% per levelZG
Machinery: Operate½ Log + 10% per levelZG
Machinery: Repair½ Log or Dex + 10% per levelZG
Making Items/Structuresautomatic (Log)ZG
Matter Transferal Devices½ Log + 10% per levelZG
Medical Devices½ Log + 10% per levelZG
Medical Diagnosis½ Log/Int + 10% per levelZG
Medical Treatment: Disease½ Log/Int + 10% per levelZG
Medical Treatment: Infection½ Log/Int + 10% per levelZG
Medical Treatment: Infestation½ Log/Int + 10% per levelZG
Medical Treatment: Miscellaneousautomatic (Log/Int)ZG
Medical Treatment: Poison½ Log/Int + 10% per levelZG
Medical Treatment: Radiation½ Log/Int + 10% per levelZG
Medical Treatment: Veterinary100% (Log/Int)ZG
Medical Treatment: Wounds I100% (Log/Int)ZG
Medical Treatment: Wounds II½ Dex + 10% per levelZG
Medical Treatment: Wounds II½ Dex + 10% per levelZG
Medical Treatment: Wounds IV½ Dex + 10% per levelZG
Optics½ Log + 10% per levelZG
Persuasion½ Per/Ldr +10% per levelZG
Photography½ Int +10% per levelZG
Physics½ Log +10% per levelZG
Politics½ Ldr +10% per levelZG
Power Readautomatic (Log)ZG
Psychopathology½ Log/Int +10% per levelZG
Pumping Federaniumautomatic (Str)ZG
Ride Mount100% (RS)ZG
Robotics: Activate/Deactivateautomatic (Log)ZG
Robotics: Alter Functions½ Log + 10% per level (-10% per ROBL)ZG
Robotics: Alter Mission½ Log + 10% per level (-10% per ROBL)ZG
Robotics: Identification100% -10% per ROBL (Log)ZG
Robotics: List Functions½ Log + 10% per level (-10% per ROBL)ZG
Robotics: Modifications½ Dex + 10% per level (-10% per ROBM)ZG
Robotics: Remove Security Locks½ Dex + 10% per level (-10% per ROBL)ZG
Robotics: Repair½ Dex + 10% per level (-10% per ROBL)ZG
Robotics: Robopsychologist½ Int +10% per levelZG
Runningautomatic (Sta)ZG
Security Systems: Activate and Operate½ Log + 10% per levelZG
Security Systems: Deactivate½ Int + 10% per level (-10% per SECL)ZG
Security Systems: Detect½ Int + 10% per level (-10% per SECL)ZG
Security Systems: Open Locks½ Log or Dex + 10% per level (-10% per LOKL)ZG
Society½ Per/Ldr +10% per levelZG
Stable Mountsautomatic (Dex or Log)ZG
Stealth½ Dex/RS +10% per levelZG
Survival½ Int or Sta +10% per levelZG
Theology½ Log + 10% per levelZG
Tracking½ Int +10% per levelZG
Vehicles: Aquatic100% (RS)ZG
Vehicles: Atmospheric100% (RS)ZG
Vehicles: Cars100% (RS)ZG
Vehicles: Cycles100% (RS)ZG
Vehicles: Machinery½ RS + 10% per levelZG
Vehicles: Repair½ Dex + 10% per levelZG
Vehicles: Transports100% (RS)ZG
Weapons: Beam Weapons½ Dex + 10% per levelZG
Weapons: Demolitions½ Dex + 10% per levelZG
Weapons: Grenades½ Dex + 10% per levelZG
Weapons: Martial Arts½ Dex (or Str) + 10% per levelZG
Weapons: Melee Weapons½ Dex (or Str) + 10% per levelZG
Weapons: Missiles½ Dex + 10% per levelZG
Weapons: P.G.S. Weapons½ Dex + 10% per levelZG
Weapons: Powered Assault Armor100% (Dex )ZG
Weapons: Repair½ Dex + 10% per levelZG
Zoology½ Log + 10% per levelZG

Table 8. Mentalist Skills

Table 8. Mentalist Skills

Skill NameAttributeSource
Mentalist: Analysis I½ Log/Int + 10% per levelZG
Mentalist: Analysis II½ Log/Int + 10% per levelZG
Mentalist: Beam½ Log + 10% per levelZG
Mentalist: Channeling I½ Log/Int + 10% per levelZG
Mentalist: Channeling II½ Log/Int + 10% per levelZG
Mentalist: Clairaudience½ Log/Int + 10% per levelZG
Mentalist: Clairvoyance½ Log/Int + 10% per levelZG
Mentalist: Confusion½ Ldr + 10% per levelZG
Mentalist: Cryokinesis½ Sta + 10% per levelZG
Mentalist: Density½ Sta + 10% per levelZG
Mentalist: Detection½ Log/Int + 10% per levelZG
Mentalist: Disruption½ Sta + 10% per levelZG
Mentalist: Electrascreen½ Log or Sta + 10% per levelZG
Mentalist: Empathy½ Log/Int + 10% per levelZG
Mentalist: Fear½ Ldr + 10% per levelZG
Mentalist: File100% (Log)ZG
Mentalist: Heal Others100% (Sta)ZG
Mentalist: Heal Self100% (Sta)ZG
Mentalist: Heal Self Fully½ Sta + 10% per levelZG
Mentalist: Illusion½ Ldr + 10% per levelZG
Mentalist: Infatuation½ Per + 10% per levelZG
Mentalist: Infrascreen½ Log or Sta + 10% per levelZG
Mentalist: Levitation100% (Sta)ZG
Mentalist: Link½ Log + 10% per levelZG
Mentalist: Paralyze½ Sta + 10% per levelZG
Mentalist: Pyrokinesis½ Sta + 10% per levelZG
Mentalist: Shieldautomatic (Log or Sta)ZG
Mentalist: Static½ Log + 10% per levelZG
Mentalist: Suggestion½ Ldr + 10% per levelZG
Mentalist: Telekinesis½ Log or Sta + 10% per levelZG
Mentalist: Telemanipulation½ Log or Sta + 10% per levelZG
Mentalist: Telepathy (Aliens)½ Log/Int + 10% per levelZG
Mentalist: Telepathy (Animals)100% (Log/Int)ZG
Mentalist: Telepathy (Characters)100% or ½ Log/Int + 10% per levelZG
Mentalist: Teleporation (Limited)½ Log or Sta + 10% per levelZG
Mentalist: Teleporation (Unlimited)½ Log or Sta + 10% per levelZG
Mentalist: Timeread½ Log + 10% per levelZG
Mentalist: Trance I½ Log or Sta + 10% per levelZG
Mentalist: Trance II½ Log or Sta + 10% per levelZG
Mentalist: Trap100% (Log)ZG
Mentalist: Truesight½ Log/Int + 10% per levelZG

Table 9. Knight Hawks Skills in SF2000

Table 9. Knight Hawks Skills in SF2000

Skill NameAttributeSource

Astrogation: Chart New Routes

Log + 10% x SL - 5% x light years

KH

Astrogation: Find Location

½ Log + 10% per level

KH

Astrogation: Plot Interstellar Jumps

100% (see KH) (Log)

KH

Astrogation: Risk Jumping

1/2 Int + 5% x SL + 10% per hour

KH

Star Pilot: Pilot 1

½ RS + 10% per level

New

Star Pilot: Pilot 2

½ RS + 10% per level

New

Star Pilot: Pilot 3

½ RS + 10% per level

New

Star Pilot: Pilot 4

½ RS + 10% per level

New

Star Pilot: Evasion

- 3% x SL from ship's chance of being hit

KH

Star Pilot: Improve Accuracy of Forward Firing Weapons

+5% x SL

KH

Star Pilot: Increase Maneuver Rating

10% x SL

KH

Gunnery: Rocket Weapons

+5% x SL added to KH Combat Table %'s

KH

Gunnery: Beam Weapons

+5% x SL added to KH Combat Table %'s

KH

Gunnery: Selective Targeting

-30% to hit

KH

Engineering: Ship Design

100% (Log)

KH

Engineering: Damage Control

½ Int + 10% per level

KH

Engineering: Stress Analysis

-5% x SL (to ship's breakup %); trouble-shooting/detecting failing engine:Log/Int  + 10% x SL

KH

Table 10. Optional Skills in SF2000

Table 10. Optional Skills in SF2000


Skill NameAttributeSource
Academics½ Log + 10% per levelNew
Acrobatics½ Dex/RS + 10% per levelNew
Adroitnessprofessional (Log and Dex)New
Alertnessautomatic (Int)New
Analyze Business Setting½ Log + 10% per levelNew
Analyze Social System½ Log + 10% per levelNew
Astronomy½ Log + 10% per levelNew
Astrophysics½ Log + 10% per levelNew
Ballistics½ Log +10% per levelNew
Blind-Fightingautomatic (Int or RS)New
Cartography½ Log +10% per levelNew
Computers: Software Engineeringspecial (Log)New
Crossfire½ RS + 10% per levelNew
Defenses: Repair½ Dex +10% per levelNew
Diplomacy½ Per/Ldr +10% per levelNew
Dirty Fighting½ Dex or Str +10% per levelNew
Economics½ Log +10% per levelNew
Engineer: Electrical½ Log +10% per levelNew
Escape Artistry½ Dex +10% per levelNew
Etiquetteautomatic (Log or Per)New
Fine Artsspecial (Int)New
Gambling½ Int + 10% per levelNew
General Lore½ Log +10% per levelNew
Interrogation½ Per/Ldr +10% per levelNew
Investigation½ Log or Int +10% per levelNew
Iron Willautomatic (Sta)New
Languages I½ Log + 10% per levelNew
Languages IIsee skills sectionNew
Lip Reading½ Log + 10% per levelNew
Locale Familiarityspecial (Log)New
Management½ Per/Ldr +10% per levelNew
Mathematics½ Log + 10% per levelNew
Occult Knowledge½ Log/Int + 10% per levelNew
Off-hand firingautomatic (Dex)New
Personality Restructuring½ Log/Int + 10% per levelNew
Pick Pockets½ Dex +10% per levelNew
Psychotherapy½ Log/Int +10% per levelNew
Recreationautomatic (Dex)New
Sensor Opsautomatic (Log)New
Ship Onboard Systems Operation (SOSO)10% x SL for ship/ station orientation (1/2 Log + 10% x SL for repair)New
Silent Killspecial (Str or Dex) New
Stage Magic½ Dex/RS +10% per levelNew
Style Analysis½ Log/Int +10% per levelNew
Swimming½ Dex +10% per levelNew
Surveillance½ Log + 10% per levelNew
Survival: Zero G½ Int or Sta +10% per levelNew
TradeVariesNew
Toxicology½ Log + 10% per levelNew
Underclass½ Per/Ldr +10% per levelNew
Underwater Operations½ Dex +10% per levelNew
Vehicles: Space100% (Dex)New
Vehicles: Stunt Driving½ Dex + 10% per levelNew
Ventriloquism½ Dex + 10% per levelNew
Weapons: Mass Destruction½ Dex (or Log)+ 10% per level (-10% per SECL for disarming)New
Weightless Combatspecial (Dex)New