Four Professions from Zebulon’s Guide

  Optional skills listed after each profession are presented here as guides for referees in determining likely professional areas that the optional skills detailed later in this document would pertain to. As always, using these skills and figuring out where they might fit into a campaign is at the referee’s own discretion.

Enforcer (Military in AD)

PSAs: Combat Specialist, Special Operations, Security Specialist

Automatic skill for choosing at least 2 Enforcer PSAs: Endurance

 Combat Specialist Special Operations  Security Specialist
Body Speak

Pumping Federanium

Running

Weapons: Beam Weapons

Weapons: Demolitions

Weapons: Grenades

Weapons: Martial Arts

Weapons: Melee Weapons

Weapons: Missiles

Weapons: P.G.S. Weapons

Weapons: Powered Assault Armor

Vehicles: Cars

 Body Speak

 Camouflage 

 Concealment

 Forgery: Forge 

 Vehicles: Aquatic

 Vehicles: Atmospheric

 Vehicles: Cars

 Vehicles: Cycles Security

 Weapons: Demolitions

 Weapons: Missiles

 Weapons: P.G.S. Weapons

 Weapons: Repair

 Body Speak

 Communication Devices: Operate

 Cryptography

 Forgery – Detect

 Law

 Photography

 Robotics: Activate/Deactivate

 Security Systems: Activate & Operate

 Security Systems: Deactivate

 Security Systems: Detect

 Security Systems: Open Locks

 Vehicles: Transports


Optional skills to consider: Ballistics, Blind-Fighting, Crossfire, Dirty Fighting, Interrogation, Investigation, Offhand firing, Style Analysis, Surveillance, Toxicology, Vehicles: Stunt Driving, Weapons: Mass Destruction

Techex (Technological in AD)

PSAs: Engineer, Roboticist, Technician

Automatic skill for choosing at least 2 Techex PSAs: Agility

 EngineerRoboticist  Technician
 Acoustics

 Chemistry

 Computers: Access & Operate

 Engineer: Alternate Energy

 Engineer: Architectural

 Engineer: Civil 

 Engineer: Hydraulic

 Engineer: Mechanical

 Engineer: Military 

 Engineer: Nuclear 

 Optics

 Physics 

 Computers: Access & Operate
 Robotics: Activate/Deactivate
 Robotics: Alter Functions
 Robotics: Alter Mission
 Robotics: Identification
 Robotics: List Functions
 Robotics: Modifications
 Robotics: Remove Security Locks
 Robotics: Repair
 Robotics: Robopsychologist
 Power Read
 Vehicles: Machinery
 Communication Devices: Operate
 Communication Devices: Repair
 Computers: Repair Mainframe
 Computers: Repair Bodycomp
 Computers: Repair Specialized
 Machinery: Operate
 Machinery: Repair
 Power Read
 Vehicles: Machinery
 Vehicles: Repair
 Vehicles: Transports
 Weapons: Repair

Optional Skills to consider: Astrophysics, Defenses: Repair, Engineer: Electrical, Mathematics, Matter Transferal Devices

Scispec (Biosocial in AD)

PSAs: Computer Specialist, Scientist, Physician

Automatic skill for choosing at least 2 Scispec PSAs: Intelligence

 Computer Specialist Scientist Physician
 Computers: Access & Operate
 Computers: Bypass Security
 Computers: Defeat Security
 Computers: Display Information
 Computers: Interface
 Computers: Program Manipulation
 Computers: Program Writing
 Computers: Program Bodycomp
 Computers: Repair Bodycomp
 Computers: Repair Mainframe
 Computers: Repair Specialized
 Power Read
 Acoustics 
 Biology 
 Bionics 
 Botany 
 Chemistry 
 Cybernetics 
 Exobiology 
 Forensic 
 Genetics 
 Optics 
 Physics 
 Zoology
 Medical Devices
 Medical Diagnosis
 Medical Treatment: Disease
 Medical Treatment: Infection
 Medical Treatment: Infestation
 Medical Treatment: Miscellaneous
 Medical Treatment: Poison
 Medicine Medical Treatment: Radiation
 Medical Treatment: Wounds I
 Medical Treatment: Wounds II
 Medical Treatment: Wounds III
 Medical Treatment: Wounds IV

Optional Skills to consider: Academics, Astronomy, Astrophysics, Cartography, Computers: Software Engineer, Mathematics, Personality Restructuring, Psychotherapy, Toxicology

Explorer (Biosocial in AD)

PSAs: Wilderness Expert, Diplomat, System Specialist

Automatic skill for choosing at least 2 Explorer PSAs: Charisma

 Wilderness Expert Diplomat System Specialist
 Analyze Animal Behavior 
 Animal Taming 
 Animal Training 
 Climbing 
 Find Directions 
 Making Items/Structures 
 Medical Treatment: Veterinary 
 Ride Mount 
 Stable Mounts 
 Stealth s 
 Survival 
 Tracking
 Appraisal 
 Bluff 
 Communication 
 Communication Devices: Operate 
 Dramatics 
 Disguise 
 Empathic Understanding 
 Haggling 
 Persuasion 
 Politics 
 Society
 Stealth
 Ecosystems
 Archaeology
 Biology
 Botany
 Empathic Understanding
 Gemology
 Genetics
 Geology
 Geophysics
 Psycho-Pathology
 Theology
 Zoology


  Optional Skills to consider: Academics, Alertness, Blind-Fighting, Cartograpy, Diplomacy, Dirty Fighting, Locale Familiarity, Silent Kill, Swimming, Surveillance, Underclass, Underwater Operations