Mercy Mission to K'tsa-Kar Briefing

The CMS ___________, without a proper set of trials to test the newly built ship, must escort 3 freighters and an ag ship from Cassidine to K'tsa-Kar. 

The Space Fleet frigate, UPFS Driadia was previously lured into an ambushed in the outer system of Cassidine. She was beset by a squadron of fighters and barely survived and is now in the SCC shipyard orbiting Cassidine. (PCs should get a briefing from the Driadia's acting CO.) Driadia obtained maximum range scans of the mother ship but the data is fuzzy. What is known is that it appears to be some sort of auxiliary freighter launching fighters from cargo containers converted to hangers.

Even though the CMS _________ is a smaller vessel than the UPFS Driadia it's not believed that the pirates will be able to replace their fighter craft losses in time to bother the convy providing it leaves now. 

The PCs could also poke around Boneyard station asking questions and learn that just recently 4 mothballed Corsair fighters were purchased. 

2 small freighters (1 is armed)
1 large freighter (Armed)
1 Ag ship (unarmed)
1 digger shuttle which is piggy backed on the large freighter and intended to mine comets for water supplies once at K'tsa-Kar.

Use large and small deckplans from the KHs box set for the freighters all ships have ion drives except the digger shuttle which has an atomic drive so that it can land the mined water. 

Other potential assets:
The Driadia will complete repairs and make all speed for K'tas-Kar ASAP

The former NAAR conglomerate privateer vessel K'zz is ferrying the limited supplies it can carry from White Light to K'tsa-Kar has some armament and can be called on for help.

Since part of the trip goes through White Light, the Royal Marines will be available to call on for support. 
Threat Intel:

The pirate Aux Carrier is not likely to pose a threat as several of her fighters were destroyed by the Driadia.

A frigate class pirate vessel and a couple of privateer vessels have been operating in the Cassidine & Dramune systems over the past 10 months. No hard data is available on these vessels other than one of the privateers appears to be a Thruster Class vessel.

The most radical of the Freedom Committees on Kdikit is rumored to have obtained boarding shuttles. The rhetoric from this group's leaders implies a willingness to attack NAAR vessels and potentially freighters delivering relief to K'tsa-Kar. 

PCs should have or host a briefing with the civilian captains before departing and outline plans for what to do if X happens. If they do not then the civilian captains will likely do random things that may not actually help during a crisis. 

Mercy Mission to K'tsa-Kar Hardware Problems

Without the shakedown cruise/space trials 

the CMS ___________ will have maintenance issues. Roll once per star system to see what issues come up while in that system.

If the PCs make any effort to go over their ship in the few hours they have while the convoy finishes assembling roll for a breakdown/maintenance issue. let them discover what will be the issue in the next system and take steps to mitigate it. 
If its a software issue they can obtain the software fix before leaving or if a hardware issue they can try to obtain parts to fix it. this might require obtaining a [insert techno-babble] control module that is not available at the shipyard but can be found at Boneyard station.

Roll on table:

1. Software glitch in drive program- minus 1 ADF not detectible until ships attempts to use full ADF
2. Strange burning smell from the air ducts- hardware and programing issue with the life support plant (will also need to be fixed on the Back up life support too. Computer tech/astrogator can rewrite the code and a technician can fabricate a new part  in an hour (must be undisturbed ie no combat)
3.Laser Battery tracking: improperly machined tracking collar is sticking and could jam causing a -5% penalty to LB shots any failed LB shots that fail by 20% or more causes the penalty to jump by -5 and any critical failure over 95%  causes it to jam.  DCR roll will unjam it but or reduce penalty by 5%. however to solve the problem an engineer will need to suit up and pull access plates on the hull and attempt to fix the issue with a laser power torch- failed roll means problem cannot be fixed without putting into a space station. 
5. Depressurization alarm on deck with airlock. Airlock seals are leaking. Tech repair roll and 1-3 hours work.
6. nothing
7. ?
8. Nothing
9. ?
10.  Engineer catches and solves one of the other problems before it crops up inconviently

Once a break down result is rolled replace it with Nothing for future rolls.
Except for number 1. keep that result except the next time its the same effect but instead of being a software glitch its a hardware issue. [insert Techno babble] plasma injection nozzel misalignment. make it seem like its the exact same issue as the software issue. If the players really inspect the engines while fixing the software glitch and the engineer makes a really good roll or the players specifically specify the kind of scrutiney that would reveal this issue allow them to problem solve this issue at the same time as the software glitch.