Stats

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Tchklinxa
November 15, 2017 - 6:16pm
Gamma World, OD&D, MA1 & SF Stats... just working on some things so I will start this.
 "Never fire a laser at a mirror."
Comments:

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Tchklinxa
November 15, 2017 - 6:57pm
OD&D circa 1973

Alignmnet comes from Chainmail into OD&D and is very basic, Law, Neutral or Chaos and originally had a lot to do with how fantasy creatures would allie themselves in mass comabt.

Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma

Runs 3-18 3d6

Hit Point 1d6 based on player character class & level

Metamorphous Alpha circa 1976-1978

Radiation Resistance, Mental Resistance, Dexterity, Strength, Leadership Potential, Constitution, 

Runs 3-18 3d6

Hit Points determined by Constitution = number of d6 rolls added together

Gamma World circa 1978

Mental Strength, Intelligence, Dexterity, Charisma, Constitution, Physical Strength

Ranges 3-18 4d6 subtract lowest roll

Hit Points determined by Constitution = number of d6 rolled and added together.

3-8 = weak trait
9-12 = average trait
13-18 = above average


 "Never fire a laser at a mirror."

Tchklinxa's picture
Tchklinxa
November 15, 2017 - 7:16pm
Star Frontiers circa 1982

Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, Personality/Leadership

Runs 30-70 determined by 1d100 compaired to chart, and race modifiers. 30, 35, 40, 45, 50, 55, 60, 65 & 70 basic starting stats.
 "Never fire a laser at a mirror."

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Tchklinxa
November 15, 2017 - 7:21pm
Gamma Dawn uses Logic scores in combination with skill levels for Mental Strength 
 "Never fire a laser at a mirror."

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Tchklinxa
November 15, 2017 - 7:48pm
Mutant Future circa 2008-2010

Strength, Dexterity, Constitution, Intelligence, Wilpower, Charisma
 
Runs 3-18 3d6

Constitution + mutations + race determine Hit Points = d6s or d8s added together depending on race equal to constitution score.


 "Never fire a laser at a mirror."