What would a "new" Star Frontiers release look like?

TerlObar's picture
TerlObar
March 27, 2017 - 2:25pm
Some blue sky speculating but was wondering what others think. Sound off in the comments. (I've also posted this in the Facebook and Google+ groups so keep an eye out for the #reviveStarFrontiers hashtag for other parts of this discussion)

If someone were to get the appropriate rights to commercially publish Star Frontiers (or WotC revived the game themselves), what types of materials would you be interested in seeing come out for the game?

Re-printed rules?
Revised rules? (what would you like to see updated)
Setting books? (e.g. describing the worlds of the Frontier)
Adventures?
Tech guides? (equipment, weapons, vehicles, ships, etc)
Bestiaries?

I'm sure there are other things that I'm not thinking of but I'm curious where others would put the priority.
Ad Astra Per Ardua!
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Webmaster - The Star Frontiers Network & this site
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Comments:

Shadow Shack's picture
Shadow Shack
March 31, 2017 - 6:58pm
ExileInParadise wrote:
****************************
*** REFEREE GUIDE
*** CREATION: How do referees ...?
****************************

You completely lost me at this point. Not interested. Tongue out


Shadow Shack wrote:
Most importantly, they would have to resolve what I feel is the original rule set's biggest flaw and drum up a better title for the GM than "referee". Cool
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
March 31, 2017 - 7:11pm


JCab747 wrote:
Not a bad wish list, though I always envisioned that most of the published modules were before the Second Sathar War. But, that's a small disagreement.

Yet another prime example why I said Zeb's needs to be denounced: this is not a small disagreement rather a HUGE disagreement, when you consider the way the module was penned that the players have a pretty good working knowledge of the Sathar versus Zeb's version where it all takes place half a century before the Sather first made their presence known to the Frontier. It's just typical Zeb's Guide ignoring everything printed before.

Quote:
Oh, I guess one other item to my wish list would be offering a progression of technology. For example, is the 50-point skeinsuit the top of inertia protection? They can't have an 80-point civilian skeinsuit by 111 FY (or whatever time system you want to use).

Does that 100 SEU backpack still weigh a ton and half or do they have a slimline version?

The progression of technology would fit with my equipment/weapons compendium idea.

Therein lies another problem with Zeb's. In addition to ignoring everything printed before, they neglect to take into account what advances can happen over the millennia worth of timeline they offer up.

Quote:
Is that Ke-whatever laser pistol the same thing it was in 3 PF as it is in 50 FY or 111 FY?

Not even close. The interior artists hired for the boxed sets were far more talented than the five year old that was enlisted for Zeb's --- what I can only loosely call "art" --- work. So much so that you just can't take any accompanying text about those farcical contraptions seriously either. Tongue out
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

JCab747's picture
JCab747
March 31, 2017 - 7:52pm
Shadow Shack wrote:

Yet another prime example why I said Zeb's needs to be denounced: this is not a small disagreement rather a HUGE disagreement, when you consider the way the module was penned that the players have a pretty good working knowledge of the Sathar versus Zeb's version where it all takes place half a century before the Sather first made their presence known to the Frontier. It's just typical Zeb's Guide ignoring everything printed before.
Quote:

Yes, I agree with your analysis of Zebs. But, I was commenting on Exile's ideas about how the modules are supposed to be played before and after SWII.


Shadow Shack wrote:

Therein lies another problem with Zeb's. In addition to ignoring everything printed before, they neglect to take into account what advances can happen over the millennia worth of timeline they offer up.

Well, Kim Eastland did give us the "swing arm." HA! HA! HA! 

Shadow Shack wrote:
The interior artists hired for the boxed sets were far more talented than the five year old that was enlisted for Zeb's --- what I can only loosely call "art" --- work. So much so that you just can't take any accompanying text about those farcical contraptions seriously either. Tongue out

Very true.
Joe Cabadas

ExileInParadise's picture
ExileInParadise
April 1, 2017 - 9:43am
Shadow Shack wrote:
ExileInParadise wrote:
****************************
*** REFEREE GUIDE
*** CREATION: How do referees ...?
****************************

You completely lost me at this point. Not interested. Tongue out


Shadow Shack wrote:
Most importantly, they would have to resolve what I feel is the original rule set's biggest flaw and drum up a better title for the GM than "referee". Cool


Don't get hung up on the semantics of a word... what do you think of the underlying idea of the structure that collects all of the "creation tools" of the various books into one place, and rounds them out with additional checklists for the other bits?

I too dislike the title "referee" or judge and even GM is a terrible "title" too, but at least its not Riddle of Steel with forced differences like "seneschal" or suchlike. Pity, White Wolf got the best one with "Storyteller"

So let's call it the FRONTIER BUILDERS GUIDE since the point was that Star Frontiers included creature creation, robot creation, and starship creation, but not particularly weapon creation, or planet/system creation (which was addressed in a magazine article).

ExileInParadise's picture
ExileInParadise
April 1, 2017 - 9:52am
Oh, Shadowshack - here's an idea:

Players in Star Frontiers should be called Explorers, or Adventurers (not to be confused with the Explorer vehicle)

And  to replace GM, referee, or judge, the person putting the adventures together for the explorers could be the Coordinator, Organizer, Facilitator, or Planner which all seem to be  in keeping with the "Federation" feel of the base setting.

Feel better about any of those? Got any other alternatives to suggest?

JCab747's picture
JCab747
April 1, 2017 - 12:14pm
Here's a few:

GOG = god of the game = Deum de ludum
SL = supreme leader
UABY = ultimate authority, by God
PIC = person in charge
Rules Enforcer, Evil Regulator of Eventual Events = referee
TOG = Tyrant of the Game
KOP = Killer of Players

Joe Cabadas

iggy's picture
iggy
April 1, 2017 - 3:01pm
Players 
Star Frontiersman
Frontier Explorers

Referee
Star Lord Smile
-iggy

Shadow Shack's picture
Shadow Shack
April 1, 2017 - 3:58pm
I always liked the ring of "Starbitrator".
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

JCab747's picture
JCab747
April 1, 2017 - 6:07pm
iggy wrote:
Players 
Star Frontiersman
Frontier Explorers

Referee
Star Lord Smile

Ah, Star Lord!
Joe Cabadas

jedion357's picture
jedion357
April 1, 2017 - 7:17pm
I still like referee- less heavy handed sounding than Game MASTER.

And its cannon.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
April 2, 2017 - 9:29am
I was keen to Star Lord back in the day but Marvel has owned that one since 1969 via Guardians of the Galaxy (Chris Pratt's Peter Quill character in the current movies)...it actually predates TSR. Wink  We loosely used "Star Master" in some of my groups --- particularly the ones that came to the game from D&D thus spinning off of Dungeon Master --- but I still dig (St)arbitrator the most.

None of us ever referred ourselves as the "referee" though.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

iggy's picture
iggy
April 2, 2017 - 11:35am
Star Lord is good for fun because no one takes Star Lord seriously when he tries to take charge just like a DM.  The actions have to speak louder than words. 
-iggy

jedion357's picture
jedion357
April 3, 2017 - 3:39am
iggy wrote:
Star Lord is good for fun because no one takes Star Lord seriously when he tries to take charge just like a DM.  The actions have to speak louder than words. 


LOL i just love Chris Pratt doing the dance off with the Ronan at the end of the movie! and Ronan is distracted from total destruction of the planet to ask what are you doing? Cracks me up every time cause he's taking his nerdity to the I dont care if you think im crazy level except in this case his nerdity is cool music and dance that in that setting no one knows anything about which makes it nerdity which is so ironic.

# Let your freak flag fly and turn your nerdity up to 11
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

ChrisDonovan's picture
ChrisDonovan
April 24, 2017 - 1:52pm
I'd like to include a system for setting the feel and tech level, from Pulp through Hard S-F.