jedions concption of Minimum Hull Size

jedion357's picture
jedion357
October 24, 2011 - 2:46pm
I may have stated this in another thread and if I did apologies. Bit my feeling is that if a hull has space to fit a weapon it should be able to do so. How ever I'd also like a system of weapons similar to engines: grade A, B, C. Typically you'd find grade A weapons on the same ships as have grade A engines and the same for grade B and C. However if a if a designer wanted a grade B laser battery on his HS 4 Corvette it could come as a rude surprise to an assault scout crew. But the trade off is that increases in grade eat up more space so that Corvette will pack fewer guns as a consequence of having a really big gun. It would change the game so that capitol grade ships (C grade) are required to take on other capitol ships and cruiser grade focus on other cruiser grade ships and small craft or gun boat grade take on others of their size class more or less- there will always be room for seemingly unequal match ups. Also when you get into the larger size vessels there will be seriously more weapons on say a battleship and some sort of volley fire rules will be required to make them playable.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

TerlObar's picture
TerlObar
October 24, 2011 - 3:52pm
I agree.  I think we just do away with MHS and give each weapon a size (volume and mass) and power rating.  If you want to try to shoehorn that into your smaller ship, go for it but it will eat up precious space and power.  I also agree with the multiple weapons sizes.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

AZ_GAMER's picture
AZ_GAMER
October 24, 2011 - 7:23pm

IIRC the point of having support vessels such as destroyers and frigates was to harrass the enemy capital ships and help soften up the enemy fleet. So miss-matched engagements may be a more common occurance. Though on a one on one battle a frigate should take the option of running when opposed by a heavy cruiser.


jedion357's picture
jedion357
October 24, 2011 - 7:39pm
AZ_GAMER wrote:

IIRC the point of having support vessels such as destroyers and frigates was to harrass the enemy capital ships and help soften up the enemy fleet. So miss-matched engagements may be a more common occurance. Though on a one on one battle a frigate should take the option of running when opposed by a heavy cruiser.



Damn Straight but what I was thinking was a crusier opposed by a number of smaller hulls. or a capitol ship opposed by a cruiser and a couple of support vessels. No doubt once the capitol ship player figures out what he's doing he'll concentrate fire on a small ship and totally take it out of the equation in one turn, accept the licks it will take then concentrate fire on another small vessel and take it out of the equation in one turn and accept its licks then focus on the probably out gunned cruiser. Classic Star Fleet Battles strategy: blow up the smallest vessel on the map in the first real turn of combat so that its destruction causes damage to the other ships around it then pick on another vessel; sure that leaves vessels untouched but by killing a small ship you totally deprive the opponent of a gun platform.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!