Tie In's And Conversions

Integration Ideas Of SF Races, Setting, And Technology

Core 4 and Frontier Sector Humans

1. First Contact - Due to a navigational mishap a Federation exploration vessel finds its way to the Frontier Sector and establishes first contact with the Core-4.

2. Long Lost Colony Tie-In, Humans Of The Frontier Sector are long lost descendants of an Earth Colony whoes sleeper ship became lost in space.

3. Parallel evolution: Fontier Sector Humans are not related to Earth Humans, but as seen numerous times in Star Trek canon, represent a humanoid race with similar evolutionary development as Earth Humans.

4. Separate Univeres Using The Same Game Mechanics: Using Star Frontiers Game Mechanics to play Star Trek inspired games with no connection to the original Star Frontiers Setting at all. (This would be by far the eaiest to develope as it does not require and compromise in technology or explanation of the two different technological settings).

Warp Drive

1. A considerably more advanced FTL technology than Void Travel using Antimatter / Matter reactors to power. While this is ultra-tech by Frontier Sector standards it should be addressed as just another type of FTL Travel.

2. Frontier Sector Scientists actually discover the technology and create their own version of Warp Drive allowing them to travel beyond the Frontier Sector and meet the races of the Star Fleet Universe.